Behavior

Unity Behavior is a graph-based tool to create and run behavior trees with a modular architecture. ▪ Human-readable graphs flow top-to-bottom with plain-language nodes ▪ Comprehensive library of pre-built nodes for movement, detection, and decision-making ▪ Seamless C# integration with a familiar lifecycle model ▪ Hierarchical design supporting reusable subgraphs ▪ Real-time debugging visualization during Play mode ▪ Event-driven architecture for dynamic game reactions Ideal for NPC behaviors, quest logic, environmental interactions, and game state management. A demo showcasing this package can be found in the Asset Store https://assetstore.unity.com/packages/templates/tutorials/behavior-demo-for-unity-298313.

Basic Information
Latest Version
1.0.15 (22 May 2025)
Price
free
Extended Information
State
None