CTAA Cinematic Temporal Anti-Aliasing PC & VR



Introducing CTAA ' Cinematic Temporal Anti-Aliasing ' The Leading Temporal SuperSampling solution for Unity 2018 and above. Support for PC/ MacOS and all VR Devices in all render paths

NEW VERSION RELEASED V1.9


- NEW ANTI-SHIMMER MODE added to PC Version, completely eliminates micro-shimmer, Suitable for Architectural Visualization, CAD, Engineering, Auto, Design and Manufacture or for any project requiring the Highest Quality Visuals.
- NEW Adaptive Sharpness mode in Steam VR version increasing perceptual sharpness with almost zero performance impact

- Compatible with Unity 2019 and the Latest Post Processing Stack


COMPLETE SINGLE PASS STEREO SUPPORT IN VR and LATEST STEAM VR SUPPORT!


Please contact us if you like a version compatible with older Unity versions starting from Unity 5.6

DOWNLOAD THE FREE EVALUATION DEMOS NOW

CTAA PC DEMOS

CTAA VR DEMOS OCULUS & VIVE

CTAA VS UNITY TAA PC DEMO

CTAA VS UNITY TAA VS FXAA PC DEMO 2

CTAA is the premier next generation VR READY cutting-edge temporal anti-aliasing solution in use by thousands of developers world wide since 2014

Works with FORWARD & DEFERRED Render paths including WebGL 2.0

With a single click, CTAA enables all Unity users to achieve next generation off-line Cinematic Render Quality results in Real-Time! Reduce and eliminate Aliasing from Specular highlights and bright pixels especially when using post effects such as Bloom or Depth of Field including Aliasing on alpha tested edges. Being a temporal (Time based) process, new pixel data is gathered from past and extrapolated future frames for final re-construction based on velocity information. Performance is approximately equivalent to standard FXAA.

CTAA provides true next-gen Cinematic Quality temporally anti-aliased results which maintain and preserve clarity while in motion.

Achieve the Highest Quality now for all your PC & VR projects with our Highest Performant Temporal Anti-Aliasing solution to date on any engine period..

CTAA provides unmatched 'Temporally SuperSampled' quality results impossible for other ' spatial only ' solutions such as MSAA, FXAA, SMAA including all other 'Temporal ' methods.

No more Specular SHIMMER or ALIASING, No more PBS induced high-frequency FLICKERING, No more HDR Bloom FLICKER, No more ROGUE/STRAY Pixel SHIMMER. Only a ROCK STEADY Film Quality sharp Anti-Aliased image at blazing performance rates.

MSAA can also be used together with CTAA! providing unmatched true off-line quality results. This is a great option for all VR projects due to a significant increase in quality at little performance cost. 2xMSAA is sufficient to providing AA equivalent to 8xMSAA quality together with all the advantages provided with a temporal solution.

CTAA is compatible with and can be used at the same time with the Unity Post Processing stack V1 and V2

CTAA works with PC and VR devices such as the Oculus Rift & HTC VIVE

REQUIRED SDK'S FOR VR

STEAMVR for HTC VIVE

OCULUS INTEGRATION

VRTK (only download if you like to use VRTK)

DOWNLOAD THE FREE EVALUATION DEMOS NOW

CTAA PC DEMOS

CTAA VR DEMOS OCULUS & VIVE

CTAA VS UNITY TAA PC DEMO

CTAA VS UNITY TAA VS FXAA PC DEMO 2



CONTACT LIVENDA

Please note: Models in the Videos and screenshots are NOT included in the package however CTAA does include multiple example scenes to show integration

