Whiskey Structure Builder
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Whiskey Structure Builder is a Procedural Mesh Building Extension for the Unity Editor to create industrial looking assets, such as pipes, cables, ducst and all kind of tubular structures. You can create highly customizable assets right in the Unity Editor, save them to ScriptableObject files for later re-edition or export them to prefabs (with or without LOD groups). The tools provided are aimed at giving you the possibility to create assets that align and fit with the creative vision in your project, while taking care being optimized for performance.
Release Notes
Version 1.2.1 (03 apr 25)
- New options to place Prop instances along Units, including: ranged intervals, min and max randomization and probability to instance.
- New Materials added (8 concrete variations).
Version 1.2.0 (27 mar 25)
- New collider for Units: OBB and best-fit.
- Displaying mesh and collider information for selected Units.
- Updating documentation for version 1.2.0.
Version 1.1.7 (20 mar 25)
- New tools to rotate and scale structures.
- New options to select Units with mask (ctrl) and additive (shift) options.
- Custom exporter for scenes to URP and HDRP.
- Documentation updated with Runtime API instructions.
Version 1.1.6 (11 dec 23)
- Runtime API: create structures at runtime.
- Runtime example scene.
- Documentation updated with Runtime API instructions.
- Fix: more than one StructureFactoryStructure component was being added to the Structure Preview GO.
- Fix: Structure Editor Window not being resizeable while docked on Unity 2021.3.
Version 1.1.5 (29 nov 23)
- Updating Unity Editor API to 2021.3.
- Adding Toolbar to edit Units based on UIToolkit.
Version 1.1.4 (24 oct 23)
- Advanced Unit selection. Selectable structure Units from the SceneView and not just from the Editor Window.
Version 1.1.3 (02 oct 23)
- Fix: conditionals for Unity Editor API callbacks preventing the project to build.
Version 1.1.2 (06 jun 23)
- Fix: GUI Event fix for non closing Horizontal area.
- Fix: Callback for Editor OpenScene event to reload GUI Icons.
Version 1.1.1 (01 jun 23)
- Fix: null exception when Whiskey registers an UndoRedo callback.
Version 1.1.0 (09 mar 23)
- Adding option to build lightmaps in UV2 and UV3 channels on prefab meshes suitable for baked and real-time lightmapping.
Version 1.0.3 (07 nov 22)
- Adding README to the example scenes.
- Adding script to detect URP/HDRP on the example scenes to rebuild the structures using the right Render Pipeline.
Version 1.0.2 (24 oct 22)
- Fixed assets GUID collisions for shared Bezier Curve library.
- Fixed debug flag turned on.
Version 1.0.1 (19 oct 22)
- Fixed UV mapping for props, now taking the unit length value for the V coordinate.
- Fixed normals orientation on props mesh segments.
- Adding namespace to utility classes.