This runtime editor can be easily extended for any purpose. You have full control over the UI/UX and the logic.
Runtime Editor can load prefabs and components and provides unlimited customization, seamless playmode and implicit runtime serialization.
Third-Party Components:
1. "HSV-Color-Picker-Unity" under "MIT" license, see https://github.com/judah4/HSV-Color-Picker-Unity
2. "RuntimeTransformHandle" under "MIT" license, see https://github.com/pshtif/RuntimeTransformHandle
- changed default save storage from PlayerPrefs to Application.persistentDataPath