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Pack support unity:
To run HD or URP, LW RP please import the pack to HD or URP project and then import the support pack inside the asset in "HD and URP support" folder ". It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.
R.A.M 2019 is a newly rebuilt and extended version of R.A.M which is on the market for around 2 years Pack gives you the ability to create very advanced rivers and lakes with flowmap, river bed shapes, and textures on it automatically. Shader generates a few cascade/waterfall types by the slope of the mesh. You simply drag and drop river material into a mesh or you could create it with our advanced spline tool with a profiles system and a river, lake, stream, or road is done. The simulate option will generate the whole river from 1 point, it will analyze shapes, and colliders, and create the most accurate river shape. Our script and shaders allow automatic wetness when an object hits the spline or lake surface even at runtime - a wet ship or car that moves over the lake, sea, or river. Spline tool could create even roads, dirty roads - check our image examples and video where we also use it as a road. With all sliders and options, you have full control of every river stage, you can control: specular, smoothness, speed, normal strength, tessellation strength, foam texture, shallowness, deep color, water depth, cascades, waterfalls, and much much more. You could locally customize rivers, and lakes, or blend with other water systems by our vertex paint tool. With flow map painter and system, you could simply change local river direction to avoid stones, etc. The river stream could work in every direction U, -U or V, -V of the mesh UV map. Advanced river tool gives the ability to connect/disconnect multiple rivers/lakes/sea in 1 place. Shader could generate styled or realistic rivers, and swamps, all depending on user setup – the pack contains many examples. Reflections come from reflection probes. The asset contains HQ ground textures with a perfect height blend. Particles and road textures are also included Pack is also suitable as fountain shading and it supports floating island structures. Object flow maps and vertex color painting allow to creation of floating islands with waterfalls and correct water movement. API will help you to create a whole river at runtime in your game, especially with the simulation tool.
The pack is compatible with Vegetation Studio and Vegetation Studio Pro. It will mask foliage or create a whole environment around the river via biomes.
Pack co-op with lava solution based on the same spline system (learn one system to rule them all):
Lava & Volcano Environment 2019
The demo scene from the video needs additional assets everything is included in the Youtube video description. Like always we share our demo so you can run it if you have all or most assets. The download link is in the YouTube video description.
PACK FEATURES:
# 1 River spline, lake, and tools:
# 2 Shaders and material features :
# 3 Artistic addons:
# 4 Additional compatibility:
Feel free to contact and visit us at: Discord Channel
You could also look at our other packs:
Assets bundle:
Unity Tools:
Environment:
Levels:
Ground Textures:
VR & FP Models:
IMPORTANT:
Pack contain Triangle.NET library under MIT Licence check licenseTriangleNet.json file in package for details.
1.8.3
We released a major update after 5 years of supporting R.A.M 2019.
R.A.M 3 was released. For Unity 2022.3, 2023.2, Unity 6, and endless long-term support like always we advice to use R.A.M 3.
We totally rebuilt the pack and added new features like sea simulation, advanced waterfalls, and fence tools, and much more!
Check the asset description or just search for R.A.M 3 in our assets list.
1.8.2
- lake alpha vertex painting fix in unity:
1.8.1
- unity 6 files (important)
1.8.0
2023.2 and higher
- shaders refresh HD and URP
- direct files for 2023.2
1.7.9.9
- fix for 2023.2 HD RP
1.7.9.8
- HD RP fix for Unity 2022.3.10 and higher 2022.3 versions.
1.7.9.7
- HD and URP support for Unity 2023.1
1.7.9.6
- Fixes for terrain foliage management system.
1.7.9.5
- URP 2021.3 fixes for top cover shaders.
1.7.9.4
- HD and URP 2021.3 fixes for hd and urp.
1.7.9.3
- HD and URP 2022.2 support
1.7.9.2
- small spline carving fixes
1.7.9.1
- small fix for unity 2021.3 and 2022.1 (debug remove)
1.7.9
- URP shaders fix for 2021.3 LTS
1.7.8
- HD and URP 13.1+ support files for Unity 2022.1
1.7.7
- HD RP offset shaders fix at 2021.3 LTS
- Pack support unity 2022.1 HD URP and standard aswell.
1.7.6
- spline fix if you want to loop them.
Update for:
* unity 2020.3
* unity 2021.3
1.7.5
- HD RP tesselation shaders improvment at 2021.3 LTS
1.7.4
- orthographic render support for URP and HD RP at:
* 2021.3 LTS
* 2020.3 LTS
1.7.3
- major fixes for 2021.3 LTS
- VFX particles for HD RP 2021.3 LTS
1.7.2
- small fixes for splines 2021.2,2021.3 LTS, 2020.3 LTS
1.7.1
Fixed undo options for unity 2020.3 and 2021.2
1.7
- added terrain carve on single terrain as option
- upgraded terrain splatmap detection with multiple terrains
- now you can select terrain as source of splatmaps for terrains detected under the spline.
- small manual update with new functions
- update is for 2020.3 and 2021.2
1.6.1
- Unity 2020.3 LTS 10.7 HD and URP fixes
1.6
- Unity 2021.2 HD and URP support
- Added water tesselation for HD RP
1.5
fixes for foliage remove option at unity 2020.3 and 2021.1
1.4.9
-fixes for vegetation studio at unity 2020.3 and 2021.1
1.4.8
- added mesh export from mesh lakes.