Radiant Global Illumination

Radiant GI is a full-screen post processing effect that adds global illumination in real-time to your scene producing better lit and more natural looking scenes.


This bundle contains 2 packages optimized for each rendering pipeline:

- Radiant GI for URP (Universal Rendering Pipeline).

- Radiant GI for built-in pipeline.


After importing the package, check the documentation for setup instructions.


Demo: Windows | Mac | WebGL


Global Illumination refers to the indirect / diffuse lighting caused by the bounces of the light on any surface. In Unity, all real-time lights (directional, spot, point lights) produce what's called “direct lighting” as they can only illuminate surfaces that’re directly reachable. Indirect lighting refers to the lighting that’s reflected by those objects and that can also add some lighting to the scene (as it occurs in real life).


Radiant GI computes automatically that indirect light very fast and combines it with the regular Unity lighting. The result is a more pleasant scene which looks much more realistic.


** Features **

- Realtime GI. No baking required.

- Works with any 3D scene, including static and dynamically generated content.

- No scene or material changes are required.

- Works with any light type and emissive surfaces. Every pixel can contribute to GI!

- Noise-free raymarched technique thanks to custom bilateral, wide blur and spatio-temporal filters.

- One light bounce option for extra indirect lighting.

- Option to use reflective shadow maps and reflection probes as fallbacks for off-screen emitters.

- Support for virtual emitters ("GI injectors") which can be easily placed in the scene or attached to dynamic objects to simulate artificial lighting.

- "Near Field Obscurance" option which darkens occluded surfaces, adding even more depth to the scene.

- "Organic Lighting": performant option to inject procedural lighting into the scene (deferred only) which can also be source for indirect lighting producing more natural and interesting environment lighting.

- Adaptative Probe Volumes support (URP).

- Occlusion maps support (URP).

- Transparent surfaces support (URP).

- Easy to use - just add the Radiant render feature plus configure the post processing effect in the desired volumes.

- Uses Volume system which allows you to apply the effect globally or only on certain zones with custom setttings for each zone.

- Fully customizable including raymarching, performance and artistic-related settings.

- Special visualization tools like debug and compare modes (similar to Beautify compare mode).

- 2 demo scenes + documentation (PDF) included.


Compatible with Unity 2022.3 and Unity 6, including Render Graph.


- Compatible with forward or deferred rendering path; however, it’s strongly encouraged to use deferred rendering as it produces more realistic results.

- URP version also supports forward+ and deferred+.

- Supports perspective and orthographic camera types.



Related assets:


Radiant Global Illumination is included in our Visual Fidelity, Visual Fidelity Pro, Visual Fidelity Ultra and Ultimate Bundle. You can buy Radiant Global Illumination now and later upgrade to any of these bundles with a discount.


📖 Documentation | 💬 Support | 🎬 YouTube | 🏢 Publisher Page

Kronnect is dedicated to high-quality Unity assets with continuous updates and responsive support.

Release Notes

Version 31.3.1:

URP version changes:

- [Fix] Fixed ghosting/smearing caused by render pass double execution in certain Unity Editor layouts


Version 31.2:

URP version changes:

- Added Blur Spread setting

- General improvements and fixes


Version 31.1:

- Added support for Unity 6.4


Version 30.0.6:

This major update includes many improvements and fixes for URP version.

Important: after upgrading please review your volume settings using Radiant.

Changes:

- Added support for APV (Adaptative Probe Volumes).

- Reflection Probes no longer need a Reflection Probe script attached.

- Improved ray convergence and stability, with additional options for dark areas

- New fallback: default ambient (useful to inject default lighting without using Unity environment ligthting)

- Transparency support option (under Raymarch settings)

- Occlusion maps support

- Revamped inspector


Version 21.0:

- Added support for material occlusion maps in deferred (use AO Influence slider)

- [Fix] Fixes related to the New Input System in demo scenes


Version 20.4

- [Fix] Reflective Shadowmap fixes for Unity 6


Version 20.3.2:

- [Fix] Fixed an issue with Shiny SSR when using temporal filter


Version 20.3.1:

- Improved effect on specular surfaces

- Added Unity Ambient Intensity slider to Artistic Choices section (URP only). Reduce this value to avoid overexposition from undesired Unity default ambient lighting.


Version 20.2.2:

- [Fix] Fixes and optimizations for URP Render Graph


Version 20.2.1:

- [Fix] Fixed a shadow potential artifact in forward rendering path


Version 20.2:

- Virtual emitters: easily change radius in SceneView through a Sphere handle

- Virtual emitters: added fade distance option


Version 20.1.3:

- [Fix] Fixes for URP Render Graph


Version 20.1.2:

- [Fix] Fixed rendering sorting issue with Volumetric Fog & Mist asset (URP)


Version 20.1.1:

- [Fix] Fixed NFO artifacts at far distances


Version 20.1:

- Added "Ignore Overlay Cameras" and "Cameras Layer Mask" options to Radiant Render Feature (URP)

- Added support for split screen cameras (URP)


Version 20.0.2

- [Fix] Fixed an issue on Uniy 2022 or later when Post Processing is enabled on camera with temporal reprojection (URP)


Version 20.0.1

- Added inspector warning in URP if Depth Texture Mode is set to 'After Transparents' (should be After Opaques or Depth PrePass)


Version 20.0

- Added support for URP Render Graph (Unity 2023.3+).


Full change-log included in the README file included with the asset.


We hope you enjoy this update. If you like the asset, please leave a review - that encourages us to keep improving the asset. Also, join our Discord server and/or sign up at https://kronnect.com/support to get latest beta versions of our assets.

Thanks!



Basic Information
Latest Version
31.3.1 (06 Mar 2026)
Publisher
Kronnect
Category
Shaders/Fullscreen & Camera Effects
Size
33.4 MB
Price
€47.83
Asset Rating
(30)
Extended Information
Unity Versions
2022.3.24
Render Pipelines
BIRP URP
State
Published