GeNa 2 - Terrain & Scene Spawner

LATEST NEWS ------------------------------------------------

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This version of GeNa supports Unity 2018 - 2020 and has reached end of life. For access to the latest cool developments please consider upgrading to GeNa Pro.


To upgrade please log into your account and click on the link above. A discounted upgrade price will show so that you can purchase the new version.

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Welcome to GeNa the swiss army knife of spawning systems that helps you to create stunning environments fast!!


A finalist in the category of Best Artistic Tool in the Unity 2018 Awards, GeNa is a powerful semi procedural spawning tool that works on meshes as easily as terrains, and creates both structured and unstructured natural and human environments.


GeNa gives you the flexibility to go fully procedural or fully manual or somewhere in between and helps you to bring your vision to life by quickly and naturally placing grass, trees, prefabs, fences and structures made up of groups of prefabs such as villages.


GeNa optimizes prefabs by fixing their batching and lighting, and adding light probes as needed. The result is better lighting, improved frame rates, and reduced bake times.


Key Benefits:


- Simple and easy to use;

- Precise control via terrain sampling;

- Nicer natural environments;

- Massive time savings;

- Better frame rates;

- Better lighting.


Key Features:


- SECTR support;

- Fast intuitive setup;

- Single, Global and Paint based spawn modes;

- Layer based collision detection;

- Works with terrains or meshes;

- Works with single or multiple tiles;

- Automated prefab optimization system;

- Automated light probe placement;

- Spawns textures, grasses, trees or prefabs

- Spawns individual items;

- Spawns complex structures;

- Spawns locally or across entire scenes;

- Composable spawner and sub spawners;

- Extensible spawner system via API;

- Design time or runtime spawning;

- Precision placement modification;

- Save spawners as prefabs for re-use;

- Rock ledge and rock wall building;

- Preference & preset systems;

- Cool fence building system;

- Amazing gravity simulation;

- Multiple spawn algorithms;

- Cool Iteration mode, Ctrl+I;

- Multiple levels of Undo.


Multiple Spawn Algorithms:


- Organic;

- Clustered;

- Last location;

- Every location;

- Paint mode;

- Local spawns;

- Global spawns;

- Image and noise based masking;

- Gravity!


Even before it's launch GeNa is being used by several AAA game studios, and the feedback consistently ranges from somewhere between "Genius!" and "Makes level design fun again."


Need help or want to know more?


Discord

Forums

Tutorials


About Procedural Worlds:


At Procedural Worlds our mission is to empower people to create, automate and navigate worlds. Our products are easy to use, nicely integrated and well supported.


We service indies, professionals and enterprise with our tools, and deliver custom projects for studios, enterprise and government. Our special power is that we have both a deep procedural technology stack, and an amazing team of experts, and we leverage this unique combination to create applications, games, sims, mapping and mmo / metaverse experiences at a fraction of the typical time and cost. Check out our gallery, and then contact us.


We are a Unity Partner, Intel Partner, and have been a top asset store publisher since we first launched Gaia in 2015. Our reviews over this time speak for themselves.


Our Products:


Bundles


World Building Bundle - 2021 Edition - Get another 20% off our most popular tools with this awesome bundle. It includes Gaia Pro 2021, Gena Pro, Ambient Sounds, Pegasus and SECTR 2019.


Tools


Gaia Pro 2021 - Gaia 2 is an introductory version of Gaia Pro. Gaia 2 expands on the original Gaia 1 with multi terrain and biome support.


GeNa Pro - GeNa Pro os the big brother of GeNa 2. It is a complete re-write, and includes all of the capability of GeNa 2 plus the ability to create splines, rivers, roads and villages and to shape and fill your terrain with rocks, trees grasses and more.


SECTR Complete 2019 - A suite of performance-enhancing tools that enable open world streaming, massive mobile games and includes the latest techniques in audio occlusion and propagation.


Ambient Sounds - A tool that creates interactive soundscapes that also comes with professionally composed sound effects and music library.


Pegasus - A system that can drive anything along a path. Great for cut-scenes, and even has an ambient ai that supports formations, animation and local avoidance for your NPCs and animals!


Stamp Packs


As the intentor of the stamp concept, and obsessive landscape creators, we know a thing or two about stamps. Check out our Stamp Packs for a range of landscapes that work with Unity, our tools, and anyother tool that supports the stamp concept.


