🔥 New Feature in version 2.0.0 - Dependency Graph 🔥
🔥 New Feature in version 2.1.0 - Find duplicates 🔥
Asset Hunter PRO
-Keeping your projects clean since 2012
Rewritten from scratch
This is a major upgrade from Asset Hunter 2. It has been completely re-written from scratch in order to add features, improve workflow, rework the UI, improve general performance and it has greatly improved the analysis time.
Is this a tool for me?
If any of the above applies to you, Asset Hunter is the tool for you
Asset Hunter is a tool that analyzes your project and gives you an easily understandable overview over unused assets in your project folder.
The results are grouped into folders and file types, making it easy to start cleaning up your project. Additionally it lists the uncompressed size of all the assets used in the build, enabling you to better downsize your buildsize. If you want to know which scenes are using a specific asset, Asset Hunter can tell you that too!
Even offers a one-button clean up of the entire project.
New feature in Asset Hunter PRO is 'Dependency Graph'. It will allow you to figure out how all your assets references each other.
Another new feature is 'Find Duplicates' which will find any duplicate asset in the project, i.e. a copy of a texture used by two materials - or any other identical file.
What does Asset Hunter NOT support?
⚠️Asset Hunter PRO is used by many thousands across the world, but nothing is foolproof, so always remember to backup or use version control before deleting assets.⚠️
[2.2.26]
[2.2.25]
• Added a cap on Dependency Graph recursion in Settings
[2.2.24]
• Fixed issue where AHP would delete a folder which was not empty if assets were non-unity assets
• Fixed issue when parts of AHP was unresponsive when project is completely clean
• Changed CenteredMessage GUIStyle
[2.2.23]
• Minor Utility changes
[2.2.22]
• Fixed compile error in Unity 6
[2.2.21]
• Added EventHandlers in AH_ElementList when exporting list
[2.2.20]
• Fixed warnings in Unity2023
[2.2.19]
• Minor refactor
[2.2.18]
• Removed potentially problematic debug code
[2.2.17]
• Minor bugfix
[2.2.16]
• Can now export report in both json and csv
[2.2.15]
• Now able to load icons outside packages
[2.2.14]
• Added 'News' button in main window
[2.2.13]
• Improved icon loading
[2.2.12]
• Fix for BuildReport.Files being deprecated in 2022
[2.2.11]
• Fixed issue with incorrect asset size
[2.2.10]
• Fixed issue with OnProcessScene being called when entering playmode
[2.2.9]
• Fixed issue with Upgrader being Editor Only
[2.2.8]
• Moved to UPM Package format
[2.2.7]
• Added null checks in dependency graph
[2.2.6]
• Exclude shaderinclude files by default because of Unity dependency bug (2021.2 and newer)
[2.2.5]
• Removed obsolete code
[2.2.4]
• Fixed bug where selecting folders would not delete/Backup the corrent assets
[2.2.3]
• Fixed bug where selecting multiple asset when clicking backup would cause AHP to ask you to backup multiple times
[2.2.2]
• Improvements to Mass Delete
• Improvements to Empty Folder Deletion
[2.2.1]
• Fixed faulty documentation link
[2.2.0]
• Fixed issue with progress bar not actually moving when analyzing project
• Fixed warnings when trying to delete empty folders
• Reduced logfile size
• Tweaked logfile datamodel
• Improved speed by not requiring assetsize calculations by efault
[2.1.5]
• Updated documentation file
[2.1.4]
• Fixed bug with header
• Added MenuItems to Tools in menu
• Tweaked button layout
[2.1.3]
• Fixed issue with Window Store Apps (WSA) Ressources
[2.1.2]
• Fixed issues with icon colors in light editor theme
[2.1.1]
• Added settings to control automatic sync after projectchanges
• Improved multiselection in treeview to improve delete functionality
[2.1.0]
• [Feature] Duplicate Assets Window
• Fixed issue with script detection not triggering correctly
• Fixed issue with unity autogenerating streamingassets folder
• Expanded color palette, now using better red
[2.0.0]
• [New feature] Added Reference Graph
[1.3.8]
• Fixed issue with Addressables not being correctly identified (>2019 only)
[1.3.7]
• Fixed issue where you couldn't sort by type in the overview
[1.3.6]
• Fixed issues with renderpipelines not being recognized as being 'in use'
[1.3.5]
• Removed 'Build' button
• Removed 'AutoUpgrade' functionality from AH2 as it caused issues for a few people
[1.3.4]
• Fixed issue with UWP
[1.3.3]
• Fixed issue with import caused by lackluster asset update options
[1.3.2]
• Fix for Assembly Definitions in versions 2017.3 through 2018.4
[1.3.1]
• Update to match other Heureka package global code
[1.3.0]
• [Feature] Added support for Adressables
• [Bug] Fixed issue that icon in colored bar didn't scale
• [Bug] Fixed bug with alignment of preview
[1.2.9]
• [Warning] Fixed facebook warning in 2019.3
[1.2.8]
• Minor refactor
[1.2.7]
• Removed GC collect, since its performance implications outweighed the rare outofmemory issues
[1.2.6]
• [Feature] Now Asset Hunter ignores .git folders inside the asset folder when deleting empty folders
[1.2.5]
• [Bug] Cleaned up duplicate delegate subscription issue when opening and closing windows multiple times
[1.2.4]
• [Bug] Fixed an issue with size of folders not being calculated correctly
[1.2.3]
• [Warning] Used precompile directive to remove warning for obsolete method in 2019
[1.2.2]
• [Bug] Fixed bug with assets referenced from nested prefabs inside resources folder
• [Bug] Fixed issue with not being able to see used assets if the project was fully cleaned
[1.2.1]
• [Bug] Fixed an issue with resource prefabs not having their dependencies added correctly
[1.2.0]
• [Feature] Added a way to save a given list of assets into a json file for external use
[1.1.9]
• [Bug] Added a null check before testing file size
[1.1.8]
• [Bug] Fixed issue with stackoverflow exception when two assetbundles referenced each other
[1.1.7]
• [Feature] Now the Info button also opens the documentation file
[1.1.6]
• [Change] Changed the way we looks for assetbundle assets and dependencies. No more false errors from unity
• [Change] Fixed compile warnings in 2018.3.
• [Bug] Fixed issue with nullreference in rare cases when autogenerating buildreport
[1.1.5]
• [Bug] Fixed issue with assetbundles in streamingasset folder not adding all dependencies
[1.1.4]
• [Bug] Added memory usage safeguard to fix issues with Unity running out of memory when analyzing very large projects
[1.1.3]
• [Bug] Fixed issue with scripting compile symbols if AH2 was manually deleted
[1.1.2]
• [Optimization] Now caches size of each folder, instead of calculating each frame
• [Bug] Fixed an issue with loosing button icons after play/stop
[1.1.1]
• [Feature] Folders show accumulated disc size used
• [UI Enhancement] Now the refresh button changes color when project is out of sync with buildinfo treeview
• [Documentation] Added documentation for 1.1.0
[1.1.0]
• [Feature] New window that showcases buildreport information (2018 or newer)
• [Feature] Now able to remove text from buttons in settings
• [Feature] Added a way to set default save location for userprefs in settings
• [Feature] Added a way to set default save location for build info in settings
• [Bug] Fixed issue with file endings not being excluding properly
[1.0.0]
• Full re-write of Asset Hunter 2. New features, improved workflow, new UI and HUGE performance gains