SECTR World Streaming for Unity 6

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SECTR World Streaming for Unity 6 is the ultimate toolkit for building & streaming structured spaces in Unity - now compatible with Unity 6!


SECTR is a powerful toolkit for building and streaming structured spaces in Unity. If you want to stream an open world, bring a huge game to mobile, or take advantage of the latest techniques in audio occlusion and propagation, then this package is a must-have.


Please note that this package is included with the World Building Bundle for Unity 6 & Gaia Pro VS at a massive discount on purchasing all components individually.


Major Features:

  • Seamless Scene Streaming
  • Floating point solution for extra large world support
  • Immersive Spatial Audio
  • Dynamic Occlusion Culling
  • Works in indoor and open-world scenes
  • Complete PlayMaker support
  • Constantly profiled and hand optimized
  • Demo content

All SECTR modules include complete source code.



Quick links


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About Procedural Worlds:


At Procedural Worlds, our mission is to empower creators to build bigger, iterate faster, and play everywhere.


Procedural Worlds is an award-winning publisher with the following Unity awards and certifications:


2025 - Gaia Pro VS - Gaia is now a Unity Verified Solution

2024 - Gaia Pro 2023 - WINNER of 16th Unity Awards Best Development Tool

2023 - Procedural Worlds - FINALIST of 15th Unity Awards Best Publisher

2020 - Gaia Pro - WINNER of Unity Awards 2020 for Best Artistic Tool

2018 - GeNa - FINALIST of Unity Awards 2018

2017 - CTS - FINALIST of Unity Awards 2017


With our team and our tools, we service indies, professionals, and enterprises to deliver custom software and environments. Our special power is the combination of our deep procedural and AI powered technology stack, and our amazing team of experts. For specialized help, or customized tools then please contact us.


We are a Unity Partner, Intel Graphics Innovator, and have been a top asset store publisher since first launching Gaia in 2015. Our reviews, and the fact that we read and respond to them all, testify to our ongoing dedication to product and service excellence.

Release Notes

Version 2019.0.9

  • Fixed compilation error after import in Unity version 2022.3 to 2023.2

Version 2019.0.8

  • Reviewed Compatibility with Unity 6
  • Fixed issues with Audio delay
  • Fixed errors with the Sectr Audio Window

Version 2019.0.7

  • Fixed an issue where style naming changes in Unity 2022.3.3 made SECTR unusable

Version 2019.0.6

  • Added compatibility for Unity 2022.2 releases

Version 2019.0.5

  • Fixed build errors introduced with the previous update

Version 2019.0.4

  • Fixed an issue with editor version compatibility that would prevent exporting sectors in Unity 2022.1 and higher
  • Fixed the outdated API warning on installation

Version 2019.0.3


- Reviewed for Unity 2019.3 support, removed obsolete warnings.

- Fixed assets throwing serialization errors in 2019.3

- Fixed "SRP fix" checkbox for Sectr Vis in 2019.3

- Fixed various smaller issues with the Sectr Audio Window

- Fixed potential issues with cross / circular references in the Audio template system

- Added a "Remove template" button to revert template association

- Added a new option to recycle scenes when exporting in Streaming Window: Recycling scenes is a bit slower when exporting, but will in return not create new scene entries in the build settings which can lead to problems in some projects. Recommended to leave off until needed.

- Added a new option to save scenes automatically when exporting single chunks in Streaming Window

- Added an "update mode" for Sectr Member / Sector scripts: You can now choose how often to do child / bounds calculations for Sector / Member scripts. This can be used to combat editor lag in large scenes with a lot of sectors and objects.

- Fixed Export button not selecting sector sometimes in Streaming Window

- Fixed an issue where an AudioSystem component could be deleted from prefabs when the prefab was viewed in prefab edit mode

- Reviewed the Check for older Sectr installations, this check will now only performed once after installation, if no old install was found the check will be disabled

- Added a get accessor for AudioSystem Instances so it is easier for user code to evaluate the running audio instances

- Fixed an issue where the scene hierarchy context menu would create multiple warning messages when creating a new sector

- Fixed a bug with Sectr VIS where a wide FOV / Aspect Ratio could lead to sectors not being rendered anymore


Version 2019.0.2


- Improved export so that sector child objects will be exported in the same order as they were in the original sector. Thanks to discord user @ropemonkey for the suggestion!


- Improved speed for reverting sectors with a deeper child structure. Thanks to discord user @Pilgrim for the suggestion!



