MicroVerse - Roads

Requires MicroVerse, MicroVerse-Splines, and the Unity spline package. See installation notes below.


The MicroVerse - Roads system is a fully featured Road creation system for MicroVerse. It takes advantage of MicroVerse and the MicroVerse-Splines module for non-destructive terrain modification. Like the rest of MicroVerse, everything is edited in realtime with instant results and no need for a baking process. It can also be used for other systems, such as tunnels, caves, rollercoasters, train tracks, and pipelines.


Documentation


Join our Discord Group for support, and redeem your invoice for direct access to the Git depots for the latest versions.


With this system you can easily create complex road networks with intersections and decorations which conform to the road geometry, such as guard rails and sidewalks. These can easily be set on each road or changed along the road itself with spline based control points.


Objects can also be placed to be relative to the road, allowing you to change your road and have any hand placed decorations move with the changes. Combined with MicroVerse's non destructive terrain editing, this allows you to edit anything easily in realtime without ever loosing work due to 'baking' data.


Also included are custom shaders for the roads and props which work in all render pipelines, and include integration with weather systems like Enviro and Weather Maker, allowing for wet surfaces, puddles, rain drops, and snow accumulation to form. The custom Road shader allows you to wear your surfaces from the passage of vehicles, cracking from weathering and time, as well as customize the looks and road markings of your pavement.


Unlike many other road systems, actual geometry is used for the roads instead of just an extruded plane, giving roads thickness and depth. This also makes it easy to create things like roller coasters, train tracks, or pipelines.


Included demo content:

- Roads in 1 to 4 lane varieties

- A selection of intersections and lane entrances and exits for highways

- Multiple asphault textures, along with various wear and weathering effects

- Guard Rails, Road Barriers, Traffic Cones, Signs, and Lights, along with street lights and miscelanious other props.

- A set of content for rollercoasters, pipelines, and trains.


INSTALL NOTE: There is currently a bug in the Unity Package manager which often prevents the installation of this module. If you hit this, install the module before installing MicroVerse or join discord and register your invoice to get access to the GitHub repository directly, where it will install fine. This bug has been sitting in Unity QA's queue for over 8 months without a response, and there's nothing I can do about it.



Other MicroVerse products:

MicroVerse-Core Collection - Get MicroVerse, the vegetation, spline, object, and ambiance module at a reduced rate.

MicroVerse : The core module required. Handles height and texturing operations.

MicroVerse-Ambiance : Create music and soundfx areas with the same tools

MicroVerse-Masks : Generate texture masks from the same stamping system

MicroVerse-Objects : Spawn Game Objects across your scene

MicroVerse-Splines : Create spline paths through your forest, or constrain the effects of any stamp to a spline based area

MicroVerse-Vegetation : Spawn vegetation with the same realtime/non-destructive workflow


Check out some of our other products:

Better Lit Shader - A feature rich uber shader that runs on all render pipelines

Better Shaders - Write text based shaders that work across all render pipelines

MicroSplat - The most popular and feature rich terrain shading system on the asset store




Release Notes

MicroVerse 1.7.45

- URP 6.3 shader fix


MicroVerse 1.7.43

- Unity 6.3 support


MicroVerse 1.7.41

- New: Stackable editor for road shader

- Fix: Increased spline accuracy

- Fix: height stamp noise fix

- Fix: Undo fixes

- Fix: Improved flow filter

- Fix: Noise scaling issue with spline paths


MicroVerse 1.7.40

- NEW: Path content type added to the content browser

- NEW: Support for 256 Texture mode of MicroSplat (work with up 256 textures on a terrain)

- Presets for new path type

- Various fixes


MicroVerse 1.7.36

- NEW : Added dither option to road shader

- misc fixes


MicroVerse 1.7.35

- New spline painting features for roads

- Misc Unity compatibility fixes.


MicroVerse 1.7.34

- Unity 6 fixes


MicroVerse 1.7.33

- Unity 6 fixes


MicroVerse 1.7.30

- Fix to issue with Unity 6 shaders


MicroVerse 1.7.27

- The latest Unity LTS broke shaders with pragmas in the includes, this works around that.


