Animation Designer

BEFORE YOU BUY:

! This is Editor Tool - No Playmode Required

! This tool is NOT dedicated for creating animations from zero point, it's for upgrading/adjusting already animated clips

! This tool is dedicated for humanoid creatures but you can still greatly improve animals/creatures animations (for more check tutorials)

! This tool works with all animation types as: Humanoid, Generic and Legacy

! This tool is dedicated for 3D Skeleton Animations

! This tool is generating new Animation Clips, that means there is no additional CPU/GPU weight, you can use generated clips for VR/Mobile just like any other animations.

! This tool is dedicated for body animations (NOT for detailed-multi bone face animations)

! This tool requires some animation knowledge to make best use on your models

! Tool works with all render pipelines, just the demo scene is using two standard materials to convert.



Innovative Animation Tweaking Tool For Unity Engine


Upgrade Animation Clips with additional procedural motion and bake it!

Tweak Animation Clip pose and save it in new AnimationClip file.

Set additional motion to some bones and save new AnimationClip for use as animation variant.



☄️ NO TOYING WITH KEYFRAMES OR TIMELINE!

Meet new workflow for tweaking animation!

All you need to do is using few sliders and curve window.


You don't need to be an Animation Artist to work with this tool.

If you're an Animation Artist, this tool will give you new possibilities!



? Maybe you bough package of some cool character but included animations quality is too low? Boost them easily with Animation Designer!


? You own lots of animation clips but you need one with arms rotated slightly different way?

Do it instantly with Animation Designer!


? Legs/Foot animation of your characters seems to be wrong?

Fix it in few clicks with Animation Designer!


? You own in-place attack animations but can't blend them correctly with run/walk animation?

Blend them together and adjust with Animation Designer's Morphing feature!



⚙️ Keep original animation intact!

Save modified animation as separated AnimationClip file.

Store designer animation settings for multiple animation clips, in single preset file, so you can go back for tweaking animations design, in any time!


No additional Data/Components!

Plugin is not generating any new component or data on character models you animate with Animation Designer. Keep your workspace clean and think about this plugin as core software element of the Unity Editor.


Package offers advanced IK analyze algorithms which can help you add some heavyness to walk / run animations.


You can use Animation Designer not only with characters but with any type of animated object.



Carefully designed window for maximum focus!

Window of Animation Designer is designed carefully to not overwhelm user with too many GUI elements on the screen.

You can switch to focus mode hiding even more windows, to fully focus just on the needed sliders and values.



Time Saver for Animators!

Prepare base animation without full polishing, let do it the procedural motion algorithm. Add some flappyness to small limbs and bake it.

Adjust Unity Humanoid animation retargeting errors inside editor.



⚙️ Custom Algorithms Ready!

Animation Designer Version 1.2.0 introduces new feature called "Custom Modules".

It allows to apply custom procedural animation algorithms during design process.

Version 1.2.0 delivers modules for humanoid fists, fingers, arms, spine, head and legs posing and the "Strafe Creator" module (applied to generic rig too) to help out creating 8 directional movement out of single walk / run animation clip.



Community Forum Thread


User Manual


Our Discord for Support




Package works on all SRPs! It's not shader related package.

(You just need to covert standard Demo materials for demo examples)

Built In ✅ LWRP ✅ URP ✅ HDRP ✅ Custom RP ✅



Release Notes

Version 1.2.6

- New 'Animation Sampling Mode' property replacing 'Humanoid IK' toggle. It gives ability to use new 'Playable' animation sampling mode.

In the future 'Playable' will become default animation sampling mode since it is faster and cleaner, but first it needs to be verified if all features works properly with this mode.

- Fixed Axis Rotation mode in Bone Rotatation Modifier now don't require character in 0,0,0 rotation

- Few improvements for curve fields handling

- Added 'Bones Pose Fix Offsets' module which needs to be used in the different way than other modules -> like a preset, and created with button next to the module 'Remove' butto


Version 1.2.5.3.7

- New 'Additive' motion blend options for animation clip Morphs

- Relative space position offset value for IK Align option


Version 1.2.5.3.6

- Generating copy of other clip as subclip will copy pelvis IK related settings properly

- Fix for GUI curves window to support curve shortcuts properly


Version 1.2.5.3.5

- Fixed curve effect for all modifiers (visible after expanding modifiers blend)

- Offset IK Goal module now is using animator transform local space for offsets


Version 1.2.5.3.4

- Changed how blending works for override rotation modifier


Version 1.2.5.3.3

- Added IK -> "Offset IK Goal" extra module


Version 1.2.5.3.2

- Added generic menu for more export options for the button "Save+"


Version 1.2.5.3.1

- Updated GUI elements positioning

- Override Rotation Modifier: Right mouse button on the 'Angles' for context menu


Version 1.2.5.3

- Added possibility to export clip in custom framerate (under Setup->Additional Settings For Clip foldout)


Version 1.2.5.2

- Added small red line on animation curves fields to easier identify current animation preview time

- Added animation progress value above the time in seconds label (can be helpful for identifying exact time value on the curves)


