NEWS: SECTR joins the Procedural Worlds family!
We are beyond excited to welcome the SECTR suite of products into the fold at Procedural Worlds. Full Gaia and CTS compatibility will be launched in the next few days!
SECTR AUDIO brings the latest, cutting edge audio production tools and technologies to Unity, including an unparalleled suite of editor extensions and runtime components that let you create rich, complex, efficient soundscapes with ease.
Major Features
-Easy to use, powerful audio authoring GUI.
-Built in randomization, fading, and templates.
-Hierarchical and adaptive, HDR mixing.
-Simple and volumetric sound sources.
-Efficient, realtime audio occlusion.
-Dynamic environmental audio propagation.
-Nestable, stackable, 3D audio environments.
-Complete PlayMaker support.
-Optimized for maximum quality and performance.
-Online Videos and Demos
All SECTR modules include complete source code, online support, and are fully compatible with Unity Free, Unity Pro, and Unity Version Control.
Our Product Suite:
Gaia - A world generation system for creating, texturing, planting and populating scenes from low poly mobile, VR and through to high end desktop.
GeNa 2 - A sophisticated localised level design tool that augments Gaia’s broad brush strokes, by working intuitively to give fine grained control.
CTS - Nominated by Unity of as one of the best assets in 2017, a PBR terrain shading system that significantly improves terrain look, performance and usability.
SECTR - A suite of performance-enhancing tools that enable open world streaming, massive mobile games and includes the latest techniques in audio occlusion and propagation.
Pegasus - A system that can drive anything along a path. Great for cut-scenes, and even has an ambient ai that supports formations, animation and local avoidance for your npc's and animals!
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SECTR 1.3.6 Release Notes CORE * Compile updates for 5.5, 5.6, and 2017.X. * Improved Quick Start Window to auto-display whenever a new version is available. * Added SelfOnly bounding box update mode to Member component for faster updates on complex characters. * Terrain colliders are properly handled when drawing portals. * Fixed Intro Window spam when machines have no internet access. AUDIO * Optimized loading of AudioWindow for projects with non-standard layouts. * Fixed a bug where editor pausing caused sounds to drop out. * Fixed serialization bug that caused Audio Parameters to fail in some cases. * Fixed application of fade in and params on HDR sounds so that they don't cause sounds to get prematurely culled. * Fixed possible distance based drop-out for logrithmic HDR sounds. * Added GetInternalAudioSource to CueInstance (for expert users only).