The Substance plugin enables the use of Substance materials directly in Unity.
Whether you are working on games, visualization and or deploying across mobile, desktop or XR, Substance delivers a unique experience with optimized features for enhanced productivity.
Work faster, be more productive: Substance parameters allow for real-time texture updates in editor or at runtime.
Substance in Unity contains the plugin for Substance Engine and Substance Source
Import and customize physically-based Substance materials created in Substance Designer with support for Unity Standard/Standard (specular) shader and HDRP
Substance Source : Get 1000+ high-quality customizable and plug-and-play PBR materials.
Substance in Unity Documentation
2.6.0 Release Notes: Updated/Added: - New workflow for accessing Substance Source! The Substance Source action now accesses the Source tab within the Substance Launcher allowing assets to be sent directly to Unity - Plugin version information can be copied to clipboard - “Generate on load” removed from Target settings Fixes: - In HDRP projects, Displacement mode will revert to the default value (Tessallation) when a change is made to the material setting - Resolution size does not display in Inspector window - Unable to install plugin to Unity versions 2020.2 and higher Known issues: - Access denied error and/or crash occurs when updating the plugin from prior versions 2.5.4 and lower Workaround: Prior plugin versions 2.5.4 and lower, need to be uninstalled from Unity project versions 2020.2 and higher before installing plugin version 2.6.0