InfiniCLOUD HDRP - URP, Volumetric clouds & particles

InfiniCLOUD HDRP is a volumetric clouds system for the HDRP and URP, with focus on performance.


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ARTnGAME BIG LIMITED TIME OFFER:

Upgrade to the Environment Building Bundle from InfiniCLOUD with a big discount for $119 for a limited time!

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Big bonus for InfiniCLOUD users, get access to the complete Sky Master ULTIMATE Standard Pipeline, URP and HDRP suits featuring a wide range of weather, water and volumetric effects, including volumetric clouds, lighting and shadowing, by upgrading to Sky Master ULTIMATE for $29 (vs $69 normal price). Sky Master can also be upgraded to InfiniGRASS for $29 (vs $59) !


The effect is globally compatible with all platforms and Scriptable Rendering Pipelines (SRPs) and supports both desktop and mobile platforms.



Features:

- Volumetric clouds that can be used in HDRP and URP

- Volumetric ground fog or top down view clouds using the system in below camera mode

- Dual layer possibility for up and down clouds

- Rainbow shader

- Volumetric lit particles module, for effects like smoke and round planet clouds

- Lightning system, with randomized lightning spawn, target definition for strikes and lightning on clouds

- Vortex system


For any help on usage please contact me in my Discord channel or the forum thread for InfiniCLOUD.


Please note that the focus of the system is desktop development, since volumetric effects are generally heavy for mobile development and should be considered only for latest mobile phones that may handle them well.


The first videos linked above showcase the InfiniCLOUD shader based volumetric cloud system (ideal from view from above or below the clouds and for mobile), the last 16 videos showcase Sky Master ULTIMATE (Standard Pipeline-URP-HDRP) extra volumetric cloud types with fly through ability and the last three videos showcase the Ethereal volumetric lighting and fog system in Sky Master ULTIMATE. The photos are a mix of both InfiniCLOUD and Sky Master ULTIMATE fully volumetric clouds.



The system is upgradable from Sky Master ULTIMATE. Also InfiniCLOUD system is included in all Sky Master ULTIMATE pipeline versions, the standalone asset is suitable when need only this type of clouds for URP - HDRP, that are more lightweight than the fully volumetric clouds default in Sky Master ULTIMATE and are suitable also for mobiles and not need the rest of Sky Master ULTIMATE modules.



ARTnGame Asset Upgrades Guide

Release Notes

v2.0.4

- Added new vortex, shadows and single mesh clouds demos

- Added support for the new Unity Input system, now standard in Unity 6.3 LTS

- Verified DX12 support, now standard in Unity 6.3 LTS


v2.0.3

- Added new wind controls and added them to the quick configuration menu.

- Added new video showcasing the wind control and new single mesh clouds system (Video)


v2.0.2

- Added shadows directly in the cloud shader in Unity 6 (video)

- Added option to reset the wind power at game start.


v2.0.1

- Added tool to list and open scenes defined in the game build section.

- Added new demo scenes showcasing sun light scatter, vortex and cloud shadows


v2.0.0

- Upgrade the project to Unity 6000.0.25 and resolved various issues in the Untiy 6 LTS version.


v1.9.0

- Upgrade the project to Unity 2022.3 and resolved various issues in this version.


v1.8.5

- Added vortex and curve options for the new single mesh volumetric clouds module.


v1.8.4b

- Added new enhancements in the lightining system

- Added relevant new demos for the new lightining features


v1.8.4a

- Updated the project to Unity 2021.3.34f1

- Added new cloud rendering method and script, using direct draw, this is experimental Beta version and will be updated further in next versions.

- Added new relevant demos to the new cloud rendering method.


v1.8.3

- Added new demos combining various cloud layers and particles

- Augmented the Welcome screen with latest information


v1.8.2

- Added fix for particle lagging in camera roll in the Particle Stabilization system used in particle volume clouds.


v1.8.1

- Changed LIGHTING_COORDS to UNITY_LIGHTING_COORDS in cloud shader, to make compatible with later Unity 2021.3 LTS versions. Fix is applied to both URP and HDRP versions.


v1.8.0 (Major update)

- Updated the system to Unity 2021.3 LTS for both HDRP and URP pipelines.

- Fixed an issue with HDRP shaders related to shadows in Unity 2021.3


1.7.1 (Major update)

- Changed the package distribution method for the pipelines. Now there is a separate installer for HDRP and URP and can choose which to import based on the used pipeline.

- Sanitized the folder structure and removed references to previous asset versions.


1.7.0a

- Fixed missing scripts in the new dynamic lightning module demo scene.


1.7.0 (Major Update)

- Added Custom Inspector for easier cloud properties control

- Added new v1.7.0 URP version

- Restructured the folders of the asset and demo scenes location

- Added multiple new prefabs for direct use in scenes


1.6.2e

- Added welcome screen to InfiniCLOUD URP version.

- Added new demos showcasing the scene object shadows receiving system in URP and localized clouds in both URP and HDRP versions.


1.6.2d

- Added new area limited clouds demo showcasing more options of the system.


1.6.2c

- Added Welcome screen with direct links to support channels, tutorial videos and package information.


1.6.2b

- Added shadow receive on the cloud shader option (v3.4.4 SHADOWED variant of the clouds shader). This addition applies to the URP version (Video: https://youtu.be/90r0BJoI3Zo).


