This package contains a set of 6 highly detailed PBS oak trees – each consisting of 2 smoothly fading mesh based LODs and a billboard.
The trees are manually modeled, carefully optimized, support instancing and only use 2 shared materials.
Rendering
The oak trees were created using CTI whose tree shaders support (deferred) translucent lighting, advanced bending driven by a built in directional wind zone and smooth LOD transitions. Unity's spherical wind zones are supported only on manually placed game objects.
Compatibility
BIRP trees have been successfully tested with Unity 5.6.3., Unity 2018.2.15 and Vegetation Studio Pro using instanced indirect rendering. A modified shader adaptor is included.
Deferred shading is compatible with Lux Plus, AFS and ATG and needs you to assign the provided or compatible deferred lighting and reflection shaders.
The URP and HDRP versions of the trees support any Unity version startig with 2022.3.40f as all shaders have been converted to Shader Graph.
Unity's terrain engine is fully supported.
Specs
The vertex count ranges from 6900 / 4300 (small oak) to 11700 / 7500 (big oak).
The texture resolution is 2K (leaves) and 1K by 2K (bark).
The legacy tree creator oak trees from version 1.0 are still included.
Version 2.2
# Launcher added for Unity 2022.3.40
Version 2.11
# Fox or Shader Graph shaders for URP 14+ added
Version 2.1
# Shader Graph shaders for URP 14+ added
Version 2.06
# Shaders and scripts for URP 12 added (preview)
Version 2.05
# Shaders and scripts for URP 10.3.2, URP 11.0 and HDRP 10.3.2+ added.
Version 2.03
# Shaders and prefabs for URP 7.3.1. / 7.5.1 added.
Version 2.02
# Shaders and prefabs for HDRP 7.1.2. added.
Version 2.01
# Minor shader fixes.
Version 2.0
# Manually modeled, high res trees using the advanced CTI tree shaders added.