Documentation PDF | Quickstart Video
New Feature in v1.1: Runtime placement and update from code support (WebGL Demo)
New Feature in v1.2: Prefabs propagation along the cable (useful for garlands-like stuff).
This tool makes it easy to create hanging cables and ropes in your scene with just a few clicks. You can create a single cable or a bunch of parallel cables with different properties randomized. The tool has been designed with a balance of flexibility and ease of use in mind.
The cable path can be edited in two different ways:
1. By dragging control handles of the cable segments right in the scene view.
2. Using scene objects as control points and generating the cable between them.
The tool automatically handles all routine tasks under the hood, for example: hanging shape of the cable, texture size ratio dependent UVs generation, spawning of cable joint objects (cable clips for instance) with auto orientation.
For the full features list look into the Technical Details section below.
v 1.4.4:
Fix override values on cables reset to default on scene reload if used external control points.
v 1.4.3:
- Fix creating new cable segments on a wrong cable trail when using a hotkey;
- Fix missing texture aspect ratio recognition in standart URP Lit shaders.
v 1.4.2:
Fix ArrayIndexOutOfBoundsException when disable/enable cable with the external control points.
v 1.4.1:
Fix null refs on scene load/project build.
v 1.4:
- Add a Curvature Length property to allow create bigger and smoother transitions between cables;
- Improved cables connection. Now them stitch perfectly without gaps, which allow more use cases along with the Curvature Length property;
- Improved External Points addition. Now you can use a drop zone to drop multiple points at once;
- Improved Cable Combiner window. It now also has a drop zone;
- Add folder selection instead of a simple path field in the Cable Combiner window.
v 1.3:
- Significantly improved performance when placing/modifying the cable during runtime;
- Added support for Unity 6 (HDRP/URP v17).
v 1.2:
- Added the Prefab Propagation feature which allows to spawn objects along the cable.
v 1.1:
- Add support for the runtime cable placement and updates (see the Samples folder).
v 1.02:
- Add HDRP v14+ support.
v 1.01:
- Fixed a bug with the namespaces in the MeshExtention.cs
- Add HDRP and URP support packages right inside the pack.