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CTAA V3.1 Coming very soon complete URP support!
All previous license holders can Now Upgrade to CTAA V3 immediately from any previous versions
Introducing the all New CTAA V3 ' Cinematic Temporal Anti-Aliasing' now includes complete support for HDRP (URP Coming soon). CTAA supports PC / MacOS and all VR Devices in all render paths including Single Pass Stereo VR.
CTAA has been the premier VR Ready cutting-edge Cinematic temporal anti-aliasing solution in use by thousands of Unity developers world wide since 2014 and is now available for HDRP!
Preserving an inherent filmic realism quality CTAA enhances game graphics without compromising performance and artifacts found in other solutions. No Unnecessary and Detrimental post sharpening filter required, CTAA always maintains clarity and crispness when stationary and while in motion.
With a single click, CTAA V3 enables all Unity users on the Standard and HDRP pipeline to achieve true next generation off-line Cinematic Render Quality results in Real-Time. No more Specular Shimmer or Specular Aliasing, No more PBS induced high-frequency Flicker, No more HDR Bloom Flicker, Only a ROCK STEADY Film Quality sharp Anti-Aliased image at blazing performance rates. CTAA provides true Cinematic Quality temporally supersampled anti-aliased results which maintain and preserve clarity and crispness while things are in motion. Performance is approximately equivalent to standard FXAA.
Achieve the Highest Quality now for all your PC & VR projects with our uncompromised Highest Performant Temporal Anti-Aliasing solution to date for Unity any engine period..
MSAA can also be used together with CTAA providing unmatched true off-line quality results. This is a great option for all VR projects due to a significant increase in quality at little performance cost. 2xMSAA is sufficient to providing AA equivalent to 8xMSAA quality together with all the advantages provided with a temporal solution.
REQUIRED SDK'S FOR VR
DOWNLOAD THE FREE EVALUATION DEMOS NOW
( Please note some of these Demos are using older versions of CTAA )
CTAA VS UNITY TAA VS FXAA PC DEMO 2
SOME NOTABLE FEATURES
- 2 METHODS OF CUSTOM LAYER SELECTION AVAILABLE, You can now Exclude CTAA Temporal Anti-Aliasing from any Object or GUI Elements and it's Easy
- Layer Exclusions work for All versions including all VR versions, so it is easy to eg. exclude the GUI elements from CTAA for crisp and clear UI
- SUPERSAMPLING now enabled! 2 Methods of SuperSampling are now available in addition to CTAA, CinaSoft and CinaUltra. These can be used together with CTAA at the same time to achieve the Ultimate Anti-Aliasing for very Demanding scenes and true next-gen AAA look.
- CTAA for PC now checks resolution changes automatically and scales all required render targets, eliminating dark outline anomalies and proving a much more robust usage workflow.
- NEW ANTI-SHIMMER V3 MODE added to PC Version, completely eliminates micro-shimmer, Suitable for Architectural Visualization, CAD, Engineering, Auto, Design and Manufacture or for any project requiring the Highest Quality Visuals.
- NEW Adaptive Sharpness V3 mode in Steam VR version increasing perceptual sharpness with almost zero performance impact
- Compatible with Unity 2019 and the Latest Post Processing Stack
COMPLETE SINGLE PASS STEREO SUPPORT IN VR and LATEST STEAM VR SUPPORT
Please contact us if you like a version compatible with older Unity versions starting from Unity 5.6
All previous license holders can Now Upgrade to CTAA V3 immediately from any previous versions.
CONTACT LIVENDA
Please note: Models in the Videos and screenshots are NOT included in the package however CTAA does include multiple example scenes to show integration
CTAA NXT V3 2021 is a Major upgrade now with full support for HDRP as well as providing significant Quality and performance increases accross the board for all available Render pipelines for PC + All VR devices.
