RapidIcon is an easy to use icon generator/creator for your models and prefabs
Simply navigate to the folder in your project where your models are saved, select the icons you wish to edit, edit them if you need to, and then export them
Features included:
Please read the documenation for full details
If you have any questions, please get in touch and I will be happy to help
===1.7.4===
• Changes to support Unity 6.2 API changes
• Fixed error caused when re-generating an icon for a prefab that has been modified
• Better error handling overall should prevent the editor from locking-up, with clearer indication an error has occured
===1.7.3===
• Patch should fix MSAA samples error
===1.7.2===
• Added support for Unity 6
===1.7.1===
• Fixed size of "reset" window, previously it was too short and the button is not visible. This error usually only occured in Unity version 2023.
===1.7===
• Added functionality to create multiple variations of each icon
• Added Hierarchy tab, allows individual sub-objects to be enabled/disabled
• 'Auto' fields are now toggles, and can be copied to other icons
• Improved Reset and Copy tools
• Improved reliability of undo system
• Fixed bug that can sometimes cause an issue with transparent backgrounds
• Please note: Due to such fundamental changes to the core of RapidIcon, version 1.7 is not compatible with save data from previous versions
===1.6.2===
• Fixed bug where changing export resolution didn't immediately update icon
• Fixed namespace error in included URP_Upgrade package
• Minor change to auto-scaling method, should resolve bug where sometimes the icon is 100x smaller than it should be
===1.6.1===
• Changed default behaviour of the "Fix Edges" setting in Post-Processing. No longer uses depth texture by default (can still be enabled) to prevent invisible icons on some objects with custom shaders.
===1.6===
• Fully refactored and tidied code base to support future updates
• New renderer which makes use of a separate preview scene, rather than the current game scene
• Animations no longer require an Animator component, and also works without play mode now
• URP_Upgrade package added which should fix issues some people have with transparency in URP
• Icon reset button now has option to reset only the current tab
• New built-in version control system which should better handle backward compatbility of icon data when RapidIcon is updated
===1.5.1===
• Removed unused "usings" which can cause errors
===1.5===
• Added animations tab (experimental, requires being in play mode)
• Added prefix and suffix fields to export settings
• Minor bug fixes
===1.4===
• Added search bar for quickly finding models/prefabs
• Added a button to reset the current icon or all selected icons to their default settings
• Fixed a bug where pre-multiply alpha was not being saved to presets
• Fixed a bug where mouse-dragging to rotate didn't work properly when the asset browser panel was minimised
===1.3===
• Added dropdown in post-processing tab to swtich between point, billinear, and trillinear filtering
• Added toggle for premultiplied alpha in the ObjectRender post-processing shader
• Added toggle in mask post-processing shader to use the luminance of the mask, or just the raw mask
• Fixed bug where fog would render over the icon if enabled in the current scene
• RapidIcon window will now close when changing scene to ensure the post-processing shaders are not destroyed
• Fixed colour space bug which could cause icons to appear washed out
=== 1.2.1 ===
• Better autoscaling of objects
• Auto scaling/position now works with prefabs with non-zero positions stored in their transforms
• Fixed auto scale/centering not working on objects with SkinnedMeshRenderer rather than MeshRenderer
=== 1.2 ===
• Added mouse controls for camera (right mouse drag to rotate, scroll wheel to zoom)
• Changed camera rotation field to a point of focus instead of euler angles
• Auto size/centering fixed for small objects
• Auto size/center buttons added
• Icons from 1.0 now have their scale factor set to 1 instead of 0
• Added filter option for asset browser, can switch between Prefabs & Models, Prefabs Only, and Models Only
• Fixed bug where camera rotation gets applied to all icons instead of object rotation when clicking "Apply to all objects" in the object tab
=== 1.1 ===
• Better autoscaling for the icons
• Added toggle button in lower left of icon editor panel to hide the asset browser, allowing the window to be smaller whilst editing the icons and also improving responsiveness when 100s-1000s of icons are visible in the browser
• More optimisations to the asset browser to improve performance when editing 100s-1000s of icons
• Icons are no longer regenerated if only the export folder is changed
• Added field to change the name of the exported icon
• Added additional scale factor field to camera tab so objects of different size can still be scaled together
• Fixed bug caused by removing all the text in the export folder field
=== 1.0 ===
First release