Titan Rock Generator 2025
◼ Compatibility ◼
- Works in Unity 2019.4 and above
- Support Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP) and Built-in Render Pipeline
Materials
The package includes seven base shaders and 19 pre-made rock variation materials (mossy rock, sandy rock, snowy rock, Crystal, etc.). You can modify shaders in Shader Graph.
Rock shaders use tri-planar projection instead of UV maps. So you can assign one material to all rocks in the scene, which helps reduce draw calls.
Future updates
- Add different primary rock shapes and several rock gen algorithms to cover various rock types, including cliff rocks, seashore rocks, desert rocks, etc.
- Add a new tool to paint rocks on the field and control them intuitively.
Manual: Link
Note: All the screenshots are captured in Unity 2021 HDRP. So it may look slightly different in other Unity versions in terms of lighting.
If you have any suggestions or ideas for updates or future releases, share your thoughts via email:
info@dot-products.com
Release Notes
1.2.1
- Fixed a runtime errorr related to editor's garbage collection.
- Fixed some warnings about standard shaders' custom editor.
1.2.0
- Added a new crystal rock type.
- Added support for importing custom meshes.
- Improved the rock generator logic (generates one gameobject for the entire rock).
- Added random seed number (rocks can be regenerated using the same random seed).
1.1.1
- Fixed some issues related to the optimization process.
1.1.0
- Added a new rock type to generate new forms.
- Added support for the built-in render pipeline.
- Added support for runtime rock generation.
- Added an option to crop the lower part of rocks.
- Meshes are exposed and could be replaced.
1.0.1
- Fixed a compile error when building the projects.