AR Foundation Remote

A new big update is available! Try AR Foundation Remote 2.0.


⌛ Time is money! Iterate faster on your AR projects without leaving Unity Editor. Save time and sanity developing AR apps.


In simple words: AR Foundation Remote = Unity Remote + AR Foundation support.



💡 Current workflow with AR Foundation 💡


1. Make a change to your AR project.

2. Build the project and run it on a real AR device.

3. Wait for the build to complete.

4. Wait a little bit more.

5. Test your app on a real device using only Debug.Log().



🔥 Improved workflow with AR Foundation Remote 🔥


1. Set up the AR Companion app once. The setup process takes less than a few minutes.

2. Just press play! Run and debug your AR app with full access to the scene hierarchy and all object properties right in the Editor!



💡 This plugin is licensed on a per-seat basis, meaning that one license is required for each developer in your team. More Info.



⚡ Features ⚡


• Precisely replicates the behavior of a real AR device in Editor.

• Extensively tested with both ARKit and ARCore.

Plug-and-play: no additional scene setup is needed, just run your AR scene in Editor with AR Companion running (minor code change may be needed).

• Streams video from Editor to real AR device so you can see how your app looks on it without making a build (see Limitations).

Multi-touch input remoting: stream multi-touch from an AR device or simulate touch using a mouse in Editor (see Limitations).

• Test Location Services (GPS), Gyroscope, and Compass right in the Editor.

• Written in pure C# with no third-party libraries. Full source code is available.

• Connect any AR Device to Windows PC or macOS via Wi-Fi: iOS + Windows PC, Android + macOS... any variation you can imagine!

• Compatible with ManoMotion SDK.

• Compatible with Wikitude SDK Expert Edition.

• Compatible with VisionLib SDK.



⚡ Supported AR subsystems


Meshing (ARMeshManager): physical environment mesh generation, ARKit mesh classification support.

Occlusion (AROcclusionManager): ARKit depth/stencil human segmentation, ARKit/ARCore environment occlusion (see Limitations).

Face Tracking: face mesh, face pose, eye tracking, ARKit Blendshapes.

Body Tracking: ARKit 2D/3D body tracking, scale estimation.

Plane Tracking: horizontal and vertical plane detection, boundary vertices, raycast support.

Image Tracking: supports a mutable image library and replacement of the image library at runtime.

Depth Tracking (ARPointCloudManager): feature points, raycast support.

Camera: camera background video (see Limitations), camera position and rotation, facing direction, camera configurations.

CPU images: camera and occlusion CPU images support (see Limitations).

Anchors (ARAnchorManager): add/remove anchors, attach anchors to detected planes.

Session subsystem: Pause/Resume, receive Tracking State, set Tracking Mode.

Light Estimation: Average Light Intensity, Brightness, and Color Temperature; Main Light Direction, Color, and Intensity; Exposure Duration and Offset; Ambient Spherical Harmonics.

Raycast subsystem: perform world-based raycasts against detected planes, point clouds, and the depth map.

Object Tracking: ARKit object detection after scanning with the scanning app (see Limitations).

ARKit World Map: full support of ARWorldMap. Serialize the current world map, deserialize the saved world map, and apply it to the current session.



FAQ

Forum

Support

Release Notes

## [1.4.42-release.0] - 2025-11-22

### Fixed

- Fixed: camera background doesn't work with AR Foundation 6.1.1 or newer.

- Fixed: AR Companion displays the "Camera does not contain an additional camera data component" in certain cases.


## [1.4.41-release.0] - 2025-10-13

### Fixed

- Fixed: building the AR Companion app with Unity 6000 fails with error: Error building Player: Failed to open 'Assets/Plugins/ARFoundationRemoteInstaller/Resources/ARCompanion.unity'.


## [1.4.40-release.0] - 2025-04-15

### Fixed

- Fixed: the plugin throws NullReferenceException if `GetARWorldMapAsync()` is called immediately at the start of the app.

- Fixed: creating ARAnchor immediately after enabling ARAnchorManager causes null ref in AR Companion app.


## [1.4.38-release.0] - 2024-05-12

### Added

- Add Unity 6 support.

- Add AR Foundation 6.0.1 support.

### Fixed

- Fixed: change materials in samples to use the material that can be automatically upgraded to URP with Render Pipeline Converter.


## [1.4.37-release.0] - 2024-02-15

### Added

- Add AR Foundation 6.0.0-pre.6 support.


## [1.4.36-release.2] - 2024-02-13

### Fixed

- Fixed: the plugin doesn't compile in Unity 2020.3.


## [1.4.36-release.1] - 2023-12-30

### Fixed

- Fixed: acquiring multiple CPU images at once causes the 'synchronous call failed because of timeout' error.


