Wet Stuff makes it easy to instantly make any surface appear wet; simply place decals into the scene and surfaces within will appear wet. Decals can be configured with a powerful set of tools and animated using timeline to simulate many effects such as water buildup, puddles drying out, slightly damp surfaces and more - all without modifying any textures, materials or shaders.
Wet Stuff requires cameras using `Rendering Path: Deferred`. Wet Stuff does not currently support the URP or HDRP renderers - if you're interested in using Wet Stuff with either of these renderers please subscribe to this issue for updates.
v4.1.3 **Fixes** - Fixed the dripline effect spawning particles at the wrong transform if not placed at the origin. - Removed mentions of Unistorm in the Enviro integration readme. - Suppressed some false positive compiler warnings.