------------------------------------------------------------
⚡Don't miss out⚡ Easy Decal Pro is coming soon! Purchase Easy Decal now and receive a FREE update to the Pro version within the first three months, valued at $49.00. 🤓🤘🎮🕹️
------------------------------------------------------------
Since 2014, Easy Decal has been the Asset Store's top decal plugin. Trusted by thousands of pros globally in hundreds of amazing and successful projects such as "Stranded Deep", "The Long Dark", "Arizona Sunshine", "Crowfall", and many more!
Forum | Issue Tracker | Online| Docs| Discord
Want to try before buying? Download an evaluation version here!
Easy Decal provides an easy-to-use workflow for putting decals on all types of surfaces in your game world. Enrich your virtual world with details and lift your game environment to the next level.
Easy Decal supports diffuse textures, normal maps, and all kinds of shaders and materials. You can easily stick decals even to massively bumpy surfaces - the dynamic geometry generator automatically adjusts all the necessary parameters (UVs, tangents, normals, etc.) in the blink of an eye. By using one tool, your decals will fit everywhere.
Key Features
Full editor integration
Decal Types
SRP Support
HDRP
URP
Please note that not all new features are present in Unity versions smaller than Unity 2018.
Source code and archived versions are accessible on our website as an additional download.
2023.1
2021.4.1
Features
2021.4.0
Fixes
Features
2021.3.1
Fixes
2021.3
IMPORTANT: Delete old installation before importing.
Fixes
Features
Changes
2021.1.1
Fixed Type not found exception for Unity >2019.4.
2021.1.0
Fixes
Fixed undo issue on component UI.
Features
Added support for (non-deferred) SSD masking.
2020.2.5
Features
Added support for color tints in SSD for the standard shader.
Added support for prefab stage placement of hard-baked decals.
Added support for custom background color in atlas previews.
2020.2.4
Fixes
Fixed issue with CTRL+Z when using Smart Placement.
Features
Added support for URP 7.2 in Unity 2019.3+
Changes
The folder structure has been changed. Content is now separated from functionality.
2020.2.3
Important Note
Please completely delete any version prior to 2020.2 and reimport the plugin.
Fixes
Fixed issue with skinned decal export.
Features
Added screen space additive shader for non-deferred setups.
Added possibility to export combined decals to an asset.
Added the option to enable/disable material editor rendering.
2020.1.1
Fixes
Fixed LWRP/URP screen space shader import issue. Delete "Assets/Easy Decal/Shader" folder before updating.
2020.1
Fixes
Fixed tangent issue when combining.
Fixed normal scale issue with box projector.
Fixed "Instantiate after save" issue.
Fixed wrong scale after prefab creation.
Features
Unity 2019.3 and 2020.1 Support.
Moved shortcuts to accessible C# file for easy change.
Added experimental LWRP/URP screen space decal shader.
2019.2
Features
Added LWRP/HDRP content.
Features
Unity 2019.2 Support.
Reduced memory allocation when using mesh decals in dynamic mode.
Added possibility to run deferred decals in a non-dynamic mode for better performance.
Added support for Unity's new prefab workflow.
Fixed root issue.
2019.1
Features
Unity 2018.3/2019.1 Support.
Reduced memory allocation when using mesh decals in dynamic mode.
Added support for geometry buffers. The buffer helps improving performance in small and medium-sized scenes.
Added possibility to manually include projection targets/receivers.
Fixes
Core: Fixed error in tangents calculation.
Atlas: Fixed bug that lets baked decal loose its UVs.
Changes
UI: Changed UI tabs to native Unity look.
Fixes
Core: Fixed error in tangents calculation.
Atlas: Fixed bug that lets baked decal loose its UVs.