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Description:
Winter Environment asset, created for the quick and efficient development of winter nature scenes. The package contains additional shaders that allow you to adjust the amount of snow on trees, grass, and props.
AG Global Settings gives you control of global wind settings such as direction, amplitude, speed, scale, and mesh stiffness. You can control the wind settings both globally for the entire scene and locally for each material. This allows you to adjust differently the rigidity of the objects and the influence of the wind on them.
In addition to the wind settings, AG Global Settings also includes global parameters for AO/Translucency/Tint Color and Snow. Global settings can be unique for each scene. You can adjust the look of the environment without changing the basic mesh materials.
The textures have a high resolution and were created from scanned data. The asset contains 3 types of trees. Each type of tree uses only two materials (leaf and bark). The trees have low overdraw with low draw call usage.
Features:
• NEW! Added HDRP & URP templates for Unity version 6000.0.23+.
• Amplify Shader Functions included.
• GPU global and local wind with advanced control settings (direction, amplitude, speed, size, and object stiffness).
• The wind settings can be modified in real-time directly in the scene view.
• Global and local settings for AO/Translucency/Tint Color and Snow.
• Snow on tree trunks depending on the wind direction.
• PBR textures created from scanned data.
• All shaders support GPU and DOTS instancing.
• Low overdraw for trees with low draw call usage.
• Cross meshes at the last LOD for trees and bushes.
• Albedo/NM/AO/Smoothness/Mask and Height maps for all the ground textures.
• LODs for all prefabs.
Compatibility:
• PBR Rocks - Nature Pack - Uses common shaders and scripts.
• The Vegetation Engine - Conversion Presets.
• Amplify Shader Editor - Full shader editing support.
RP Compatibility:
• Standard Render Pipeline 2021.3+
• HD Render Pipeline (HDRP) 12.1.14+
• Universal Render Pipeline (URP) 12.1.14+
Content:
• HDRP and URP templates.
• 2 Demo scenes for Unity Standard.
• 2 Demo scenes for the HDRP Template.
• 2 Demo scenes for the URP Template.
• 1 Demo scene with all assets.
• 12 Fir Trees (+3 Fir Trees with roots).
• 7 Birch Trees.
• 7 Bushes.
• 17 Grass Prefabs.
• 50 Props (Fences, Debris, Roots, Planks, Stumps)
• 3 Background Mountains.
• 4 Particle prefabs (Snow/Fog/Storm).
• 5 Rocks (from PBR Rocks package).
• 6 Ground textures (36 in total with all maps: Albedo/NM/AO/Smoothness/Mask/Height).
• 20 Cross Textures for the last LOD.
• 6 Shaders with snow (Tree Bark/Tree Leaf/Tree Cross/Grass/Props/Detail Props).
• 6 Shaders without snow (Tree Bark/Tree Leaf/Tree Cross/Grass/Props/Detail Props).
• 2 Post-Processing profiles for each RP (Standard/URP/HDRP)
• Arrow prefabs with all scripts used for global settings (AG Global Settings).
• 5 Scripts for global settings.
• 8 Shader functions.
• 3 Noise Textures that can be used for Global Tint Color.
Limitations:
• Scalable Ambient Obscurance post-processing will cause visual artifacts on objects (Unity limitation).
• The objects are distorted when using extreme wind settings.
• Snow parameters from AG Global Settings don't affect the terrain textures.
Important:
You must keep an AG Global Settings prefab in each scene. When you create a new scene, make sure that you have an AG Global prefab in your scene.
Use only one AG Global prefab in your scene. Multiple AG Global prefabs are not supported.
You can find more about the AG Global system in the online documentation and also in this video.
For the HDRP template, you can find the import steps here
For the URP template, you can find the import steps here
To get the same camera effects presented in our screenshots/trailer, you will need to import Post Processing Stack and set Color Space on Linear.
For more information, please check the online documentation.
Contact&Support:
To stay updated on our upcoming asset releases, make sure to join our Discord server! If you have any questions, feel free to reach out to us on the support channel in Discord or via Email.
