HDRP, URP, and Standard support
When using HDRP, the translucent effect will appear slightly different
Check my NEW CRYSTAL ASSET, with true volumetric rendering.
Fully PBR Magic Crystals with a custom Translucent shader. You can use them almost in any game, stylized or realistic one. Also, this shader can be used with other meshes.
BONUS: Ramp Gradient textures for better coloring
- Easy coloring
- Fits in any game
- Extreme flexibility
- 10 Complete Prefabs
- HDR Support
- Real-time Emission
- Ambient lighting support
Support email: sinevfx@gmail.com
v1.2:
- Refined Unity 6 support for HDRP and URP
v1.1:
- Updated PostProcessing
- URP and HDRP support added