Easy State

It is easy to incorporate complex logic into your game when you are well organized. Easy State provides many ways to keep track of complex logic from a UI that is designed for humans, to the ability to add notes that explain your thought processes. Version 3 of Easy State builds on the good things of the previous versions and adds many quality-of-life changes as well as implementation of many user-requested features. In order to provide the highest degree of flexibility, Easy state allows you to combine the principals of state machines, behavior trees, and utility nodes into a single design. Easy state allows the programmer to write the mission critical code, while providing a backbone that makes it easy to scale and deploy. While some visual scripting tools attempt to replace the need for coding this tool is a framework that keeps your code compact, organized, and easy to debug. As a warning this code does require some C# experience to be used and is not meant as a No-Code solution. Its goal is to be lean and only manage the repetitive code allowing the game dev to write the important stuff!

Have any questions? Email me @ pigeonstudios.dev@gmail.com

Check out the docs: Documentation.md (thepigeonfighter.github.io)

Release Notes

Version 3.1.6

  • Added stability to StateMachine.cs to make execution cycle more predictable.
  • Added execution cycle diagram to illustrate how the state machine update cycle works.
  • Fixed jumper node bug
  • Improved file sync scanning. 
  • Improved file writes in editor. 
  • Added more caching on build after assemblies loaded
  • Updated documentation

Version 3.1.5(May 25, 2022)

  • Removed some Editor depedent code in ChangeHandler.cs from build.
  • Moved a [RuntimeInitialize] method into non generic base class to fix build error.

Version 3.1.4(May 18, 2022)

  • Fixed custom icon bug, now icons work in new Unity versions and older ones.
  • Added ability to change custom script icons
  • Fixed bug where data type asset instance was not being created when data type was created.
  • Updated the Script Generator to use user defined root folder.
  • Added the ability to have enum Parameterized Actions
  • Updated documentation

Version 3.1.3(May 6, 2022)

  • Fixed null ref when fall back connection details panel open and design clicked
  • Fixed grouped connections couldn't be clicked inside a group.
  • Added auto position checkbox to Connection Details Panel
  • Circular references on jumper nodes are now supported
  • Non existent Jumper node destination throws error now on design load.
  • Duplicated designs regenerate state ids to avoid id clashes

Version 3.1.2(April 29, 2022)

  • Jumper Node now can have a summary
  • Jumper/Basic nodes summary input were not synced with text
  • Warning message is now displayed when a data type cant be found before deleting it from Easy State's file system.
  • Parent's behaviors are now accessible in the behavior dropdown on state machine components.
  • Added the ability to create a design that is based on a different design.
  • Updated Documentation


Version 3.1.1(Feb 15, 2022)

  • Added support for panning with middle mouse button
  • Added static cache resets not dependent on domain reloads
  • Add always true condition to new connections by default. This behavior can be overridden on the settings object. EasyStateSettings.ConnectionSettings.DefaultToAlwaysTrueCondition
  • Fixed duplication bug that was not updating StateMachineComponentIDs
  • Keyboard shortcut events are now captured by the Designer Window instead of bubbling out into the editor.
  • Fixed bug where if the current state was deleted, doing a hot reload would cause the state machine to crash.
  • Added the ability to add summaries to individual nodes
  • Added ability to debug instantiated state machines while in play mode.
  • Added support for parameterized actions. Now supports actions with an additional int, float, string, or boolean parameter which can be set in the designer.
  • Fixed bug where under certain circumstances an entry node could be deleted.
  • Small script optimizations
  • Removed the ability to create easy state components from root easy state asset menu.
  • Added an additional state machine to the ''Assorted Examples'" sample
  • Updated documentation

Basic Information
Latest Version
3.1.6 (13 Dec 2022)
Publisher
Pigeon Studios
Category
Tools/AI
Size
4.5 MB
Price
free
Asset Rating
(15)
Extended Information
Unity Versions
2020.3.13
Render Pipelines
BIRP URP HDRP
State
Deprecated