Mech Combat Kit

From the creator of the Space Combat Kit comes another best-in-class game template to enable you build your dream mech game.


Windows Demo

Video Tutorials

Documentation

Forum

Discord

Support



Features:


- Rigidbody-based controller with cockpit and third person perspectives. Smooth, fun, and built-in foot IK easily handles bumps and ramps. Includes jetpack capability!


- Camera system comes with cockpit and third person perspectives (with easy workflow to add more camera views), cockpit look-around, camera shakes, death camera, and third person camera collision handling.


- Weapons and loadout system provides a variety of weapons including projectile guns, laser weapons, flamethrowers and swarm missiles, with a comprehensive loadout system that allows players to configure their mech loadouts, save them to slots and spawn them during gameplay. Also includes weapon groups and weapon group rebinding during gameplay.


- Radar system built for performance and efficiency, including target boxes, 2D radar/minimap, target selection (Next, Nearest, Front), and more. Easily add your own target boxes and radar icons for different types of targets.


- Health and damage system enables individual limb damage (shown on the HUD for both player and target), effects on control of the mech driven by limb damage, energy shields, and easy workflow to make any object damageable and explodable.


- Resource system for adding jetpack fuel consumption, ammunition usage, heat production and other resource-driven gameplay mechanics. Make your mech explode when heat production is too high!


- AI system to add mech enemies to your scene, give them patrol routes, and have them attack the player and defend their base.


- Objectives system to set up objectives for the player to complete, display them on the UI, and set up waypoints to them.


- Pooling system to efficiently handle many objects in the scene such as projectiles, explosions, and effects.


- Rumble system to add camera shakes and gamepad rumbles.


- Vehicle/Module system provides a strong foundation for adding functionality and modules to your mechs that can be swapped out during loadout or gameplay.


- Mech Enter/Exit System enables players to easily enter and exit mechs during gameplay with a character. Works with third party character controllers.


- Ragdoll system to turn enemies (or the player) into ragdolls when they die, including a wizard to help you set them up (similar to Unity’s ragdoll wizard, but for generic non-humanoid rigs).


- Menu system with pause menu, game over menu, loadout menu, and controls menu.


- Much much more! Loads of utility scripts and components to help you build out your mech game.



Benefits:


- Packed with features – build the foundation of your game in a fraction of the time it would otherwise take, giving you the opportunity to quickly test new creative ideas and make rapid progress toward release.


- Easy to customize – enjoy a modular, event-driven design that gives you powerful customization from the inspector. All the code is designed to be easily extended with inheritance, and is neatly written and documented.


- Actively Supported And Updated – benefit from years of constant development and updates, driven by a community of users just like you. No support request goes unanswered.


For any comments, queries, or issues, send an email to the support email listed above, or drop me a message on the Discord, and I will get back to you quickly.


Have fun creating your own mech game with the Mech Combat Kit!



Release Notes

- Loadout Display Manager: improved code and added a list of created modules.   

- Module Mount: Removed unnecessary UnmountAllModules function.   

- Aim Controller: Added setting to limit aim angle, so weapons don't fire backward when an object is in front of the camera.

- HUD Radar Minimap: Updated and improved the minimap so that it can display either a rendered map or a prebaked map.   

- Module Mount: Fixed bug with unmounting modules not working properly.   

- Loadout Camera Controller: Added camera collisions.   

- Gimballed Vehicle Controller: Added unity event called when follower transforms are updated.   

- Trackable: Made the Trackable Type settable.

- HUD Cursor: now parented to the camera by default, prevents jitter issues with World Space canvas.

- Game State Post Process Enabler: Now doesn't throw error if Post Process Volume is missing (e.g. when using URP).

- HUD Cursor: Added functions to aim along a specified direction, or at a specific world position.   

- Game State Condition: Added this component to enable something to run only in a specified game state.

- Resource Container: Fixed bug with OnFilled and OnEmpty events not being called.

- Reworked the vehicle input framework to enable it to work with AI scripts.    

- Fixed bug with beam hit effect remaining on when mech dies.   

- General Input: Added input start delay (default 0.5 seconds) to get rid of input buffered during level loading.

Basic Information
Latest Version
2.3.3 (27 Nov 2024)
Publisher
VSXGames
Category
Templates/Systems
Size
331.6 MB
Price
€46
Asset Rating
(15)
Extended Information
Unity Versions
2020.3.48
Render Pipelines
BIRP URP HDRP
State
Published