Release Notes

CTAA V1.9 UPDATE CHANGES and FIXES - General Improvements to all variations for PC and VR - Oculus VR better sharpness - Improved integration for latest SteamVR (OpenVR) - Tooltips added CTAA V1.8 UPDATE CHANGES and FIXES - V1.8 Brings Important Fixes and we strongly encourage all users to upgrade to this version asap - FIXED : Screen Edge Smearing artifacts on PC and VR Version. Sometimes depending on the scene and average contrast levels, there was a smearing/ghosting artifacts visible on screen edges, this is now completely fixed and eliminated. - FIXED : Black pixels / line artifacts on some scenes caused by high dynamic range differences between adjacent pixels during AABB evaluation - UPDATE : Micro-shimmer adjustment is now automated and not required in the UI - UPDATE : Adaptive Sharpness on PC version has been much improved, significantly less edge darkening while improving sharpness quality. - UPDATE : Single Pass Stereo VR (SPS) quality improvement with better sharpness - UPDATE : Anti-Shimmer mode is OFF by Default and when resetting the plugin as it is not for general use. The prefabs have also been updated to reflect this. - IMPROVEMENT : PC CTAA responds much much better on Nature and Foliage related scenes as Unity does not provide vertex based motion vectors for wind animation CTAA V1.7 UPDATE CHANGES and FIXES - Significant Performance and Quality enhancement for All variants - NEW ANTI-SHIMMER MODE added to PC Version, completely eliminates micro-shimmer, Suitable for Architectural Visualization, CAD, Engineering, Auto, Design and Manufacture or for any project requiring the Highest Quality Visuals. - NEW Adaptive Sharpness mode in Steam VR version increasing perceptual sharpness with almost zero performance impact - Overall much better Visual quality improvement in Steam VR / OpenVR mode compatible with Oculus and the VIVE hmd's - NEW Adaptive Sharpness mode in Single Pass Stereo VR version increasing perceptual sharpness with almost zero performance impact - Improved compatibility with Unity 2019.1 - NEW 'Engine' PC Demo Added showing the new Anti-Shimmer Mode together with MSAA. This combination provides Industry leading highest quality Anti-Aliasing for your projects at the highest performance CTAA V1.6 UPDATE CHANGES and FIXES - Performance and Quality enhancement for SPS (SinglePass Stereo) VR version - Compatibility for the Latest STEAM VR SDK (2.2.0) - Updated CameraRig Prefabs for SteamVR and Oculus to clarify and Simplify VR integration - Better Dynamic Objects Support including Characters in SPS and MultiPass VR modes (Please drag the equivalent Dynamic object script on to all non-static moving objects and on to each Mesh of Characters) CTAA V1.5 UPDATE CHANGES and FIXES - Overall performance and Quality enhancement for PC and VR - NEW Single Pass Stereo VR Support with Single Camera - NEW Single Pass Version is Unified as a single drag-drop script for all VR platforms (Oculus SDK and OpenVR) - Fixed Oculus SDK issue incorrect View Matrix with Unity 2018 (This only effected the Multi-Pass version) - Significant Quallity improvement for both Oculus and the VIVE for Multipass and Single Pass (New in this version) CTAA V1.4 UPDATE CHANGES and FIXES - PC Version Default Parameters changed CTAA V1.3 UPDATE CHANGES and FIXES ALL versions - Overall performance and Quality enhancement for PC and VR PC VERSION - Updated PC Prefab to reflect changes - HRD Response Value now ranges between 0.001 to 1.0 (Please adjust previous settings in your projects) - Added two new parameters to better control Micro Shimmers and increase stability when not in motion - Micro Shimmer Reduction, eliminates or reduces shimmer caused by polygons smaller then a pixel in screenspace (Please Read Documentation Update) - Static Stability Power, Dynamically adjusts Temporal Blending depending on relative Velocity. Helps increase stability on static or near static scenes. value ranges from 0-1, default is 0.5 which is a 50% mix (Please Read Documentation Update) V1.2 UPDATE CHANGES and FIXES - Initial Unity 2018 compatibility confirmed - WebGL 2.0 compatibility ( Works with the latest Firefox and Google Chrome ) - Tool for VR integration (Please read Documentation update) - Beta Unity Post Effect 2.0 integration help (WIP, Please read Documentation update) - Overall performance enhancement V1.1 CHANGES and FIXES PC Version - Fixed NaN issue which caused jitter on sub-pixel high-contrasting adjacent pixels and slight ghosting - Updated PC demo scene to reflect the new changes - Significant overall Improvement providing better and more stable AA First release Supports PC, OCULUS and HTC VIVE

Basic Information
Latest Version
1.9 (26 Jul 2019)
Publisher
Livenda
Category
VFX/Shaders
Size
239.0 MB
Price
free
Asset Rating
(81)
Extended Information
Unity Versions
2018.3.0
State
Deprecated