1.6.2a

- Added code for Single Pass Instanced compatibility in the main clouds and volume lit particle clouds shaders (HDRP version), tested in MockHMD.


1.6.2

- Added new demo for area limited volumetric clouds.


1.6.1a

- Added new demo for the volumetric lit particle clouds.


1.6.1

- Added mobile oriented prefab in URP version

- Added fix for volumetric lit particle cloud type for Unity 2020 and above and relevant demo scenes in both URP and HDRP version.


1.6.0

- Added new Mobile oriented demo and tweaking to the URP version of the system. Demo APK:

(https://drive.google.com/file/d/1DcOOGvtW0U-U3nT5097ir_mWxbN4ppR7/view?usp=sharing)

- Added new script for the control of the particle clouds rotation when inside planet, so they can be fully stable in all camera rotations. This script may also be generally applied to Shuriken to improve the particle stability for any effect. (https://youtu.be/BVT3wD6rhPI)


1.5.9i

- Added new HDRP demo scene (https://www.youtube.com/watch?v=pkZpRC3OOuY) showcasing multiple cloud layers that use the vortex in script-less mode, this mode does not require any scripts, so can be used on all possible platforms that may have that requirement.


1.5.9h

- Added latest URP version to the project and new demo showcasing dual cloud layers use.


1.5.9g

- Added new cloud layer on ground in the new HDRP demo scene, to combine with the vortex clouds.


v1.5.9f

- Added new HDRP demo with very thick vortex showcase and related cloud material


v1.5.9e

- Added the latest URP version package (v1.5.9e) in "ARTnGAME/InfiniCLOUD URP" folder (install only this package for use in URP)

- Added volumetric cloud shadows for the new vortex system and demo scene

- Added InfiniCLOUD Shader version that does not require a script to function, for the cases when such functionality is needed (URP version)

- Added new demo scene showcasing the new InfiniCLOUD script less mode in URP.


v1.5.9d

- Added new lightning system and showcase of it in the latest vortex demo


v1.5.9c

- Added shadows to the vortex system in HDRP and new demo scene showcasing the effect.

- Added a sample HDRP demo scene with HDRP volumetric lighting interacting with the clouds shadow.


v1.5.9b

- Added InfiniCLOUD Shader version that does not require a script to function, for the cases when such functionality is needed (HDRP Version, URP will be included in the next version ).

- Added demo scenes showcasing the new InfiniCLOUD mode in HDRP.


v1.5.9a

- Updated documentation - video tutorials


v1.5.9

- Fixed an issue in the new vortex system, where changing vortex placement would result in incorrect rotation center of the vortex (fixed in both HDPR and URP versions)

- Fixed an issue where Lightning prefab had lost the connection to the lightning script and line renderers, added a new prefab (named "0 HDRP Lightning Storm System") which can be directly parented to the "Blob Shadow Projector SM" gameobject after erasing the previous child of the gameobject for directly addressing the issue with a working version of the lightning system.

- Added the new update for URP version in the HDRP main version (inside "ARTnGAME" -> "InfiniCLOUD URP" folder, note that all HDRP installed items must be erased before installation of the URP package)

- Added new volumetric cloud shadows shader that works with the new vortex system and applied it to the main vortex demo scene, for correct vortex shadows on the ground.


v1.5.8

- Added new vortex system to the URP version of the asset

- Added URP demo scenes for the new Vortex system


v1.5.7

- Added multiple small tweaks in the various HDRP and URP demos and prefabs.

- Removed some left over HDRP assets from URP version.


v1.5.6

- Added new Vortex system and version of the shader. The system is a first Beta implementation and will be expanded in the next updates with more features.


v1.5.5

- Added rain particle configuration samples

- Added new demo scenes showcasing various cloud styles that can be created with the system


v1.5.4

- Added new demos for showcasing the low camera altitude clouds and area limited clouds possibilities

- Added latest URP v1.5.4 version to the package, please erase all other imported assets and install the "InfiniCLOUD URP v1.5.4" Unity package, inside the "ARTnGAME"-"InfiniCLOUD URP" folder.


v1.5.3

- Added new demos and settings showcasing the use of clouds in small scale with the camera placed in less than hundred meters from the ground.


v1.5.2

- Added URP package directly in the system, make sure to first erase all imported HDRP assets and then import the unity package included in the InfiniCLOUD root folder.


v1.5.1

- Added area limited cloud bed demo and configuration

- Added extra demos for floor fog cloud style


v1.5

- Added new HDRP demo scene optimized for mobile platforms

- Minor tweaks in demo scenes and volume effects in HDRP

- Added URP optimized demo for mobile (URP version is available on PM request)


v1.4

- Added new shadows for the new HDRP versions and sample scenes

- Added new demo scenes showcasing more usage cases


v1.3

- Added Unity 2019.4 support and demo conversion.


v1.2

- Added Unity 2019.3 support and demo conversion.


v1.1

- Submitted with Unity 2019.2.9f1, for better compatibility with the 2019.2 version of HDRP and Unity


First release

Basic Information
Latest Version
2.0.4 (21 Dec 2025)
Publisher
ARTnGAME
Category
Tools/Particles & Effects
Size
173.1 MB
Price
€45.08
Asset Rating
(13)
Extended Information
Unity Versions
2019.4.22, 2021.3.6, 2021.3.34, 2022.3.18, 6000.0.25
Render Pipelines
URP HDRP
State
Published