Poseidon - Low Poly Water System

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Poseidon 2 is available with reworked structure and workflow.

Learn more

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Poseidon is a user friendly water system to help you create impressive water-scapes, deeply focused on low-poly and stylized worlds, which can run smoothly on both PC, Mobile and VR devices, save you a lot of time and effort!

Poseidon supports the Universal and Built-in Render Pipeline, with various settings for you to customize. Those features can be easily turn on and off with simple toggles.


CORE VALUES

• Optimal performance.

• Highly customizable.

• Professional customer service.


CORE FEATURES

Super easy to learn: Getting started in no time, with all-in-one-place editor, in-depth document.

Robust mesh generation: Water mesh is generated automatically with different patterns and different forms, including Tileable Plane, Area, Spline and Custom Mesh, which mean it can scale well from open water, lakes to curvy rivers and streams.

Various lighting setup: While packed with Specular PBR lighting for the highest fidelity, it also provides Blinn-Phong and Lambert light mode for maximize performance on Mobile devices without sacrifice much on quality.

Fresnel: Realistic reflection/refraction blending model based on view angle.

Ripple: Breath live to your scene with water movements.

Wave: Wavy summer beach under the sun, isn't it great?.

Light absorption: Light rays getting absorbed when they go deeper into the water body.

Foam: Highlight the intersection between water and other geometry, as well as wave crest and river flow and waterfalls.

Planar reflection: Stunning scenery with those mountains and sky reflected onto water surface.

Refraction: See how lovely life is going below the water.

Caustic: Impressive scattering effect, with no projector in used.

Underwater and wet lens camera effects: bring the sense of going in and out of water body.

Support for VR: Most effects work well on VR. Only support Single Pass Instanced stereo rendering. Tested on Oculus Rift S. See VR Checklist for detail.

Queryable: Retrieve vertex position at any position in the scene for creating buoyancy effect. (Buoyancy physics system is not included!)


SUPPORTED RENDER PIPELINES

• Standard RP.

• Universal RP.


MADE WITH POSEIDON


COMPATIBILITY

Polaris: Quickly setup water plane that fit in to your low poly level with a couple of clicks.


LIMITATION

• For some reasons, the asset does not fully work with Oculus Quest (Multiview).


REQUIREMENTS

• Unity 2021.3+

• Support Unity 6


POLARIS LOW POLY ECOSYSTEM

Not only about the water, it's everything you need to create a gorgeous Low Poly level.

Polaris - Low Poly Terrain Engine.

• Poseidon - Low Poly Water System.

Jupiter - Procedural Sky.


DOCUMENTATION

Manual


COMMUNITY

Website | Facebook | YouTube | Contact


NOTE

Some assets in the screenshots such as terrain and sky are NOT included in this package.


OUR NEWEST PRODUCT

Vista - An advanced procedural terrain editor using graph-based and non-destructive workflow, with a robust biome system. It give you total control in your hands to create lively terrains with realistic simulations.

Release Notes

V1.9.3

IMPROVEMENT

- Reflection works again in URP (game view) in Unity 6

FIXES

- Minor script fixes


V1.9.2

IMPROVEMENTS

- Adding support for URP Render Graph & Compability mode

FIXES

- Fix very dark water in URP (shadow attenuation)


V1.9.1

IMPROVEMENTS

- Adding contact link in the editor.


V1.9.0

- Adding support for Unity 6


V1.8.9

IMPROVEMENTS

- WaterFX enter/exit event: adding support for Area water


V1.8.8

FIXES

- Fix Spline water disappear on entering Play mode.

- Fix Spline/Area water editing gizmos issue.


V1.8.7

FIXES

- Fix shader error OUTPUT_SH in URP.

- Fix rendering issue in URP.


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V1.8.6

FIXES

- Fix some errors on build with water FX


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V1.8.5

FIXES

- Fix water FX not working on Unity 2022.2+.

- Fix water FX "jumping" artifact.

- Further fix for water serialization.


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V1.8.4

FIXES

- Fix water profile not saved after closing the editor.


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V1.8.3

IMPROVEMENTS

- Water react with properties change in C# immediately without needed to call UpdateMaterial()

- Water inspector rewritten, adding Undo support.

- Optimization for material handling.

FIXES

- Fix water FX script error in URP.


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V1.8.2

FIXES

- Fix reflection camera not deleted after exiting game mode.


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V1.8.1

FIXES

- Fix Water FX issue on Unity 2022.1+

- Fix "Loaded object state change..." error when entering playmode


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V1.8.0

IMPROVEMENTS

- Show and error and fix suggestion when water features are toggled at runtime using script.

FIXES

- Fix null reference on material validation in some cases.

DEPRECATED

- Remove Aura 2 support. Other reliable integration comes later.


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V1.7.9

FIXES

- Fix foam artifact when MSAA is enabled.

- Minor fix for WaterFX URP on Unity 2021.2+.


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V1.7.8

FIXES

- Minor shader fix for Builtin RP (undeclared identifier 'i').


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V1.7.7

FIXES

- Fix wrong water mesh when instantiate as prefab instance.


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V1.7.6

FIXES

- Fix Underwater Caustic/Distortion not visible in build.


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V1.7.5

FIXES

- Fix water inspector issue in URP


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V1.7.4

FIXES

- Fix a prefab issue.


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V1.7.3

IMPROVEMENTS

- Doubling water mesh bounds for better culling.


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V1.7.2

IMPROVEMENTS

- Wave now take account to Water FX.

FIXES

- Fix wet lens bug on game start.

- Fix water planes get rendered in prefab scene.

- Change Manual Time to double.


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V1.7.1

IMPROVEMENTS

- Adding automatic Water Level for WaterFX.

FIXES

- Fix GetLocalVertexPosition() bug with Wave Deform parameter (simply set the PerlinNoise.png to non-sRGB).

- Fix WaterFX trigger bug when player stand still but the water raise/lower.


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V1.7.0

NEW FEATURES

- Adding support for Aura 2 volumetric light & fog.


Basic Information
Latest Version
1.9.3.4 (05 Feb 2026)
Publisher
Pinwheel Studio
Category
VFX/Shaders
Size
21.1 MB
Price
€32.2
Asset Rating
(57)
Extended Information
Unity Versions
2021.3.45
Render Pipelines
BIRP URP
State
Published