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IMPORTANT: This tool is for advanced unity users
Pack support unity:
To run HD or URP please import the pack to HD or URP project and then import the support pack inside the asset in "HD and URP support" folder. It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.
World Streamer is a memory streaming and optimization system. By using it you can stream whole your game from a disc in any axis and space or simply change the background of your scene into a low poly representation. You can create endless space games, 2D platformers, 3rd person, cloud point viewers, or any kind of game you want without loading screens during player movement. You could also create an endless looped world. In a few clicks, your game is ready to be loaded from your disc! Now your scenes are as big as you want, without any limits. You could work on the local area and update the world by 2 buttons in our local area updater. You could also separate your world into layers like lighting, AI, and geometry or even separate them into local areas. It's a perfect solution for teams that work in the same area. World Streamer is also useful for architectural presentation or in any application that you need to use as low memory as possible. With streaming you will reduce object count in your scene. That will save your CPU and GPU power and you will only load them if they are necessary. Collider streaming gives you the ability to stream rooms and floors, only when a player hits room/floor area collider. You could build whole towns with interiors without performance hits. Ring streaming will replace your unity terrains with low poly meshes in the far distance. Now you can stream your open world from disc in a few clicks.
Features:
Links:
NEW Forum Thread for World Streamer 2 | Manual Doc
Feel free to contact and visit us at: Discord Channel
You could also look at our other packs:
Assets bundle:
Unity Tools:
Environment:
Levels:
Ground Textures:
VR & FP Models:
An asset created in co-op with
IMPORTANT:
Pack contains ported wind from Unity 2018 HD RP into lower unity versions and URP, LW RP this means that asset uses: NMWind.cginc ,NMWindNoShiver.cginc ,NMWind.hlsl, NMWindNoShiver.hlsl, NM_Wind.cs, ShaderWindSettings.cs, 3DNoise.psd, GustNoise.psd under Unity Companion License see Third-Party Notices.txt file in package for details.
1.8.1
Unity 6.1 support files.
1.8
- fixed regression/issues at Unity 2022.3
1.7.9
Low poly mesh generator fix for Unity 2022.3 HD RP
1.7.8
Fixes for Unity 2022.3 and Unity 6
- Another fix for streaming when players back very fast to sectors when they are unloading. Basically fixes for players that move very fast, and use collider streaming
1.7.7
Fixes for Unity 2022.3 and Unity 6
- Another fix for streaming when players back very fast to sectors when they are unloading (collider streaming). Basically fixes for players that move very fast.
-Shaders refresh for Unity 6 HD and URP (URP fix for probe volumes)
1.7.6
Fixes for Unity 2022.3 and Unity 6
- Fixed low poly mesh generation at Unity 6 for non-square terrains
- fixed Unity 6 URP low poly mesh generator
- Fixed streaming when players back very fast to sectors when they are unloading (normal and collider streaming). Basically fixes for players that move very fast.
- small scene manager fixes
1.7.5
Unity 6 update:
1.7.4
- bark cross-fade fix at unity 6 hd rp
1.7.3
Unity 6 files
1.7.2
2023.2 and higher
- shaders refresh HD and URP
- direct files for 2023.2
1.7.1
- important fix for terrain split process (small terrains) at unity: 2021.3, 2022.3, 2023.1, 2023.2
1.7.0
- important fix for terrain split process (small terrains) at unity: 2021.3, 2022.3, 2023.1, 2023.2
1.6.9
- important fix for terrain split process at unity: 2021.3, 2022.3, 2023.1, 2023.2
1.6.8
- fix for Unity 2023.2 HDRP
- fixes and speed up for terrain split process at unity: 2021.3, 2022.3, 2023.1, 2023.2
1.6.7
Unity:
- 2021.3
- 2022.3,
- 2023.1, 2023.2+
Changes:
- manual update
- options to loop via distance
- fixed sync layers and their reloading
1.6.6
-Unity 2022.3, 2023.1 fixed streaming when each layer uses a different axis
1.6.5
- HD RP fix for Unity 2022.3.10 and higher 2022.3 versions.
- Script fixes for 2021.3
1.6.4
- non-square terrains low poly mesh generator support for unity:
2022.3
2023.1
1.6.3
- fix UI looping for:
2021.3
2022.3
2023.1
Pretty important.
1.6.2
- HD and URP support files for Unity 2023.1
- small changes for Unity 2023+ (replace obsolete functions)
1.6.1
- support for a new unity grass management system in 2022.3
- scripts refresh for 2022.3
1.6.0
- files for 2022.3 LTS and 2021.3 LTS
- scene collider fixes during loading
- terrain manager info about missing
- world mover added event
1.5.9
- fix for low poly mesh generation in gamma render 2021.3
1.5.8
- HD and URP support files for Unity 2022.2
1.5.7
- shader fix and sync for HD and URP 2021.3 LTS, 2022.1
1.5.6
- world mover fixes in floating point fix system at unity 2022.1 and 2021.3 LTS
1.5.5
- demo scene updates at unity 2022.1
1.5.4
- shader fix for URP 2021.3 LTS
- demo scene updates at unity 2021.3 LTS
1.5.3
- fix for HD and URP demo scene files for Unity 2021.3 and reduced pack size
1.5.2
- fix for HD and URP demo scene files for Unity 2022.1 and reduced pack size
1.5.1
- HD and URP support files for Unity 2022.1
1.5
- sync with other naturemanufacture assets for hd rp and urp at 2021.3 LTS
1.4
- sync with other naturemanufacture assets for hd rp 2021.2
1.3.9
- small fixes for scene collecection with single collection
1.3.8
- missed support for atavism in 2019.4
1.3.7
- direct support for hd rp and urp 10.7 at unity 2020.3
- grass trials render speed up 2020.3+ and 2021.2+