This is a shader package to help you make realistic and good looking effects for your game.
Right now it contains:
- Self Shadowed Parallax Mapping.
- Cook-Torrance lighting.
- Approximate self shadowed Relief Mapping.
- Faked subsurface scattering skinshaders. Version 1.3 supports translucency..
- A Toonshader with variable lighting steps.
- Forcefield shader.
- Translucency shader.
- A simple image based lighting shader.
- Various detail shaders.
Note: All shaders are SM 3.0 and are forced to be drawn in forward mode.
Have a look at the thread in the Unity Forums or the Trailer Video.
- Added detail shader versions which support vertex color based lighting and transparency.