Version 2019.0.1


- Fixed an issue with Stream Export where exported objects in Sectors would lose their prefab state

- Added a message box when GameObjects could not be sorted away by the Drag and Drop Box in the terrain window

- Changed the options to spawn GameObjects spawned by Gaia so that it will only process activated spawners

- When deactivating the terrain split option in the terrain window, the window will now remember your settings when switching through different terrains.

- Added a section about streaming on different layers in the documentation

- Added proper PDF bookmarks for all documents for better navigation

- Fixed an issue that could lead to build errors in Unity 2017 and below

- Fixed 2 "obsolete" warnings

- Stabilized the package import process under Unity 2019.1 and above.


New Features:


* 2018.3 compatibility: Various issues around the new prefab and terrain system introduced in Unity 2018.3 have been fixed and Sectr is 2018.3 compatible now (see fixes section for details)

* 2019.1 compatibility

* The terrain window has been updated with more intuitive controls and a box that allows you to drag and drop GameObjects on it to sort them in the correct sector.

* Added an option in the stream window to sort sectors either by name, or by position in the scene.

* Selected Sectors and portals will now be highlighted in red in the scene view.

* Gaia Integration - when Gaia is installed in your project, an option will be available in the terrain window to automatically sort the Gaia GameObject spawn results into the correct sector when splitting / sectorizing a terrain.

* Gaia Integration - Gaia itself will display various options in the Gaia eXtensions (GX) menu to use Sectr on the Gaia terrain.

* CTS Integration - when CTS is applied to a terrain that is split up via the terrain window, the same CTS profile will automatically be applied to the terrain chunks that are being created. For optimal streaming performance it is recommended to use the new CTS function "Disconnect all Terrains" from the window menu before exporting the sectors.

* GeNa Integration - when GeNa is installed in your project it will have an option to place its spawn results in the matching sector.

* Floating Point Fix - The streaming window now has an option to apply a floating point imprecision workaround to your scene that will shift your game world back to the origin when crossing a certain threshold. Please refer to the manual for more details.

* Exporting of Sectors for streaming was reworked and is orders of magnitude faster.

* The Spline Audio source has a new option to "Allow Shortcuts". Enabling this will allow the spline audio source to leave the spline path when following the player. Disabling this option will make the source stick strictly to the spline curve only.

* Audio Cues have a new "Keep Alive" option: Enabling this option will keep the audio source alive for the extra amount of seconds to allow effects like reverb, etc. to finish before the audio source is destroyed.

* The Sectr Member component has a new "Ignore Childs" list that will allow you to create an exception for certain childs of a Sectr Member to exclude them from being recognized as a child


Fixes:


* Removed fixed path references in Sectr

* Fixed a bug where exporting sectors would fail in 2018.3 when the Sectors contained prefabs

* Fixed various bugs with the Audio Window when resolution scaling was enabled

* Fixed a bug where adding Audio Parameters would result in a null reference exception

* Added additional text to the "Common Parent" dialogue when creating a new sector

* Terrain window will copy custom materials from original terrain when splitting terrains

* Terrain window will use the Terrain Layer system for textures in 2018.3+

* Added a fix for an unity bug where Cloth renderers would not update when hidden & displayed by Sectr VIS.

* Fixed an issue where Audio Sources would start playing on scene load in Editor Mode

* Fixed an issue with Portal Creation in Unity 2018.3

* Added a dialogue when trying to create a Portal in an unsaved scene

* Added a scrollbar for the sectr terrain window

* Fixed errors on model import for Hallway.fbx

* Fixed obsolete API warnings

* Fixed a null reference error with Audio Buses during package import

* Fixed Audio Graph in HDR audio demo scene

* Fixed "A tree couldn't be loaded because the prefab is missing" errors during package import

* Removed all Unity 4 specific code, Min version is now 5.6.

* File and Menu Structure is aligned with other Procedural World products now

* Audio Window: Folders that do not contain fitting audio clips in a clip search are filtered from the search result

Updated documentation, Merged individual manuals into one, added a new Terrain Streaming Quickstart document.

* Added a checkbox on the culling camera with a workaround for occlusion culling in LWRP

Basic Information
Latest Version
2019.0.9 (14 Mar 2025)
Publisher
Procedural Worlds Inc
Category
Tools/Terrain
Size
96.0 MB
Price
€91.08
Asset Rating
(250)
Extended Information
Unity Versions
2017.4.36, 2019.4.0
Render Pipelines
BIRP URP HDRP
State
Published