⚡Make your animations more attractive with procedural additive animation!
☄️ Bones Stimulator is component which will improve feeling of keyframed animations or add new motion to body elements of your game characters / creatures.
Provide additional rotation/position/scale motion to bones of your 3D model or simulate real muscle-like behaviour to make animations look more natural.
Algorithm is using custom physics math without any use of rigidbodies!
✍ Simply add Bones Stimulator to any bone of your character, choose which bones you want to stimulate and play with parameters, test it in playmode to find desired effect.
⚙ Component is highly optimized and delivers self-optimization features.
Package works on all SRPs! It's not shader related package.
(You just need to covert standard Demo materials for demo examples)
Built In ✅ LWRP ✅ URP ✅ HDRP ✅ Custom RP ✅
Version 2.0.0.7:
- Implemented Experimental Features:
Blend Rotation Per axis (possibility to freeze axis rotation)
Limit Rotation Per axis
- Playmode performance measure debug GUI
Version 2.0.0.1:
- Added "Ensure Rotation" toggle, to fix some jittering which could be visible in some exception situation models / animations, with use of Rotation Based Muscles
06.2021: New arrange of asset directories to be in sync with my all other packages, please remove all FImpossible directories, update plugins on the asset store and import them to the project again.
-------------- Update to V2 Warning ------------
Before updating to v2 it's recommended to remove whole directory of bones stimulator v1
Version 2.0.0:
- New exciting feature called "Muscles"
- Collision offset feature (only with Muscles)
- All features in one component
- New Intuitive GUI
Version 1.1.1:
- Added component menus so you can find Bones Stimulator components also by clicking "Add Component" > "FImpossible Games" > "Bones Stimulator"
- Added icon on the right inside hierarchy window to easily find game object with Bones Stimulator components
Version 1.1.0
- Added component which can stimulate multiple objects in more optimal and managable way than using many single bone stimulators
Version 1.0.1:
- Added gizmos which helping finding component in scene view