Game Ready Levels


If you have our tools, and would like some optimised levels to build your game around, or learn from then check out our Game Ready Levels.


Micro Biomes


Micro Biomes are small biomes that are designed to be mixed and matched to create more interesting environments with Gaia Pro 2021 and GeNa Pro.


Procedural Spawner Packs


We take some of the best modular assets in the store and make it easy for you to use them in your scene with Gaia Pro and GeNa Pro and our Procedural Spawner Packs. Bring your artistic vision to life and procedurally create in minutes what would take weeks or months by hand!


Third Party Licences:


Gaia contains sample assets from other publishers that have been included with their permission, shaders derived from the Unity Standard Shaders package, and shaders derived from the Unity Terrain Tools package and made available for use under the Unity Companion License. Information about these licences have been included within the relevant directories in Gaia.


Upgrade Policy:


Every year as we further develop our products we may charge an upgrade fee of 20-50% of the full purchase price for the next major release of our software. Our updates are done in sync with the yearly Unity release cycle i.e. 2020, 2021, 2022 etc.


You are not obliged to upgrade to newer versions of our products and your product will continue to work on the Unity release it was targeted at, however, old versions of our products will not be supported on new versions of Unity.


Upgrades support the team so that we can continue to support our products and you.

Release Notes

V 2.5.1 - Minor patch release - Fixed an issue with building the project - Fixed a compilation issue when Vegetation Studio is present in the project - Fixed Unity 2020.1 obsoletion warnings. V 2.5.0 - Almost a complete re-write. Here is just the NEW stuff! - [New] Terrain texture prototype. - [New] Spawner type: Structured (Spawns all prototypes instead of random ones - useful for structures like villages, etc.). - [New] Resource Trees: Now a complete Prefab hierarchy can be ingested and spawned in different ways. - [New] API for custom parenting. - [New] Dialog allows structured or multi object ingestion. - [New] Spawn Criteria Overrides allow fine, prototype level control over spawning. - [New] GeNa will attempt to recover missing assets by name. - [New] More control and options over Spawn Criteria Height/Slope: Range, Min/Max, Mix. - [New] Added Unity 5.6 compatible brush so spawn ranges are better visible. - [New] SpeedTree 8 ingestion compatibility update. - [New] Prototype sorting option. - [New] Undo system with Undo list. - [New] Advanced view for the prototypes GUI. - [New] Use Collider Bounds option for Resources. - [New] Bounds debugging. - [New] 'Spawn to Target' option (Makes spawned stuff the children of whatever you click on to spawn). - [New] Option to set branches of a Resource tree (hierarchy) static/dynamic. Dynamic things can have non-default success rate, offsets, scale, etc. This allows great performance savings on static parts of a Resource Tree. - [New] Prefab replacement of Resources that automatically updates all the affected parts of the hierarchy. - [New] Iterate feature (CTRL + SHIFT + I). - [New] Legacy spawner automatic upgrade system. - [New] Linked Spawners: Resources can point to child spawners by their index. These will be only triggered as a child of these Resources. - [New] GeNa Extensions: create your own custom behaviours and have them fired directly by Resources (See samples in the Documentation folder). - [New] Child Spawn Mode (Advanced option). ALL: All child spawners spawn as usual; RANDOM: A random child spawner gets triggered only. (Linked spawners are excluded of course) - [New] First implementation of GeNa Preferences. - [New] Smart Preset system. V 2.0.1 * Unity 2019.x compatibilty * Terrain non zero Y offset fix * Various defaults updates to be more convenient Version 2.0.0 * New paintbrush painting mode * New layer based spawning system & improvements * Vastly improved bounds based collision checking * Vastly improved rotation algorithm when doing fences * New Min and Max spawn height capability & visualizations * Height offset modification for collisions * Seamless support for SECTR * Preliminary Vegetation Studio support * Improved help system * Fully 2018.x compatible * Better defaults

Basic Information
Latest Version
2.5.1 (25 Nov 2020)
Publisher
Procedural Worlds Inc
Category
Tools/Terrain
Size
4.2 MB
Price
free
Asset Rating
(39)
Extended Information
Unity Versions
2018.3.0
Render Pipelines
BIRP URP HDRP
State
Deprecated