Polyverse Skies | Low Poly Skybox Shaders

Documentation | Join Discord | Contact


Welcome! All asset-related discussions are moving to Discord. Join us for more information, updates, if you experience any issues, or if you just want to say hi!

Please check the description and limitations before buying the asset!


○ Overview


Highly optimized and customizable skybox shaders fit for low poly style games, built with Amplify Shader Editor for Console, Mobile, and VR, with perspective and orthographic camera support. Customize your skies with 3 color gradient background, sky pattern overlays, animated clouds, sun-lit clouds, sun and moon, twinkling stars, Unity’s built-in fog, and high-quality textures even at 4K gaming.


○ Compatibility


Polyverse Skies supports the following Render Pipelines:

Standard Render Pipeline

Universal Render Pipeline


Polyverse Skies has integration with the following 3rd party tools:

Amplify Shader Editor - Full shader editing support


○ Features


Generate a prebaked cubemap from the scene skybox | NEW

Generate a cubemap with custom made clouds meshes | NEW

Amplify Shader Editor graph included

Basic Time Of Day via Day-Night material interpolation

Highly customizable skybox shaders

Console, Mobile, and VR-optimized shaders

Feature toggles for easier usage and performance

Perspective and Orthographic camera support

Unity’s Built-in Fog support

Zero global shader keywords used(2019.1+)

Ready-made presets included


Sky, Horizon, and Ground colors support

Horizon height and smoothness adjustment

3 Pattern overlay cubemaps at 2K resolution


5 Stars cubemaps at 2K resolution

3 Layers of stars

Stars size, intensity, and twinkling adjustment

Stars horizon and sun mask


6 Sun and Moon textures at 2K resolution

Sun position controlled by directional or user gameobject

Size, color, and intensity adjustment

Moon meshes included


10 Low poly clouds cubemaps at 4K resolution

Clouds lit by directional light

Rotation and animation support

Height, light, and shadow colors adjustment

Clouds meshes included


○ More Assets


The Visual Engine • Unified shaders for any asset

The Visual Engine • Amplify Impostors Module

The Visual Engine • Terrain Elements Module

The Visual Engine • Terrain Blanket Module

Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR

Polyverse Wind • Wind shaders compatible with any low poly assets

Free Skybox Shader • Cubemap extended shader


Release Notes


○ Important


⚑ Please delete the Asset and Utils folders before upgrading!


Version 3.7.0


Utils: Updated and improved common BOXOPHOBIC scripts

Fixed Stars Intensity not working correctly


Version 3.6.0


✓ Major refactoring and improvements in the common BOXOPHOBIC scripts. Please delete the previous Boxophobic/Utils folder before updating to the new version!


Version 3.5.0


✓ The minimum supported Unity version is now 2022.3+

Fixed the moon direction set on the manager not working properly


Version 3.4.0


Added option to set sun and moon direction locally on the material (without script dependency)


Version 3.3.0


Updated and improved common BOXOPHOBIC scripts

Decoupled the User folder from the BOXOPHOBIC folder so deleting the entire folder doesn’t delete the user preferences. The new user settings will be saved in the new BOXOPHOBIC+ folder


Version 3.2.0


Utils: Updated and improved common BOXOPHOBIC scripts


○ Version 3.1.0


Features

Shaders: Added a consistent Start Twinking method to be usable in VR


○ Version 3.0.0


Changes

Core: Unity 2021.3+ is now the minimum required version

Shaders: Changed all rotation sliders to go from 0 to 360 for consistency

Shaders: Removed the clouds world space normal map format to support any clouds cubemap

Shaders: Removed the Clouds Lit by Sun option because the clouds texture format changed


Features

Shaders: Added rotation axis for Clouds (useful as asteroid belt)

Shaders: Added rotation axis for Stars


○ Version 2.4.0


New

Shaders: Add the option to set the Sun/Moon Intensity to 0 to fade them out if needed

Shaders: Add more optimizations


○ Version 2.3.0


Changes

Added namespaces for scripts. You will need to use PolyverseSkiesAsset when referencing the script!


○ Version 2.2.0


Fixes

Shaders: Fixed horizon black line on oculus with URP

Shaders: Fixed missing stars on iOS


Utils

Updated and improved common BOXOPHOBIC scripts

Removed some editor related icons from the build


○ Version 2.0.0


New

Shaders: Added option to offset the Horizon position


Fixes

Shaders: Fixed Stars Bottom Mask default value being incorrect


○ Version 1.9.0


New

Shaders: Added option to remove the starts under the horizon


○ Version 1.8.2


Fixes

Shaders: Fixed shader not having Skybox Rotation for the Standard shader

Shaders: Fixed Skybox Rotation Axix typo


○ Version 1.8.1


Fixes

Shaders: Fixed shader not working with URP

Shaders: Fixed Clouds Lit by Sun not working properly with static clouds

Shaders: Fixed shader skybox tag avoiding materials to be dragged over the skybox


○ Version 1.8.0


Notes

The minimum required versions are now Unity 2019.4.0 LTS / SRP 7.4.3!


New

Shaders: Added Clouds Intensity slider

Shaders: Added option to rotate the Starts in any direction

Shaders: Added single line texture UI


○ Version 1.7.0


New

Shaders: Added option to rotate the entire skybox on any axis


○ Version 1.6.1


Fixes

Core: Fixed per frame memory allocation when the time of day is used

Shaders: Fixed horizon black line with URP and MSAA

Basic Information
Latest Version
3.7.0 (11 Mar 2026)
Publisher
BOXOPHOBIC
Category
VFX/Shaders
Size
14.6 MB
Price
€13.8
Asset Rating
(61)
Extended Information
Unity Versions
2022.3.0
State
Published