## [1.4.35-release.0] - 2023-12-21

### Added

- Add AR Foundation 6.0.0-pre.5 support.


## [1.4.34-release.0] - 2023-11-21

### Added

- Add AR Foundation 6.0.0-pre.4 support.

### Changed

- Improve warning messages when installing the AR Companion app.


## [1.4.33-release.0] - 2023-09-26

### Added

- Add support for AR Foundation 6.0.0-pre.3.

### Fixed

- Fixed: plugin installation fails if the projects have packages with non-standard version numbers. Bug report: https://github.com/KyryloKuzyk/AR-Foundation-Remote-support/issues/82


## [1.4.32-release.0] - 2023-08-10

### Fixed

- Fixed: Sample scenes use materials that can't be automatically upgraded to URP with the help of Render Pipeline Converter.


## [1.4.30-release.2] - 2023-06-07

### Fixed

- Fixed: AR Companion throws assertion exception in Throttler c-tor when the 'Ar Companion Settings/Camera Video Settings/Max Camera Intrinsics Fps' is greater than 1.0f.


## [1.4.30-release.1] - 2023-06-06

### Changed

- Remove the CommandBuffer.IssuePluginEvent() check because it's no longer necessary for modern Unity versions.


## [1.4.30-release.0] - 2023-05-10

### Fixed

- Fixed: the plugin freezes Unity Editor on Apple Silicon (M1/M2) chips.

https://github.com/KirillKuzyk/AR-Foundation-Remote-support/issues/13

https://issuetracker.unity3d.com/issues/m1-editor-slash-player-freezes-when-calling-getnativetextureptr

- Fixed: the plugin produces warnings with AR Foundation 5.1.0-pre.4 because of obsolete API.

### Changed

- If ARKit/ARCore provider is not enabled in the 'XR Plug-in Management' window, log an error and stop the AR Companion build.


## [1.4.29-release.0] - 2023-04-20

### Fixed

- Fixed: companion app blocks the view with the 'AR Camera does not use a Tracked Pose Driver' error when used with AR Foundation 5.x.

- Fixed: the plugin doesn't compile with Unity 2020.3 and AR Foundation 3.1.10.


## [1.4.28-release.0] - 2023-02-01

### Changed

- Minor improvements.


## [1.4.27-release.0] - 2022-09-13

### Changed

- Remove pre-recorded session records of example scenes because they are no longer compatible with newer AR Foundation versions.

### Fixed

- Fixed: the plugin doesn't work with Test Runner because Test Runner starts from the InitTestScene.

- Fixed: ARKit World Map doesn't work correctly with the disabled 'Reload Domain' setting.

- Fixed: Session Playback may throw IndexOutOfRange exceptions and the end of the session playback.


## [1.4.25-release.0] - 2022-08-03

### Added

- Added connection timeout.

- Added ARFoundationRemoteUtils.isConnected property to check if the plugin is currently connected to the AR Companion app.

- AR Foundation 5.0.0-pre.13 support.

### Changed

- Blocking API can now be called before the AR Companion app is connected. Examples of blocking calls: ARAnchorManager.AddAnchor(), ARCameraManager.GetConfigurations(), etc.

### Fixed

- Fixed: LocationServicesExample.cs script doesn't have the ANDROID_JNI_INSTALLED define in the asmdef.


## [1.4.24-release.0] - 2022-07-12

### Fixed

- Fixed: AR Companion app doesn't ask for network permission on Chinese version of iOS.


## [1.4.23-release.2] - 2022-06-21

### Fixed

- Fixed: alpha Unity versions don't work with unembedded AR Foundation package.


## [1.4.23-release.1] - 2022-06-09

### Changed

- Examples were moved inside the plugin's package. Please remove the 'Assets/Plugins/ARFoundationRemoteInstaller/Examples' before updating to new version. To install examples, please press the 'Installer/Import Samples' button.

- Plugin's classes were made 'internal' instead of 'public'.

### Fixed

- Fixed: Unity Editor crashes when running a scene with ARMeshManager on Windows and Linux.


## [1.4.23-release.0] - 2022-06-06

### Changed

- Use native XRInputSubsystem to drive camera pose with Input System (New).

### Fixed

- Fixed: 'Input System/Input Debug' window throws the 'ArgumentException: Layout name cannot be null or empty' exception.


## [1.4.22-release.1] - 2022-06-03

### Fixed

- Fixed: the plugin doesn't restore project name and project id after failed AR Companion app build.


## [1.4.22-release.0] - 2022-06-01

### Added

- AR Foundation 5.0.0-pre.12 support added.


## [1.4.21-release.5] - 2022-05-28

### Fixed

- Fixed: AR Companion app disconnects when the first MeshGenerationResult is received.


