UI Toolkit Sample – Dragon Crashers was developed by Unity to showcase some of the workflows included in the e-book User interface design and implementation in Unity. The e-book explains how to use UI features in Unity, mainly the UI Toolkit, to create user interfaces.
This demo uses UI Toolkit with UXML and USS files to recreate common game interface layouts and styles, showing both simple and more advanced use cases. The naming convention and structure of the demo can also be used as a reference for creators starting projects with UI Toolkit.
Actions illustrated in the demo include how to:
All of the content in this demo can be added into your own Unity projects.
To try the demo after adding it to your assets, enter Play mode. Please note that UI Toolkit interfaces don’t show in the Scene view. Instead, see the interface in the Game view or UI Builder.
Note: When you open UI Builder, make sure you select the right theme so the elements in UI Builder match how they appear in the Game view. Themes are selectable in the ViewPort menu, next to the Preview button
This demo has been tested on popular desktops and across common iOS and Android devices. It’s made in Unity 6 and uses the 2D Renderer in the Universal Render Pipeline (URP).
If you’re interested in the 2D graphics and gameplay in the UI Toolkit sample, check out the e-book 2D game art, animation, and lighting for artists.
Distributed under the Unity Companion License (“License”). Unity Technologies ApS (“Unity”) grants to you a worldwide, non-exclusive, no-charge, and royalty-free copyright license to reproduce, prepare derivative works of, publicly display, publicly perform, and distribute the software that accompanies this License, subject to the following restrictions, terms, and conditions. Link
- Moved some of the Data binding in C# to uxml / UI BUilder
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Unity 6 update
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22 LTS update
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