MicroVerse 1.7.23

- Update shaders to Foliage Renderer 1.2


MicroVerse 1.7.22

- Support unselected state in material selector


MicroVerse 1.7.21

- Fix to material selector in roads module

- Fix to extra slider on mask map in material editor


MicroVerse 1.7.20

- Fix to copy paste stamp updating too often when selected in the editor

- Add warning to spline editor when layers are assigned but not used

- Shaders compatible with 2023.3


MicroVerse 1.7.19

- NEW: Paint Falloff Areas. These can be placed/sized in an area of the world and effect multiple stamps at once. Can be combined with the regular falloff areas of the stamps.

- NEW: Smoothing brush added to falloff painting system

- NEW: Added option to not update painting until mouse up

- NEW: Interface to have a script run when placing a stamp.

- NEW: Context menu to copy noise parameters to sibling detail stamps

- Fix: Fix errors in 2023.3a


MicroVerse 1.7.18

- NEW: Option to search all scenes for terrains instead of using the heriarchy or explicit list.

- NEW: Object Stamps now spawn objects in the scenes the terrains are in

- NEW: Content browser will stay in painting mode when using spline tools and holding shift


MicroVerse 1.7.17

- NEW: Noise previews in world and UI reworked to show values below 0 as blue, and values above 1 as red. A gamma slider will also let you adjust the shown range of the noise, which makes working with higher amplitudes more understandable

- NEW: Road intersection pieces can now be scaled. Connected splines willl scale with them, which is useful if you want larger roads or paths, or want to adjust the size of caves.

- NEW: Dialog for creating content colllections from the browser donated by Roland.

- NEW: Better icons for the content browser

- NEW: Higher quality normal geneeration used for texture filtering

- NEW: Added min/max option to stacked noise modifiers

- NEW/Fix: Tree Stamp Density and all noise functions are now sized independently of terrain size. Previously, a tree density of 4 would produce the same amount of tree's on a 1k terrain as a 2k terrain, meaning the density on the 2k sized terrain was 1/4th of the density on the 1k terrain. This produced inconsistent results when dragging presets from the content browser. This has now been fixed and all data is automatically revisioned.

- Fix: Unity backported their breakage of the HDRP pipeline to Unity 2021LTS, so the same fix was applied as to 2022 and shaders regenerated.

- Fix: Removed minimum grab distance from roads when working with smaller assets

- Fix: Height Stamp blend mode not working


MicroVerse 1.7.16

- Fix: Null ref in road config

- Fix: When geometry is slightly off in length vs. config, road could end up creating a small gap.


MicroVerse 1.7.15

- NEW: Height stamps now have a curve for height remapping

- Fix: Content browser now handles drag/drop to areas of the world under the terrain correctly

- Fix: Road splines were not getting their visuals updated when moving an intersection

- Fix: Crash/syncing error with terrain holes


MicroVerse 1.7.14

- NEW : Painting of spline paths, spline constrained content, and spline area content directly from the content browser. Select the new Spline Area tool, for instance, select a biome in the browser, and paint down a spline area and it will spawn the content, setup the spline area, and set all the stamps in the content to be constrained to the spline area.

- NEW: Height stamp remapping curve

- NEW: Road module now has tunnel examples and a cave example

- NEW: Road module now supports a material selector with previews

- NEW: Road config now supports random uniform scale option

- NEW: Road system features new options to help with different kinds of content

- FIX: Spline Height/HeightAreaEffect now working with spline areas

- Fix: Shaders breaking latest HDRP2022 LTS version due to unity changing things.



MicroVerse 1.7.11

- Fix: Road objects with local rotation wouldn't calculate correct normals

- Fix: HDRP in 2022 issue with decal code

Basic Information
Latest Version
1.7.45 (10 Nov 2025)
Publisher
Jason Booth
Category
Editor Extensions/Terrain
Size
435.1 MB
Price
€46
Asset Rating
(14)
Extended Information
Unity Versions
2021.3.29
Render Pipelines
BIRP URP HDRP
State
Published