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World Clusters makes it possible for you to split your world into clusters that can be triggered from collisions, Unity Events, or even with a single line of code!
Each cluster lets you easily:
Clusters can be triggered by:
The main use cases are:
Not included in World Clusters:
SUNTAIL - Stylized Fantasy Village by Raygeas, check this amazing pack here
The top-down character controller, you can check it out here
New:
- Now possible to trigger Unity Events on Enter & on Exit for clusters
- Added support for multi-collider cluster
Fixes:
- Fixed a bug that caused Adding World Clusters Manager not to ask to save the scene
- Fixed a bug that caused conditions to not work properly when checking layers
- Now preventing errors when a cluster list has missing elements
- Fixed a bug with overrides that would not re-trigger the previous cluster if it was not yet exited