Version 1.2.5.1

- Fix for bone limbs read when opening saved Design file on the character model


Version 1.2.5.0

- Implemented copy paste support for the custom modules

- Implemented quick copy paste buttons for Morphs and Custom Modules view


Version 1.2.4.9

- Now secondary animator can be positioned and rotated


Version 1.2.4.8

- Fixed issue with humanoid posers modules breaking when switching characters to edit on the scene


Version 1.2.4.7

- Fixed root motion export for models without parent object for the skeleton root object


Version 1.2.4.6

- Added experimental IK modules: Customized Hips Stabilizer and Push Hips On Feet Grounding


Version 1.2.4.5

- Generic animation was sometimes not allowing to export custom root motion when clip wrongly detected root motion in clip, now it's checking if original root motion keys exists

- Auto save is not resetting timer when animation designer window is opened


Version 1.2.4.4

- Added extra toolbar button on the right to "Work with clip" field.

- Added only one tool button so far, it removes design for currently selected animtion clip design, which comes handy when added multiple designs by accident

- Added Auto-Save button (it's triggering AssetDatabase.SaveAssets every 3 minutes)


Version 1.2.4.3

- Few null protections

- Humanoid IK is now enabled by default for humanoid mecanim rigs


Version 1.2.4.2

- Morphs now allows to blend root motion of the morphed clip

- Root motion loop fix (last frame being 0 frame)

- Clip duration multiplier limits now can be set bigger/smaller than before


Version 1.2.4.1

- Added possibility to remove extra version of animation clip setup (green ++ button)


Version 1.2.4

- Save+ Button which will try to remember last saved directory for next save operations

- Rename (no prefix) option for clip rename (under green ++ button)

- Look At Modifier - override rotation mode

- Morphs now are offering "Before IK" update order mode.

- New Module: Sudden Rotation Steps - initially made for insect like fast head rotations, but can find other usages.

- New Module: Vibrate - custom pattern rotation over the clip - set rate high for vibrating bones, for example monster jaw during roaring

- New Module: Add Event - Simply to add animation events with some name in the clip

- Arms Poser Module rotation ranges can be bigger/smaller (exceeding 1), select ADM-Humanoid_Arm Poser file and you will find 'Sliders Ranges' parameter in the inspector view



Version 1.2.3

- Project animation clips gather button now will categorize collected animation clips into better categories

- Added fields in the limb menu to add child bones of the bone chain usin single drag & drop

- Pelvis Elasticity Blend can be controlled with the curve now

- Updated IK scripts to by in sync with Legs Animator plugin

- Added animation clip verification feature for baking-process armature

may be done automatically in the future update, right now it's under setup top foldout "Verify Armature Using Animation Clip Of The Model".


- Animation Clip Internal Crop fixes

- Animation Clip Internal Crop preview support

uncorrectly exporting source root motion curves when editing internally cropped animation clips (still center of mass motion can be used)

(need to be handled in a different way for generics, differently for humanoids and differently for humanoid IK, it's not implemented fully yet)


- You can set constant animation clips export directory with the button on the right to export button

- Hit export button with right mouse button to save clip without Save File popup

- Updated and upgraded IK position handles display

- Reworked some parts of root motion export procedure

- Fixed some time cropping related calculations for animation previewing

- If root bone of the character is using keyframe animation, you can enable baking it under additional settings (export tab)

but you also need to remember about including it in the armature report


Version 1.2.2

- New Module: Basic Hips Stabilizer (automatic stable pose keeper when using Leg IKs)

- New Module: Hand Reach Helper (automatic spine rotation on stretched arm IKs)

- Few small fixes


Version 1.2.1

- IK Offset parameter now can be adjusted with the scene gizmos when animation playback is paused

- New Module for setting up Custom Animation Curves for the animation clip

- Few GUI improvements


Version 1.2.0

- New way for handling extra features for Animation Designer, introducing "Custom Modules"

- New Module for Humanoid Fist Open/Close posing

- New Module for Humanoid hand fingers posing

- New Module for Humanoid arms posing

- New Module for Humanoid legs posing

- New Module for Humanoid spine posing

- New Module for Humanoid head and face posing

- New Module for Stylizing Animation with variable Framerate

- New Module for Designing Strafe animation (helps making 8 directional movement)


- Now IK 'Align With' will be remembered after loading setup again

(if it was assigned to some skeleton bone or bone was parent of target transform)

- Time Evaluation Curve ("Time Flow") switch for easier control over animation clip time modify

- Grounder Foot IK Start/End Alignment offset parameters

- Each morph contains now it's own Time Evaluation curve ("Time Flow")

- Changed "Modificators" display name as "Modifiers" and "Elasticness" as "Elasticity"

- Few small GUI Changes



Version 1.1.0:

- Copy/Paste button for copying all modificators in animation

- Few GUI reminding warnings

- Experimental implementation for Undo (Ctrl+Z) it can be enabled with the top left button of the Animation Designer Window


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Rest of the changelog under readme.txt file of the plugin

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Basic Information
Latest Version
1.2.6 (04 Apr 2026)
Publisher
FImpossible Creations
Category
Editor Extensions/Animation
Size
6.5 MB
Price
€50.59
Asset Rating
(56)
Extended Information
Unity Versions
2019.4.40
State
Published