NEWS: SECTR joins the Procedural Worlds family!
We are beyond excited to welcome the SECTR suite of products into the fold at Procedural Worlds. Full Gaia and CTS compatibility will be launched in the next few days!
SECTR COMPLETE is the ultimate toolkit for building structured spaces in Unity. If you want to stream an open world, bring a huge game to mobile, or take advantage of the latest techniques in audio occlusion and propagation, SECTR COMPLETE has something for you. Best of all, SECTR COMPLETE is the cheapest way to buy the SECTR suite with all three premium modules for the price of two!
Major Features
-SECTR CORE: Sectr Creation Kit
-SECTR AUDIO: Immersive Spatial Audio
-SECTR STREAM: Seamless Scene Streaming
-SECTR VIS: Dynamic Occlusion Culling
-Works in indoor and open world scenes.
-Complete PlayMaker support.
-Constantly profiled and hand optimized.
-Exclusive demo content.
-Online Videos and Demos
All SECTR modules include complete source code, online support, and are fully compatible with Unity Free, Unity Plus & Pro, and Unity Version Control.
Our Product Suite:
Gaia - A world generation system for creating, texturing, planting and populating scenes from low poly mobile, VR and through to high end desktop.
GeNa 2 - A sophisticated localised level design tool that augments Gaia’s broad brush strokes, by working intuitively to give fine grained control.
CTS - Nominated by Unity of as one of the best assets in 2017, a PBR terrain shading system that significantly improves terrain look, performance and usability.
SECTR - A suite of performance-enhancing tools that enable open world streaming, massive mobile games and includes the latest techniques in audio occlusion and propagation.
Pegasus - A system that can drive anything along a path. Great for cut-scenes, and even has an ambient ai that supports formations, animation and local avoidance for your npc's and animals!
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SECTR 1.3.6 Release Notes CORE * Compile updates for 5.5, 5.6, and 2017.X. * Improved Quick Start Window to auto-display whenever a new version is available. * Added SelfOnly bounding box update mode to Member component for faster updates on complex characters. * Terrain colliders are properly handled when drawing portals. * Fixed Intro Window spam when machines have no internet access. AUDIO * Optimized loading of AudioWindow for projects with non-standard layouts. * Fixed a bug where editor pausing caused sounds to drop out. * Fixed serialization bug that caused Audio Parameters to fail in some cases. * Fixed application of fade in and params on HDR sounds so that they don't cause sounds to get prematurely culled. * Fixed possible distance based drop-out for logrithmic HDR sounds. * Added GetInternalAudioSource to CueInstance (for expert users only). STREAM * Fixed a bug in unload logic when unload comes from destruction rather than a regular unload. * Optimized Hibernator to use Events rather than FixedUpdate, and (de)activated based on when (un)loads are completed, not started. * Updated docs with proper Lightmap baking instructions in Unity 5.x vs 4.x. VIS * Major optimization to culling yields 5x-10x reductions in culling time. * Optimized component access in Culling Camera to reduce garbage generation * Micro optimizations to frequently accessed code. * Fixed up a few bugs in how state is copied when proxyCamera is active.