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Take your productivity in Unity Editor to the next level with Ultimate Editor Enhancer - the ultimate productivity toolkit! This powerful tool simplifies your workflow, improves the built-in behaviors of the editor, and adds new features that will take your editing experience to the next level. With Ultimate Editor Enhancer, you can easily enhance the Scene View, Inspector, Hierarchy, Project and the editor itself. It also offers a range of tools for quick object navigation, creation, and manipulation. Upgrade your editing game and streamline your workflow with Ultimate Editor Enhancer!
Key Features:
List of tools:
For a complete list of features, see the documentation.
Note: Some features are not available on the Apple M.
Warranty:
Worried about the quality of the asset or are not sure that it is suitable for your project?!
After the purchase you have two weeks to test.
If the asset is not suitable for your project, has any problems or you simply do not like it, contact us and we will make a refund.
Other Infinity Code assets:
Huge Texture allows you to import and use textures larger than 8192x8192px.
Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Online Maps is a universal multi-platform mapping solution for your 2D, 3D, AR / VR and mobile applications and games.
Project Context Actions - speed up your work with Project window.
Real World Terrain is a tool for automatically creating high-quality terrains, meshes, Gaia stamps and RAW files based on real-world data with global coverage.
Run Desired Scene allows you to run any scene without opening it.
Smart Gallery is an elegant, flexible and efficient solution for displaying image, video and audio galleries for your project.
Terrain Quality Manager is a tool for changing the resolution of Unity Terrain maps (Heightmap, Detailmap, Alphamap and Basemap) without losing data.
Tiny Terrain is a lossy Terrain Data compression technology for Unity Terrain Engine, which allows you to reduce the size of the data that Terrain takes in the project many times and significantly reduce the size of your application.
Tree Tool allows you to manage each tree individually.
uPano is a universal solution for displaying dynamic and static panoramas, and creating virtual tours.
Value Observer is an editor-friendly implementation of the Observer pattern. Allows you to easily write quality code with weak dependencies, and improve the performance of your application.
3.15.1.1 (2023.12.20)
[Scene Backups] Fixed exception when scene path is empty.
3.15.0.1 (2023.12.19)
[Autosave] Added ability to make autosaves to separate files (disabled by default).
[Empty Inspector] The style of the element group has been changed.
[Hiearachy Best Icons] Fixed the problem that icons were not always immediately displayed correctly after compiling scripts.
[Menu] Changed menu path to Tools / Ultimate Editor Enhancer.
[Menu] The order of menu items has been improved.
[New] Added the ability to make scene backups.
[New] Added ability to save and load mini layouts.
[Other] Cross scene references warnings when using Unity API have been silenced.
[Pin And Close Window] Fixed a problem with moving the target window.
[Quick Access Bar] Fixed a problem that the save and open scene buttons were ignoring visibility settings.
[Search] Added the ability to limit the search context to a folder.
[Settings] Resetting to default settings now also affects backgrounds rules, empty inspector items, mini layouts, project folder icons.
[Recent Windows] Expanded the list of windows that should not be included in the list of recent windows.
[Unity] Fixed issues in Unity 2023.2+.
3.14.1.1 (2023.11.30)
[Project Create Scripts] Updated template for Editor Window.
[Project File Extensions] Fixed a bug that caused some Project Context Actions to work incorrectly.
[Project File Extensions] Optimized code.
[Project Play AudioClip] Fixed a problem with the click event being triggered outside the button.
[Quick Access Bar] Fixed open scene button when Build has missing scenes.
[Unity] Fixed issues in Unity 2021.3.
3.14.0.1 (2023.11.24)
[Drag And Drop To Event Field] Added a display of the Dynamic section.
[Drag And Drop To Event Field] Fixed display of classes with namespaces.
[Empty Inspector] Improved notification of new asset versions.
[Empty Inspector] Added option to disable notification of new asset versions in settings.
[New] Added the ability to show file extensions in the single-column Project window.
[New] Added the ability to move the Spot and Direction light target point when the B button is held down.
[New] Added ability to change the value of numeric fields with the mouse wheel when it has keyboard focus and mouse cursor over it.
[New] Added ability to quickly create CustomEditor for MonoBehaviour in a project.
[Pivot Tool] Fixed tool working in some cases.
[Platforms] Fixed issues on Apple M2, M3.
[Project Create Scripts] Added templates for creating PropertyDrawer and ScriptableObject.
[Settings] Added option to disable checking for updates.
[Unity] Fixed issues in Unity 2023.1+.
3.13.0.1 (2023.09.28)
[Core] Fixed the scene name in the save changes dialog box.
[Custom Tool Switcher] Fixed tool triggering when you press U in a text field.
[Empty Inspector] Added ability to re-import items from Window menu.
[Hierarchy Backgrounds] Added the ability to make rule-based backgrounds.
[Hierarchy Components] If the default components are hidden, they will be displayed in an additional menu.
[Hierarchy Tree] Added the ability to display the number of children when hovering over a triangle.
[Hierarchy Tree] Added the ability to display the name of the parent element when hovering over a line.
[Hierarchy Tree] Added line highlighting for children of the selected element.
[Missing Script Fixer] Added the ability to select a script to replace.
[Missing Script Fixer] The selection of the best candidate for replacement has been improved.
[New] Added Align With for Camera Component in the inspector header.
[New] Added Project Context Action to create a material from a texture.
[Note] Added the ability to open Note Manager by right-clicking Note icon in the inspector.
