Welcome to Ivy Studio, the procedural Ivy and climbing plants generator that focuses on the creation of realistic environment adaptive vegetation. Ivy Studio generates Ivy and climbing plants using the colliders in the scene as a base on which to grow, climb and adapt, and can be used to create very optimized Ivy at runtime.
You can create the Ivy at both design and run time, create your ivy in editor and then grow it in the game, with a deterministic ungrow option that will recreate the Ivy exactly as placed in editor without the need for saving it directly in the scene, for minimal scene size.
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ARTnGAME OFFERS:
Environment building bundle can be upgraded from Sky Master ULTIMATE with a discount!
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IMPORTANT:
Ivy Studio can be upgraded from Sky Master ULTIMATE or InfiniGRASS for a discounted price (more than 50% off) !!
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Step by step tutorial playlist
Features:
- Ivy generation based on plant behavior rules
- Use gravity and curvature modifiers to control ivy spreading
- Ivy creation and manipulation in editor
- Ivy generation and on the fly optimization in run time
- Easy direct change of Ivy leaves and flowers with any prefab
- Extreme optimization of the Ivy mesh with per stoke or global mode for run time
- Ungrow option to remove all Ivy from scene and regrow it for edit or game start to reduce scene file size
- Deterministic planting, so can have recreation of the exact same Ivy branches on Ivy recreation
- Flat mesh branches for maximum performance
- Option for full 3D branches, for the stronger systems
- Ivy generator limit per area drawing, so multiple grow managers may be used, one per area
- Grid based system to help split the Ivy for performance, automated grid creation
- LOD system that will cut off the Ivy at distance when the grid system and limited area planting per manager as used.
- Models with above 64K vertices possible
- Export ivy meshes and create prefabs
- Shaders with wind support for all pipelines
- Gradual growth of Ivy at run time, this system is complete from a scripting side, though the shaders side is work in progress, e.g. there is a few shadowing issues while growing and is Standard Pipeline only for now, this aspect will be finalized in the next version of the asset and URP and HDRP support will be added for this mode.
- Support all pipelines with Prefabs for each one for quick start.
- Support wind mode with various controls over the strength and frequency of the wind.
Planned features:
- Ivy gradual burn system
- More options on placement e.g. create Ivy bridges
- Procedural Flower generator
Ivy Studio Tutorials Playlist
IMPORTANT:
Note this is the first Beta version of Ivy Studio, the system will be in Beta phase for some time until all features are realized and has been tested more extensively. If you like the system please remember to leave a review, it helps a lot with the constant development and adding new extra fetatures.
More info on the official ARTnGAME Website and Ivy Studio Forum Thread.
For direct chat and help on any issue, please contact me via ARTnGAME Discord Channel or ARTnGAME support [E-mail].
Looking for more High-Quality Assets?
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Other top Assets used by ARTnGAME for demos and game development:
Ivy Studio asset giveaway is live — join via UModeler asset Disc: https://discord.com/invite/jvZmTkKbfF
Ivy Studio Tutorials Playlist
Ivy Studio 1.5
- Added support for the new Unity Input system package.
- Added run time Ivy erase demo for URP with gradual Ivy ungrowing
Ivy Studio 1.4
- Fixed an issue in the URP shader where the scene ambient in Unity 6 version was not grabbed correctly.
- Added interactivity to the new foliage shader.
- Updated all demo scene and materials with the latest Unity 6 shader.
Ivy Studio 1.3
- Added namespace to all helper scripts.
- Updated the Welcome screen with new information on the latest URP and HDRP releases.
Ivy Studio 1.2
- Added new URP demo scene for editor time Ivy planting.
- Added update on the manual with extra information
Ivy Studio 1.1.5
- Added new BiRP and URP foliage shader with many new features, including world space variance using the ground texture or any other mask texture and new wind modes.
- Added URP demo showcasing the new shader.
Ivy Studio 1.1.4
- Updated the system to the latest Unity 2021.3.34f1
- Added new Ivy type and relevant demo scenes for all three pipelines.
Ivy Studio 1.1.3
- Updated the system to the latest Unity 2021.3.29f1
- Added new demo showcasing various optimizations including 2D branch mode and leaves-flower density (BiRP)
Ivy Studio 1.1.2
- Added option to direct the Ivy based on the vector from the camera to the plant point.
Ivy Studio 1.1.1b
- Replaced the Action directive with System.Action in the multithreading module, such as to avoid any possible ambiguity conflicts if an Action function is declared in the project in a non namespaced class.
Ivy Studio 1.1.1a
- Added ARTnGAME welcome screen with links to all major ARTnGAME assets, contact information and tutorial and asset material, for easier reference through the Unity editor.
- Fixed the information text when opening the Ivy Editor window.
Ivy Studio 1.1.1 - (Major upgrade)
- Updated the asset to Unity 2021.3 LTS, which will be the version all new features will be based on.
- Refined demo scenes in URP and removed HDRP references in camera.
Ivy Studio 1.1.0
- Added new module to ungrow Ivy gradually during play mode. The same module also allows to plant Ivy on pre defined points in the scene.
Ivy Studio 1.0.9 - (Major upgrade)
- Sanitized the 'Flower Chance' variable, this is a major upgrade and may be required to increase the chance from the lower 0.055 default to 0.5 for half chance for flowers and to one or more for extra flower counts.
- Fixed an issue where the 'Flower Divide' did not lower the leaf count, this variable may also require an extra tweaking after this change, e.g. make higher if need to get lower leaf and flower counts.
- Added new demo showing more detailed 2D branch option (smaller branch part scale with more steps)
- Added new gradual growth system over a spline and a very optimized fast mode for this module.
- Added gradual growth system over a spline demos
- Added prefab of Ivy generator and demo, showcasing prefab creation and use of the Ivy system.
- Added an extra check for leaves, so wont be created if the distance to previous is less than a threshold of 4cm, for making sure the system does not create overlaping leaves.
Ivy Studio 1.0.8
- Added new demo showcasing the creation of an Ivy Bridge (Video)
Ivy Studio 1.0.7a
- Added the complete version of the new spline based ivy growth and demos (Video)
Ivy Studio 1.0.6
- Added the first version of the spline based growing system for ivy and demo scene to showcase some of the possibilities.
Ivy Studio 1.0.5
- Added per layer planting and option to turn this mode on of off
- Added new hollow tree and bush sample
- Added Single Pass Instanced VR support for URP and Standard Pipelines (tested in MockHMD)
- Added emission with texture control enabled shader for alien looking plants
Ivy Studio v1.0.4
- Added gradual growth shader for URP (Video)
- Added gradual growth shader for SRP InfiniGRASS variant (Video 1 - Video 2)
- Added gradual growth shader for HDRP (Video)
- Added New Interaction shader for SRP and URP (Video 1 - Video 2)
- Added New interaction shader for HDRP version (Video)
Ivy Studio v1.0.3
- Added user defined leaf and flower size variance
- Added gradual grow optimization, where branches of same stroke are batched together after growth
- Added directionality of Ivy option, with direct direction definition or assign by camera forward vector
- Added Gizmo level control, zero disable icons and plant limit boxes, one shows only icons and two shows both
- Added Undo and Redo integrated with Unity editor
- Added new Demo scenes showcasing the new directional growth with gradual or instant growth and the new leaves size variance
First release