CTAA NXT V3.1 CHANGES and FIXES
- OPENVR (VIVE) Multipass VR :: Quality improvement and performance gains by eliminating 4-dependent texture reads
- SPS VR (Single Pass Stereo VR) :: Quality improvement and performance gains by eliminating 4-dependent texture reads
NEXT GENERATION CTAA NXT UPDATES CHANGES and FIXES
- 2 METHODS OF CUSTOM LAYER SELECTION ADDED! You can now Exclude CTAA Temporal Anti-Aliasing from any Object or GUI Elements and it's Easy! When using the new Supersampling addition, custom layer selection script can be used, if not, the default method should be used which is explained in the Documentation Update file.
- Layer Exclusion works for All versions including all VR versions, so it is easy to eg. exclude the GUI elements from CTAA for crisp and clear UI
- All other third party Post effects such as the Unity Post processing Stack V2 works with layer exclusions
- 2 SUPERSAMPLING Methods, CinaSoft and CinaUltra Added. These can be used together with CTAA at the same time to achieve the Ultimate Anti-Aliasing for very Demanding scenes and true next-gen AAA look.
- CTAA for PC now checks resolution changes automatically and scales all required render targets, eliminating dark outline anomalies and proving a much more robust usage workflow.
- CTAA PC GUI is updated, MSAA can now be controlled from within CTAA UI
- More Demo scenes added for each version for PC and VR outlining the new updates and usage methods.
- More prefabs added for quick start for PC and VR. Prefabs are also available for layer selection setup
- Single Pass VR mode is now Clearer with more accurate motion vectors
CTAA V1.9 UPDATE CHANGES and FIXES
- General Improvements to all variations for PC and VR
- Oculus VR better sharpness
- Improved integration for latest SteamVR (OpenVR)
- Tooltips added
CTAA V1.8 UPDATE CHANGES and FIXES
- V1.8 Brings Important Fixes and we strongly encourage all users to upgrade to this version asap
- FIXED : Screen Edge Smearing artifacts on PC and VR Version. Sometimes depending on the scene and average contrast levels, there was a smearing/ghosting artifacts visible on screen edges, this is now completely fixed and eliminated.
- FIXED : Black pixels / line artifacts on some scenes caused by high dynamic range differences between adjacent pixels during AABB evaluation
- FIXED : Black pixel / line artifacts caused by irrelevent motion vectors on initial start / changing resolution and/or while enable/disabling CTAA
- UPDATE : Microshimmer adjustment is now automated and not required in the UI
- UPDATE : Adaptive Sharpness on PC version has been much improved, significantly less edge darkening while improving sharpness quality.
- UPDATE : Single Pass Stereo VR (SPS) quality improvement with better sharpness
- UPDATE : Anti-Shimmer mode is OFF by Default and when resetting the plugin as it is not for general use. The prefabs have also been updated to reflect this.
- IMPROVEMENT : PC CTAA responds much much better on Nature and Foliage related scenes as Unity does not provide vertex based motion vectors for wind animation
CTAA V1.7 UPDATE CHANGES and FIXES
- Significant Performance and Quality enhancement for All variants
- NEW ANTI-SHIMMER MODE added to PC Version, completely eliminates micro-shimmer, Suitable for Architectural Visualization, CAD, Engineering, Auto, Design and Manufacture or for any project requiring the Highest Quality Visuals.
- NEW Adaptive Sharpness mode in Steam VR version increasing perceptual sharpness with almost zero performance impact
- Overall much better Visual quality improvement in Steam VR / OpenVR mode compatible with Oculus and the VIVE hmd's
- NEW Adaptive Sharpness mode in Single Pass Stereo VR version increasing perceptual sharpness with almost zero performance impact
- Improved compatibility with Unity 2019.1
- NEW 'Engine' PC Demo Added showing the new Anti-Shimmer Mode together with MSAA. This combination provides Industry leading highest quality Anti-Aliasing for your projects at the highest performance
CTAA V1.6 UPDATE CHANGES and FIXES
- Performance and Quality enhancement for SPS (SinglePass Stereo) VR
- Compatibility for the Latest STEAM VR SDK (2.2.0)
- Updated CameraRig Prefabs for SteamVR and Oculus to clarify and Simplify VR integration
- Better Dynamic Objects Support including Characters in SPS and MultiPass VR modes (Please drag the equivalent Dynamic object script on to all non-static moving objects and on to each Mesh of Characters)