RayFire for Unity - Obsolete

Release Notes

[1.89]


- V2 engine. Normal fix for rotated objects.

- V2 engine. Inner fragments generation fix.


[1.88]


- Shatter. V2 Input cap fix for mesh outside of Partial Fragmentation gizmo.

- Shatter. V2 Interactive fragmentation fix for objects with multiple materials.

- Shatter. V2 Radial fragmentation with clustering fix.

- Shatter. V2 Input cap fix for Partly Fragmented objects.

- Shatter. V2 Extra empty submesh fix for fragmentation with enabled Input Cap.

- Shatter. V2 Normals fix for non uniformly scaled objects.

- Shatter. V2 Absolute and Relative Size filters for Interactive mode. Decreased default values.

- Rigid. Fix for Awake Prefragment with enabled Runtime Caching.

- Rigid. Public StartRuntimeCaching() method to initiate runtime caching via code.

- IOS building fix.


[1.87]


- Shatter. V2 engine Interactive fragmentation support.

- Shatter. V2 engine Minimum Triangles amount filter property.

- Shatter. V2 engine Partial Fragmentation crash fix.

- Shatter. New Local Cloud property for Partial fragmentation.

- Shatter. Bricks Size variation over Z axis fix.

- Shatter. Absolute and Relative Size filtering for V2 fragments.

- Shatter. V2 engine fix for objects with missing materials.

- Rigid. New Clusters property in Mesh Demolition properties for V2 engine runtime Demolition.

- Blade. Check for all sliced objects bounds corners on the same side of slicing plane.

- Blade. Show Slice Plane property.


[1.86]


- Rigid. Destroy with Delay fix.

- Rigid. Runtime Caching fix for V1.


[1.85]


- Rigid. Runtime Caching support for V2 engine.

- Rigid. Support for Shatter Set Center with enabled Use Shatter property.

- Rigid. Demolition time quota warning.

- Rigid. Fixed double demolition with Demolition by Collision damage.

- Manager. Default collision detection for mesh object changed to Discrete.

- Manager. Max Fragments amount fix.

- Dust. New Start Rotation property in Emission properties.

- Android. Switch to NDK r28 version, 16kb aligned android libs.

- V2. Fix for Radial fragmentation type with disabled Restrict to Plane property.

- V2. Mesh Cap fix.


[1.84]


- Rigid. V2 engine support Can be enabled in mesh Demolition Advanced properties. Only Editor support for now.

- Rigid. V2 engine support for Runtime / Awake Precache / Awake Prefragment Demolition types.

- Rigid. V2 engine support for Slice by Blade.

- Rigid. V2 engine UV Region mapping for inner surface.

- Rigid. V2 engine Petrify property. Allows to choose how to demolish Skinned meshes.

- Rigid. Removed Reuse Input Mesh at Reset option.

- Rigid. Demolition Depth fix for Reused Fragments.

- Rigid. Fix for demolition with Unyielding component and custom Layer for fragments.

- Shatter. Per object Tag and Layer support for V2 fragments.

- Shatter. New V2 engine Petrify property. Allows to choose how to fragment Skinned meshes.

- Shatter. Support for Skinned Mesh Fragmentation and skinning back to original bones.


[1.83]


- Shatter. Non readable assets meshes fragmentation.

- Fix for building on Mac platform.


[1.82]


- Shatter. Finished beta for V2 engine.

- Shatter. Fix for stretched mapping for inner surface.

- Shatter. Tangent channel support for V2 engine.

- Shatter. Vertex Color transfer enabled by default for meshes with vertex color channel.

- Shatter. V2 Regional mapping fixes.

- Shatter. V2 input cap fixes.

- Shatter. V2 Mapping Scale fix.

- Shatter. V2 Slabs bugs fix.

- Shatter. V2 Seed property for Clustering.

- Documentation update.


[1.81]


- Rigid. Fade optimizations.

- Shatter. Output Cap property for V2 engine.


[1.80]


- Lib. Linux build compilation.


[1.79]


- Shatter. Linux support for V2 fragmentation engine. Editor Only.

- Shatter. Radial fragmentation fix.

- Lib. MacOS build compilation fix.


[1.78]


- Shatter. Mac support for V2 fragmentation engine. Editor Only.

- Activator. New Speed property. Allows to activate objects only if Activator speed more than defined value.

- Activator. Tag and LayerMask activation filter support.

- V2 engine bug fixes.


[1.77]


- Shatter. Fragmentation Batches. Allows to manage all Shatter fragments and restore properties used at fragmentation.

- Shatter. Clustering support for V2 engine.

- Shatter. UV Region preview window for UV Region properties for V2 engine.

- Shatter. Planar and Inner filter support for V2 engine.

- Shatter. Removed Mesh Export functionality. Meshes can be exported via Batches UI.

- Shatter. Removed Add Collider functionality.

- Shatter. Forced Cap property now caps fragments with open edges as well.

- Connectivity. Collapse by Damage for MeshRoot structures. Initiate Collapse by combined damage of MeshRoot fragments.

- Combine. Fix for overwriting already existing asset.

- Shell. Fix for scaled objects.

- Rigid. Fix for Mass by Density on Unity 6. Mass will be calculated based on mesh bounding box.

IMPORTANT: Unity 6 deprecated SetDensity() method in RigidBody component.

Keep in mind that objects mass will be different on Unity 6 and older builds.


[1.76]


- Shatter. Beta version of new fragmentation engine. Windows Editor use only for now.

- 2 to 10 times faster than older engine.

- Skinned mesh slicing and fragmentation. Should be used on main root.

- Hollow objects fragmentation to shelled fragments.

- Partial mesh fragmentation inside predifined bounding box.

- Multymesh fragmentation. Fragments all deep children meshes. Can be used on parent object without mesh.

- Mesh cutting. Cut outer mesh surface to pieces without inner surface.

- Regional UV mapping.

- Some old features are not supported yet and some new features will be added later.

- New Rayfire Shell component. Procedurally generates shell for mesh. Windows Editor use only for now.

- Rigid. Fix for Set Active action property in Reference Demolition used with prefab asset as reference.



[1.75]


- RigidRoot. Offset activation fix.

- Blade. Demolition by trigger fix.

- Combine. Normals fix.

- UI. Maskfield properties fix.


[1.74]


- Connectivity. New Subclusters functionality. Allows to subdivided clusterized shards to smaller subclusters.

- Activator. Force velocity variation property.

- Rigid. Velocity activation fix.

- Rigid. Custom Tag fix for objects with removed tag.


[1.73]


- Connectivity. Clusterize fix.

- Connectivity. Inactive Clusterized cluster demolition fix.

- Sound. Volume fix.

- Sound. Copy Sound properties fix.

- Manager. Fragment returned back to pool fix.

- Dust. Opacity UI fix.


[1.72]


- Manager. Local activation fix.


[1.71]


- Manager. Migrated Fading by Offset coroutine from Rigid component.

- Manager. Migrated Activation by Offset and Velocity coroutines from Rigid component.

- Rigid & RigidRoot. Removed Inactive coroutine. Huge performance gain with a lot of Inactive objects.

- Connected Cluster demolition fix.

Basic Information
Latest Version
1.89 (14 Oct 2025)
Publisher
RayFire Studios
Category
Tools/Game Toolkits
Size
97.5 MB
Price
€174.81
Asset Rating
(81)
Extended Information
Unity Versions
2021.3.45
Render Pipelines
BIRP URP HDRP
State
Published