[Note] Added the ability to open Note Manager through the main menu.
[Project Context Actions] Optimized code.
[Welcome] Added a link to Discord.
3.12.0.1 (2023.08.17)
[Component Header Items] The sorting of buttons has been improved.
[Component Header Items] Removed Align and Distribute item.
[Component To JSON] Undo support has been added.
[Component To JSON] Fixed serialization of arrays.
[Context Menu] Fixed the layout on multiple displays.
[Hierarchy] Improved display of bookmarks and component icons together.
[Hierarchy Component Icons] Added ability to hide regular components like Transform, Rect Transform, etc.
[Inspector Bar] Fixed exception when GameObject contains a component for which there is no editor.
[New] Added the ability to play AudioClips in Project window.
[New] Added ability to sort child GameObjects by name.
[New] Added ability to collapse all children but not itself for TreeView.
[New] Added Align and Distribute feature to Transform Editor.
[Pivot Tool] Added warning if user tries to change pivot for GameObject containing MeshRenderer.
[Project Folders] Added the ability to make the rule work only for the root folder or not recursively.
[Runtime Save Components] The ability to save a field now doesn't use unsafe features and is available for the Apple M1.
[Toolbar] Button styling has been improved.
[Unity] Fixed warnings for Unity 2023.1.
3.11.0.1 (2023.05.23)
[Component Header] Added a button to quickly add the component to bookmarks.
[Component Header] Added button for quick copy, paste, export and import component.
[Core] Fixed displaying CustomPropertyDrawer in the inspector without implemented OnGUI.
[Custom Tool Switcher] Holding down U for 0.5 second opens the tool selection menu.
[Drag And Drop To Event Field] The menu for selecting a method will now be displayed immediately after dragging.
[Hierarchy Icon Drawer] Fixed a rare exception where the best component has no texture.
[Hierarchy Notes] Clicking now opens the Note Manager.
[New] Added Custom Pivot Rotation tool.
[Notes] Added Note Manager which displays all notes in the scene.
[Post Header Items] Added a button to quickly add GameObject to bookmarks.
[Quick Access Bar] A button to open the Note Manager has been added.
[Smart Selection] Added the ability to quickly disable GameObject with a middle mouse button click, and to open the context menu with a right-click.
[Time Scale Window] Added a stepper that will switch to frame by frame after a specified time.
3.10.1.1 (2023.04.20)
[Change Value of Numeric Fields] Now when holding CTRL or CMD the value will change to 0.1 instead of 100.
[Component To JSON] Renamed the context menu items.
[Component To JSON] Fixed import from JSON.
[Core] Fixed serialization of Enum fields.
[Object Field Selector] Fixed a feature for Unity 2022.2 and newer.
[Project Create Script] Fixed location of created script when LMB is pressed.
[Unity Types] Fixed features that uses undocumented Reorderable List features.
3.10.0.1 (2023.04.11)
[Bookmarks] Fixed exceptions when labels in the project are null.
[Bookmarks] Fixed deleting of non-existing bookmarks.
[Core] Improved serialization in JSON.
[Core] Changed the fuzzy search algorithm, increasing accuracy and performance in all the tools that use it.
[Hierarchy Components] Fixed too frequent refreshing of elements in Component Icon Drawer.
[Hierarchy Headers] Fixed bugs and optimized code in HeaderRule.
[Hierarchy Icons] Added five second texture cache for Best Icon Drawer.
[New] Added search by serialized component fields.
[New] Added ability to copy, paste, export and import component as JSON.
[New] Added the ability to select a LOD Group in a scene as a single entity.
[Notes] Added ability to work with notes at runtime.
[Notes] Made note height limitation.
[Settings] Added ability to disable all group features in settings.
[Settings] Added setting to disable Select Next Custom Tool and Toolbar.
[View Gallery] Fixed exceptions of View Gallery in play mode.
3.9.0.1 (2023.03.07)
[Collections] When a GameObject from a collection is selected in a scene, the entire collection will be selected first.
[Component Window, Row Enable] Added support for Undo.
[Context Menu] Added ability to breadcrumbs to select parents when multiple selections are made.
[Context Menu] Added ability to open GameObject in Properties window.
[Context Menu] Fixed an issue where some buttons wouldn't click.
[Duplicate Tool] Added the ability to create duplicates based on the rotation of the original object.
[Enum Field Search] The search box will not be used if at least one of the items contains a slash.
[Getting Started] Added ability to sort slides by version.
[Hierarchy Component Icons, Inspector Bar, Object Toolbar] Added ability to switch components on/off using the middle button.
[Hierarchy Component Icons] The style of the buttons has been changed.
[Inspector Bar] This is now also displayed in the Properties window if a GameObject is open there.
[New] Added the ability to quickly create scripts in the project window.
[New] Added the ability to quickly create materials in the project window.
[New] Added the ability to colour the folder icons based on rules.
[New] Added ability to move selected GameObjects to a point under the cursor by pressing C.
[Note] Added the ability to show notes in a hierarchy.
[Other] Added option to disable Object field Property Drawer using UEE_DISABLE_OBJECT_FIELD_DRAWER scripting define symbol.
[Pivot Tool] Fixed setting the pivot to the vertex.
[Project Create Folder] Added the option to select standard folder names when right-clicking.
[Runtime Save Components] Added option to automatically save the component when exiting Play Mode.
[Search] Fixed the caret position when opening a script search.
[View Gallery] Added option to set camera position from View State.