Rocky Hills Environment - Mega Pack (SRP)


High-quality, semi-stylized environment art package for games and 3D applications. Most textures are hand-crafted in Substance Designer or digitally painted — minimal photo-sourced material ensures full artistic control.


○ Compatibility


Primary Pipeline: Universal Render Pipeline (URP) with HDRP conversion assets included.

Free Upgrade: Purchase includes the Built-in Render Pipeline version: Rocky Hills Environment - Mega Pack


○ Product Overview


The pack is split into two foliage systems with distinct shaders:


(CTI - Custom Tree Importer shader)


  • Works with the third-party Custom Tree Importer tool (compatible with Advanced Foliage Shader).
  • Delivers realistic wind animation and foliage shading with minimal performance cost

TTFE - The Toby Foliage Engine (Free Version Included)


  • Lightweight, high-performance single-pivot vegetation system built in Amplify Shader Editor.
  • Simulates multi-pivot behavior (similar to Pivot Painter) using innovative techniques.
  • Global Controller Gizmo lets you tweak wind strength, direction, and seasonal changes in real time.
  • Seamless mesh integration — no conversion or setup required.

* This pack only includes the free version, which has limitations! Unleash the potential of the fully featured version here: The Toby Foliage Engine


○ Features


  • Terrain detail painting support
  • PBR materials with optimized LOD meshes
  • Summer, Fall, and Winter seasons for all assets
  • 1,000+ prefabs
  • Unique cliff meshes
  • Seasonal ground splat textures
  • Variety of tiled ground materials (all seasons)
  • 20 particle effects
  • 7 example scenes
  • 18 Amplify shaders (16 fully editable):

Shader:


  • Detailed Map Coverage Snow - Animated sparkles + tessellation
  • Detailed Map Coverage Moss - Dry/healthy color variants + tessellation
  • Simple Snow Triplanar - Efficient seasonal overlay
  • Ice Shader
  • Running Water + Reflections
  • Custom Standard (Tessellation)
  • TTFE Foliage Shaders - Non-editable in free version


⚑ Limitations


🞫 TTFE is designed to work with instancing; static batching is not supported.

🞫 Free TTFE version: Shaders are locked (node functions removed) — upgrade for full Amplify editing.

🞫 Shader Model 4.5+ required (Desktop / High-End Mobile).

🞫 Mobile support: Example scenes are performance-intensive — used mostly for testing.


○ Feedback


For questions, follow the Unity forum thread or contact me via email:

florianalexandru05@gmail.com


Support Forum Thread

Release Notes

  • Updated and fixed broken URP template for Unity 6 LTS

Version 5.0.1


Fixes


  • Removed "bakes GI feature" from TTFE-HDRP shaders. It was causing the shaders to break for certain Unity users.

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Version 5.0.0


Changes


*Nontice!

This version contains a few changes that may not be backward compatible with your current project, so the update may not work well with older versions. Make sure you make a backup first!

  • Bigger cosmetic changes, improved textures and materials, new scenes, and more.
  • Added new player camera script and improved scene demo scripts.
  • Replace the (TFS) shaders with (TTFE - Light) shaders.
  • Terrain detail painting is now supported.
  • Better integration with the terrain engine
  • Optimized and reworked most shaders. Includes more functionality and better performance.
  • New shader features like tri-planar coverage for moss and snow have been added.
  • Updated water shader, now works with the planar reflection script.

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Updates and improvements V 4.1

  • Compatible with Unity 2022.3.1f1 (LTS) or higher
  • Updated new and improved foliage shaders with custom deferred translucency
  • Updated all shaders to work with DirectX shader model 4.5
  • Updated CTI textures, better translucency, and fuzzy-looking trees
  • Trees now have crossfading billboards
  • Minor aesthetic updates

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Updates and improvements V 4.0

• Better integration with the terrain engine

• Complete cosmetic change, remade textures

• Reduce file size and optimized textures

• Updated Amplify shaders (fixed bugs and screen NaNs)

• Added new "Toby foliage shaders" (TFS)

- Grass Foliage shader

(Custom Amplify shader for grass): Physically-based lighting with translucency, and simple wind, including color variation, vertex Ao, and distance depth fade supports mesh with custom normals. Wind and other parameters can be controlled globally through the (upcoming) wind script.

- Tree bark and leaf shader

(Custom Amplify shader for trees): Physically-based lighting with translucency, simple branch bending, wind, and leaf fluttering, support trees with custom normals on leaves, including color variation and vertex Ao. Wind and other parameters can be controlled globally through the (upcoming) wind script.

(At the moment the wind is controlled directly through the shader so you will have to match both values of the bark and leaves together.)

• New (TFS) demo scene

• Interactable demo scene with UI from HDRP.

Basic Information
Latest Version
5.0.1b (14 Nov 2025)
Publisher
Tobyfredson
Category
3D/Environments/Landscapes
Size
4.30 GB
Price
€55.2
Asset Rating
(21)
Extended Information
Unity Versions
2021.3.11
Render Pipelines
URP HDRP
State
Published