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UPDATE HIGHLIGHTS
CONTACT INFORMATION
ONLINE DEMO
INCLUDED ASSET
KEY FEATURES
ALL RENDER PIPELINES SUPPORTED
FADING AND MASKING
SPRITE SHEETS SUPPORTED
Some shaders may have issues with sprite sheets due to UV coordinates. Sprite Shaders Ultimate offers a quick fix. Ensuring all effects fully support sprite sheets.
PIXEL ART SUPPORTED
Sprite Shaders Ultimate offers the option to snap all effects to your sprite's pixels. Preserving their pixel art style instead of ruining it with smooth shader effects.
TIME OPTIONS
Sprite Shaders Ultimate offers various time-related options for animated effects. Including Unscaled Time, FPS Limit and more.
COORDINATE SPACE OPTIONS
Sprite Shaders Ultimate allows you to change the coordinate space of its shader effects. Instead of being stuck with just UV coordinates, you can map effects to world, object, or even screen space. This can come in handy in various situations, such as fading multiple objects with the same overlapping pattern.
SHADER BAKING TOOL
With the click of a button in the material, you can bake the sprite's texture, with the material applied to it, into a new PNG file. This feature can be neat for lower-end mobile platforms, where GPU performance is crucial.
10 SHADER FILES FOR MAXIMUM VERSATILITY
Various shader files for different use-cases.
Each shader file contains all 60+ shader effects.
Documentation
Requirements:
Version 6.22
- Added an option to keep some effects (like outlines) consistent when their texture's size changes (for example, platform-dependent max size).
Version 6.21
- Fixed a small bug.
Version 6.20
- Updated shaders to support Unity version 6000.3.0 (or higher).
- Added automatic texture stripping for disabled properties to reduce build size.
Version 6.19
- Improved compatibility of 3D Lit URP shaders with WebGL.
Version 6.18
- Fixed a bug which caused console warnings with URP shaders.
Version 6.17
- Updated shaders to support Unity version 6000.2.0 (or higher).
Version 6.16
- Fixed an issue where some shaders would output warnings in the console.
Version 6.15
- Fixed an issue with the canvas gamma color option and GUI shaders.
Version 6.14
- Fixed an issue with shader baking, when using a lit shader.
Version 6.13
- Fixed an issue with UI masking when the image was flipped.
Version 6.12
- Fixed an alpha clipping issue with the 3D Lit URP shader in Unity 6.
Version 6.11
- Fixed a bug with the InstancerSSU script.
Version 6.10
- Fixed 3D Lit URP shaders not working in WebGL.
- Improved hologram effect on GUI shaders.
- A few other tiny fixes and improvements to scripts and shaders.
- This update only affects Unity version 6000.0.23 (or higher).
Version 6.9
- Updated shaders to support unity version 6000.0.23 (or higher).
- Improved code generator for UI Images.
- Fixed a bug with unity atlas.
Version 6.8
- Updated all URP shaders to support version 2023.3.
Version 6.7
- Updated 3D Lit URP shaders to support version 2023.2.
Version 6.6
- Fixed a bug in the custom inspector with the Wind shader.
- Added various scripts to the Add Component menu.
Version 6.5
- Added 1 new shader to the asset.
- Added the Texture Layer shader effect.
- Various small bugfixes and improvements.
- Increased lowest supported unity version to 2022.3.
Version 6.1 ➟ 6.4
- Fixed an issue with 3D Lit Emission Maps.
- Fixed a bug with 3D Lit URP Cutout shader's shadows ignoring alpha.
- Fixed a rare bug with the custom inspector.
- Various small bugfixes.
Version 6
- Added 14 new shaders to the asset.
- Added the Sharpen shader effect.
- Added the Shadow shader effect.
- Added the Recolor RGB shader effect.
- Added the Enchanted shader effect.
- Added the Shifting shader effect.
- Added the Wiggle shader effect.
- Added the Sine Scale shader effect.
- Added the Smooth Pixel Art shader effect.
- Added the World Tiling shader effect.
- Added the Screen Tiling shader effect.
- Added the Pixel Outline shader effect.
- Added the Ping-Pong Glow shader effect.
- Added the Negative shader effect.
- Added the Gaussian Blur shader effect (has to be baked for a strong blur).
- Improved the performance of some shaders.
- Outline shaders now have an outline only option.
- Some shaders now have a mask texture option.
- Added pixel snapping of shader effects for pixel art.
- Added gpu performance information to shaders.
- All shaders now support sprite sheets.
- Added scripting utility button, which generates code samples.
- Added new shader options for various use-cases.
- Improved material baking feature.
- Improved custom shader inspector.
- Added Opaque Cutout shaders for 3D Lit URP and Built-In.
- Many other small features and improvements.
- Increased lowest supported unity version to 2020.3.
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Version 5
- Added 5 new shaders.
- Added the UV Scale shader.
- Added the Brightness shader.
- Added the Saturation shader.
- Added the Contrast shader.
- Added the Hue shader.
- Added various fancy ways to fade all shaders.
- Added various settings for handling space to all shaders.
- Added various settings for handling time to all shaders.
- Boosted the performance of Wind significantly.
- Added hyper performance option to InteractiveWind (for mobile).
- Added temporary bending option to InteractiveWind.
- All shaders can now be masked using a grayscale texture.
- Split up Adjust Color to boost performance.
- Improved mobile performance of uber shaders.
- Polished my custom inspectors in various ways.
- Polished the outline shaders.
- Added saturation option to shine shader.
- Fixed 3D lit normal maps not getting affected by UV shaders.
- Fixed an annoying refresh glitch with InteractiveWind prefabs.
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Version 4
- Added 5 new shaders.
- Added the Alpha Tint shader.
- Added the Split Toning shader.
- Added the Poison shader.
- Added the Color Replace shader.
- Added the Sine Glow shader.
- Added Additive UI Uber Shader.
- Added 3D Lit Uber Shaders for URP and Standard.
- Uber Shader Inspector is now more compact.
- Shaders can now be collapsed in the Uber Shader Inspector.
- Uber Shaders now have a Full Fade property.
- Single Shaders can now switch to Uber with one button click.
- Moved Brightness and Desaturate to Legacy.zip (use Adjust Color instead)
- Lots of small features and polishes...
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