• Discord: https://discord.gg/DsSR9Vv8bv
• Email: contact@angrymesh.com
More Assets:
• Stylized Pack - Meadow Environment
v2.9
• fixed the SSAO (Screen Space Ambient Occlusion) issue in the HDRP Templates.
• Added the ANGRYMESH.NaturePack namespace to all scripts for better organization and to avoid naming conflicts.
v2.8
• added HDRP&URP templates version 17.0.3 for Unity 6
• fixed the PS4&PS5 build issues on the HDRP templates
• the HDRP&URP import steps were simplified
v2.7
• added URP template version 14.0.7
• added forward+ rendering support for all URP templates
• fixed the flickering bloom issue
• fixed the trunk animation in the HDRP versions 14.0.7+ and 16.0.4+
• recompiled all shaders using Unity LTS versions
v2.6.1
• Bugs fixed on URP version 15.0.6.
v2.6
• Added HDRP template version 15.0.6 for Unity 2023.1.0 or newer.
v2.5
• Added URP template version 15.0.6 for Unity 2023.1.0 or newer.
• Added support for Nature Renderer 2021
• Removed all legacy files
v2.4
• Added HDRP template version 14.0.4 for Unity 2022.2.0 or newer.
v2.3
• Fixed the translucency for the URP template version 12.1.0+.
• Added deferred lighting support for the Tree Leaf shaders in URP template version 12.1.0+.
v2.2
• Added HDRP template version 12.1.0 for Unity 2021.2.0 or newer.
• Added URP template version 12.1.0 for Unity 2021.2.0 or newer.
• Added support for Deferred Rendering in URP version 12.1.0+.
• Added support for DOTS Instancing.
• Added versions of shaders compatible with instanced indirect by Vegetation Studio in HDRP & URP v12.1.0+ (You must update the Vegetation Studio to version 1.4.5 or newer).
• HDRP & URP templates for versions older than 7.2.1 have been removed.
v2.1
• Removed the CameraFly script from the HDRP template version 10.2.2 (to avoid issues for the projects set with the new input system).
v2.0
• Added HDRP template version 10.2.2 for Unity 2020.2.x or newer.
• Added URP template version 10.2.2 for Unity 2020.2.x or newer.
• Added versions of shaders compatible with procedural instancing by Nature Renderer (Standard/HDRP/URP).
• Added versions of shaders compatible with instanced indirect by Vegetation Studio in HDRP and URP v7.2.1.
• Fixed missing Paint Details for Terrains
• Changed the VS workflow. Please read the Third-Party Support documentation before updating.
v1.6.1
• Moved the global keywords to local for HDRP and URP version 7.2.1 or above.
v1.6
• Fixed the shadow cascades issue in URP. Please update your URP version to 7.2.1 or above.
• Added HDRP template version 7.2.1 for Unity 2019.3.6 or newer.
• Added URP template version 7.2.1 for Unity 2019.3.6 or newer.
• Added support for LOD Animate Cross-Fading. LOD Animate Cross Fading works both with Unity Standard and HDRP/URP version 7.2.1 or above.
• Added local and global parameters for translucency in URP version 7.2.1.
• Added exposed surface options for all shaders in HDRP version 7.2.1 or above. Now you can modify the surface type directly from materials.
v1.5
• Converted all TGA textures into TIF textures. The package size was reduced by ~40% (after import).
• Fixed Diffusion Profile support for HDRP version 7.2.x.
v1.4
• Added URP Template version 7.1.5 for Unity 2019.3.x.
• Added HDRP Template version 7.1.5 for Unity 2019.3.x.
• Added Diffusion Profile support for HDRP version 7.1.5.
• Improved lighting on backface normals for trees and bushes.
• Fixed VR rendering bug on props shaders in HDRP versions 6.9.x and 7.1.x.
v1.3
• Added HDRP Template version 6.9.0 for Unity 2019.2.x.
• Added LWRP Template version 6.9.0 for Unity 2019.2.x.
v1.2
• Added HDRP and LWRP Templates.
v1.1
• Added a NEW Demo Scene.
• Added 26 NEW prefabs (fences and planks groups).