## [1.4.21-release.4] - 2022-05-27

### Fixed

- Fixed: the plugin shows error in CheckARSubsystemsVersion.cs file after the import.


## [1.4.21-release.3] - 2022-05-25

### Fixed

- Fixed: ARKit Body Tracking examples don't work with AR Foundation 5.0.0-pre.9.

- Fixed: example scenes sometimes produce the 'Camera does not use a Tracked Pose Driver' warning with AR Foundation 5.0.0-pre.9.


## [1.4.21-release.2] - 2022-05-07

### Added

- Added a warning that legacy TrackedPoseDrived is not supported by the plugin in Unity 2021 (or newer) and AR Foundation 4.0 (or newer).

### Fixed

- Fixed: camera background doesn't work with GraphicsDeviceType.OpenGLCore.


## [1.4.21-release.0] - 2022-04-19

### Added

- AR Foundation 5.0.0-pre.9 support added.


## [1.4.20-release.5] - 2022-04-17

### Changed

- The plugin now only runs if the Editor's build target is set to iOS/Android.

### Fixed

- Fixed: XRInputSystem doesn't report device disconnection.


## [1.4.20-release.3] - 2022-04-14

### Fixed

- Fixed: the plugin prints the 'ARPointCloudManager.cs fix can't be applied' error after embedding the AR Foundation package.

### Changed

- Rename Common to ClientServerCommon to fix possible naming conflict with other projects.


## [1.4.20-release.2] - 2022-04-14

### Changed

- Rename Common to ClientServerCommon to fix possible naming conflict with other projects.


## [1.4.20-release.1] - 2022-04-09

### Fixed

- Fixed: Unity Editor crashes on meshing if AR Foundation is 3.1.10 or older.


## [1.4.20-release.0] - 2022-04-06

### Added

- Native XRMeshSubsystem support. AR Foundation embedding is now no longer required for meshing.

### Fixed

- Fixed: CpuImagesExample disposes NativeArray twice resulting in exception in Unity 2019.4.37 or older.

- Fixed: UCB builds are failing because the plugin erroneously expects the AR_COMPANION define to be present.


## [1.4.19-release.0] - 2022-03-31

### Added

- Added native XRInputSystem support. This means that ARPoseDriver.cs now works exactly the same in the Editor as it works on real devices.

- Added ARKit Body Tracking example.

### Changed

- AR Foundation package embedding is now optional. You are only required to embed it for features that are not supported by AR Foundation in the Editor.

- The plugin now doesn't display the 'please focus Game View' error if the Device Simulator window is active.

### Fixed

- Fixed: the plugin reports MeshGenerationResult.Status incorrectly.

- Fixed: TrackableType.FeaturePoint raycast doesn't work.


## [1.4.18-release.1] - 2022-01-23

### Fixed

Fixed: the plugin throws AssertionException in ARFaceEditorMemorySafetyErrorFixer on every scene start with AR Foundation 4.1.9.

Fixed: platforms that don't support XRCameraSubsystem (pass-through video) like HoloLens throw an exception on scene start and don't create other subsystems because of it.


## [1.4.18-release.0] - 2022-01-10

### Added

- AR Foundation 5.0.0-pre.7 support.

- ARRaycastManager.Raycast() now supports TrackableType.Depth. The plugin blocks the main Unity Editor thread while performing the TrackableType.Depth raycast, so it's not suitable for calling every Update().

### Changed

- TrackableType.PlaneWithinInfinity is now **not** supported on Android to reflect the actual behavior of ARCore. Please see [this post](https://github.com/Unity-Technologies/arfoundation-samples/issues/893#issuecomment-953698353) for more info.


## [1.4.17-release.0] - 2022-01-05

### Added

- The plugin can now work with the disabled 'Project Settings/Editor/Enter Play Mode Settings/Reload Domain' setting.


## [1.4.16-release.1] - 2021-12-22

### Added

- If you don't have a macOS computer and want to develop an AR app for iOS on Windows, the AR Companion app can now be built with Unity Cloud Build.

### Fixed

- Fixed: the plugin uses Windows line endings to modify the AR Foundation package scripts, resulting in warnings during the first installation.


## [1.4.16-release.0] - 2021-12-09

### Added

- AR Foundation 5.0.0-pre.6 support.


## [1.4.15-release.2] - 2021-12-07

### Fixed

- Fixed: the plugin used the '\\' directory separator character on Windows in the manifest.json file, causing an import error on macOS and in Unity Cloud Build.

Basic Information
Latest Version
1.4.42-release.0 (23 Nov 2025)
Publisher
Kyrylo Kuzyk
Category
Tools/Utilities
Size
4.9 MB
Price
€73.6
Asset Rating
(135)
Extended Information
Unity Versions
2020.3.0, 6000.0.0
Render Pipelines
BIRP URP HDRP
State
Published