All effects are game ready, just take and drop prefabs into your game!
All effects work on all platforms. They can be easily re-sized and re-colored.
URP/HDRP is default. Shader Graph is required for the normal functioning of the asset. Can be changed to built-in render using custom tool inside the asset. Promo media (videos, images) uses post process "Bloom" from the Volume component.
Check out the sound effects that go well with these muzzle flashes!
Contact me if you have any problems or questions. Contact methods on the profile page.
V.2.1. Fixed disabled texture sheet animations inside particle systems.
V.2.0. Updated all shader. Optimized effects.
V.1.5. Added 2 flamethrower effects and 2 air explosion effects for Unity 6+
V.1.4. Left old shaders at the request.
V.1.3. Shaders improvement that disables depth for Deferred render path or orthographic camera.
V.1.2. Shaders updated to Shader Graph
V.1.1. Added 2 new explosion effects!
Fixed problem related to "EmberFire1" glitch on AMD Radeon GPUs.
Added Lit explosion shader. You can change Unlit shader to Lit if you need.
V.1.0. First release