Mtree - Tree Creation

Mtree is a powerful tree creation tool for the Unity editor. Nominated for best Artistic Tool 2019 Unity Awards.


Every game needs vegetation, and while there are numerous vegetation packs for sale on the asset store, nothing beats the usefulness of having total control over the look and performance of the assets.
Mtree will not only create beautiful looking vegetation, it will streamline your workflow by removing the need of modelling, unwrapping, importing your vegetation models from another software, and doing it all over again when you need to change a small detail. With Mtree, there will be less iterations over your models, and they will be quicker.
Mtree trees are made in unity, for unity, the material is right, the dimensions are right, and everything is simple.
Moreover, a good mesh is not enough in order to have a believable vegetation asset, you need a good shader, a good wind displacement solution, and vertex data to feed those; Mtree will answer every one of these needs.


Mtree offers an intuitive, simple, yet complete solution for crafting AAA trees in a matter of minutes.


With Mtree you can:
• Create a trunk of any shape.
• Add branches, grow them, split stem, add more branches.
• Add leafs of any shape.
• Bake the ambient occlusion in the vertex data.
• Control the polygon count, get the most out of the fewest triangles.
• Create Branches textures from a single leaf texture with the Branch Editor.
• Save your finished tree as a prefab that is convenient to use.


What Mtree will do for you:
• Automatically create LOD levels.
• Create and assign materials to the bark and leaves of your trees.
• Make branches react to the colliders of your scene.
• Create and render a billboard when you save the tree as prefab.
• Bake the ambient occlusion when you save the tree as prefab.
• Create vertex color data that will be used to drive the wind simulation and random color variation.


And most of all, Mtree will create realistic looking trees by default !
What Mtree does, it does it well.


Why use Mtree and not the unity tree creator ?
Because creating trees with unity's default tool is a pain. Making a realistic and good looking tree with the standard tree creator is possible, but hardly ever done because the tool is not user friendly, does not produces realistic results by default, and has an unintuitive LOD system. Mtree offers PBR shaders, prefabs with LOD groups, and good looking results; basically what users want.


Contact us at mx.contactmx@gmail.com for any questions or suggestions.

Our Unity forum thread for further support.

Visit our Website for the FAQ.

Check our official Discord to connect with the community.


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Compatible with:

Vegetation Studio & Vegetation Studio Pro

HDRP: 4.9, 4.10, 7.x, 8.x, 10.x
LWRP: 4.x, 7.x, 7.x
URP: 8.x, 10.x

We do not guarantee bug free experience when using latest versions of SRPs. If you have any issues you can contact us at mx.contactmx@gmail.com.


Please follow instructions inside the documentation in order to use Mtree in different SRPs.

Release Notes

Mtree 2.5.3 * re introduction of scene colliders avoidance for branches Mtree 2.5.2 * fixed uninitialized tree functions bugs * fixed shaders assignments on URP Mtree 2.5.1 * HDRP 11 compatibility * URP latest versions compatibility * fixed shaders assignments on HDRP * fixed uninitialized tree functions bugs Mtree 2.5.0 * roots * HDRP 10+ compatibility * improved example trees * changed default quality settings * minor coding improvement Mtree 2.3f0.3 EDITOR * Rollback Upgrading Trees to newer Mtree Version. * Disabled Groupsaving until propperly fixed * Updated internal Mtree Version Number SHADER * Fixed HDRP 7.1.6, 7.1.8 Cutoff issue Mtree 2.3f0.2 EDITOR * Fixed Billboard Creation on small objects. * Fixed UI Bug, on Mtree Nodes SHADER * Fixed Cull Mode on URP Shaders 7.1.6 & 7.1.8 Mtree 2.3f0.1 VEGETATION STUDIO PRO * Fixed Vegetation Studio Pro Forward integration * Moved Vegetation Studio Pro Shaders to a separated Package for older Unity Versions and non VSP licence holder * Updated the VSP Shader Options inside VSP. EDITOR * Removed Warning, that the Trees need to be upgraded before using with the Updated Mtree Version. 2.3f0.0 * Fixed Wind directional Issues * Fixed flipped UV’s on Bark mesh * Fixed floating Leafs and gap between Trunk and Branches * Fixed Billboard Z-fighting. * Fixed HDRP Billboard creation * Fixed Billboard creation. Wind is reset to Zero, to get a static Tree version for rendering. * Added HDRP Translucency with Diffusion Profiles * Added new Billboard Types (Single Sided, Double Sided, Topcard). * Added SRP 7.1.8 * Added Bezier Mode for Tree Manipulation * Reworked all Shaders (Legacy, LWRP, HDRP, URP). * Fixed some minor bugs on Demo Scenes 2.2f1.0 * Fixed URP shaddow bug. * Added SRP 5.7.2, 6.9.1, 7.1.6 * Added Toon Shaders for MTree (BETA) * SRP 7.1.5 is now deprecated, and no longer supported. * Changed AO distance behaviour. 2.2f0.1 * Fixed HDRP 6.9.2 Material Inspector Issue * Added Billboard brightness slider to ajdust the finial Billboard Image 2.2f0 Mtree Editor: * Undo Functionality * Copy Past Function for Tree Functions * Enhanced Branch Editor (Normal Maps compatible) * Tree Templates replaces Prefabs * Instant Ambient Occlusion * Procedural Leaf Type * More coherent branch placement * Global Wind Controller * Changed path of Menu Item of MTree from “GameObject/Mtree/Create Tree” to “GameObject/3D Object/Create New Mtree” * New Vertex Color Editor for meshes (Grass) Mtree Shaders: * Amplify made Shaders(full source files) * Overworked Wind System * Billboard Wind * Full overworked shaders (Subsurface Scattering, Bark Detail, Smoothness, Local Wind) * Full SRP support from 2018.3 upwards with latest, confiremd SRP versions (4.10 / 5.16.1 / 6.9.2 / 7.1.5) Mtree General: * Example scenes Updated with new Trees, auto Setup of the Scene, based on what editor/srp user uses.

Basic Information
Latest Version
2.5.3 (06 Jul 2021)
Publisher
Mx
Category
Tools/Modeling
Size
195.6 MB
Price
free
Asset Rating
(76)
Extended Information
Unity Versions
2018.4.35
Render Pipelines
BIRP URP HDRP
State
Deprecated