[1.89]
- V2 engine. Normal fix for rotated objects.
- V2 engine. Inner fragments generation fix.
[1.88]
- Shatter. V2 Input cap fix for mesh outside of Partial Fragmentation gizmo.
- Shatter. V2 Interactive fragmentation fix for objects with multiple materials.
- Shatter. V2 Radial fragmentation with clustering fix.
- Shatter. V2 Input cap fix for Partly Fragmented objects.
- Shatter. V2 Extra empty submesh fix for fragmentation with enabled Input Cap.
- Shatter. V2 Normals fix for non uniformly scaled objects.
- Shatter. V2 Absolute and Relative Size filters for Interactive mode. Decreased default values.
- Rigid. Fix for Awake Prefragment with enabled Runtime Caching.
- Rigid. Public StartRuntimeCaching() method to initiate runtime caching via code.
- IOS building fix.
[1.87]
- Shatter. V2 engine Interactive fragmentation support.
- Shatter. V2 engine Minimum Triangles amount filter property.
- Shatter. V2 engine Partial Fragmentation crash fix.
- Shatter. New Local Cloud property for Partial fragmentation.
- Shatter. Bricks Size variation over Z axis fix.
- Shatter. Absolute and Relative Size filtering for V2 fragments.
- Shatter. V2 engine fix for objects with missing materials.
- Rigid. New Clusters property in Mesh Demolition properties for V2 engine runtime Demolition.
- Blade. Check for all sliced objects bounds corners on the same side of slicing plane.
- Blade. Show Slice Plane property.
[1.86]
- Rigid. Destroy with Delay fix.
- Rigid. Runtime Caching fix for V1.
[1.85]
- Rigid. Runtime Caching support for V2 engine.
- Rigid. Support for Shatter Set Center with enabled Use Shatter property.
- Rigid. Demolition time quota warning.
- Rigid. Fixed double demolition with Demolition by Collision damage.
- Manager. Default collision detection for mesh object changed to Discrete.
- Manager. Max Fragments amount fix.
- Dust. New Start Rotation property in Emission properties.
- Android. Switch to NDK r28 version, 16kb aligned android libs.
- V2. Fix for Radial fragmentation type with disabled Restrict to Plane property.
- V2. Mesh Cap fix.
[1.84]
- Rigid. V2 engine support Can be enabled in mesh Demolition Advanced properties. Only Editor support for now.
- Rigid. V2 engine support for Runtime / Awake Precache / Awake Prefragment Demolition types.
- Rigid. V2 engine support for Slice by Blade.
- Rigid. V2 engine UV Region mapping for inner surface.
- Rigid. V2 engine Petrify property. Allows to choose how to demolish Skinned meshes.
- Rigid. Removed Reuse Input Mesh at Reset option.
- Rigid. Demolition Depth fix for Reused Fragments.
- Rigid. Fix for demolition with Unyielding component and custom Layer for fragments.
- Shatter. Per object Tag and Layer support for V2 fragments.
- Shatter. New V2 engine Petrify property. Allows to choose how to fragment Skinned meshes.
- Shatter. Support for Skinned Mesh Fragmentation and skinning back to original bones.
[1.83]
- Shatter. Non readable assets meshes fragmentation.
- Fix for building on Mac platform.
[1.82]
- Shatter. Finished beta for V2 engine.
- Shatter. Fix for stretched mapping for inner surface.
- Shatter. Tangent channel support for V2 engine.
- Shatter. Vertex Color transfer enabled by default for meshes with vertex color channel.
- Shatter. V2 Regional mapping fixes.
- Shatter. V2 input cap fixes.
- Shatter. V2 Mapping Scale fix.
- Shatter. V2 Slabs bugs fix.
- Shatter. V2 Seed property for Clustering.
- Documentation update.
[1.81]
- Rigid. Fade optimizations.
- Shatter. Output Cap property for V2 engine.
[1.80]
- Lib. Linux build compilation.
[1.79]
- Shatter. Linux support for V2 fragmentation engine. Editor Only.
- Shatter. Radial fragmentation fix.
- Lib. MacOS build compilation fix.
[1.78]
- Shatter. Mac support for V2 fragmentation engine. Editor Only.
- Activator. New Speed property. Allows to activate objects only if Activator speed more than defined value.
- Activator. Tag and LayerMask activation filter support.
- V2 engine bug fixes.
[1.77]
- Shatter. Fragmentation Batches. Allows to manage all Shatter fragments and restore properties used at fragmentation.
- Shatter. Clustering support for V2 engine.
- Shatter. UV Region preview window for UV Region properties for V2 engine.
- Shatter. Planar and Inner filter support for V2 engine.
- Shatter. Removed Mesh Export functionality. Meshes can be exported via Batches UI.
- Shatter. Removed Add Collider functionality.
- Shatter. Forced Cap property now caps fragments with open edges as well.
- Connectivity. Collapse by Damage for MeshRoot structures. Initiate Collapse by combined damage of MeshRoot fragments.
- Combine. Fix for overwriting already existing asset.
- Shell. Fix for scaled objects.
- Rigid. Fix for Mass by Density on Unity 6. Mass will be calculated based on mesh bounding box.
IMPORTANT: Unity 6 deprecated SetDensity() method in RigidBody component.
Keep in mind that objects mass will be different on Unity 6 and older builds.
[1.76]
- Shatter. Beta version of new fragmentation engine. Windows Editor use only for now.
- 2 to 10 times faster than older engine.
- Skinned mesh slicing and fragmentation. Should be used on main root.
- Hollow objects fragmentation to shelled fragments.
- Partial mesh fragmentation inside predifined bounding box.
- Multymesh fragmentation. Fragments all deep children meshes. Can be used on parent object without mesh.
- Mesh cutting. Cut outer mesh surface to pieces without inner surface.
- Regional UV mapping.
- Some old features are not supported yet and some new features will be added later.
- New Rayfire Shell component. Procedurally generates shell for mesh. Windows Editor use only for now.
- Rigid. Fix for Set Active action property in Reference Demolition used with prefab asset as reference.
[1.75]
- RigidRoot. Offset activation fix.
- Blade. Demolition by trigger fix.
- Combine. Normals fix.
- UI. Maskfield properties fix.
[1.74]
- Connectivity. New Subclusters functionality. Allows to subdivided clusterized shards to smaller subclusters.
- Activator. Force velocity variation property.
- Rigid. Velocity activation fix.
- Rigid. Custom Tag fix for objects with removed tag.
[1.73]
- Connectivity. Clusterize fix.
- Connectivity. Inactive Clusterized cluster demolition fix.
- Sound. Volume fix.
- Sound. Copy Sound properties fix.
- Manager. Fragment returned back to pool fix.
- Dust. Opacity UI fix.
[1.72]
- Manager. Local activation fix.
[1.71]
- Manager. Migrated Fading by Offset coroutine from Rigid component.
- Manager. Migrated Activation by Offset and Velocity coroutines from Rigid component.
- Rigid & RigidRoot. Removed Inactive coroutine. Huge performance gain with a lot of Inactive objects.
- Connected Cluster demolition fix.