The Core Collection contains the following modules at a reduced price:
it also includes a demo using all of these assets together.
Join our Discord Group for support, and redeem your invoice for direct access to the Git depots for the latest versions.
If you are not familiar with MicroVerse, it is a fully Non Destructible, Real Time environment creation system for Unity. Everything is updated live without delays, using a stamp based approach. Quickly create, texture, and populate the scene with textured mountains, forests, grasslands, and paths cutting through them. It's written from the ground up to work with multiple terrain tiles, and intrinsically biome capable through it's area falloff system, and everything is always non-destructive with realtime updates.
In MicroVerse, everything is a stamp, which can modify terrain heights, procedurally texture the terrain, add trees, grass or prefabs to an area, or add music and sound to a scene. Areas can be define via shapes, textures, splines, or by painting right in the scene, allowing you to easily define the area and it's effect on the result.
Best of all every operation is realtime and non-destructive, allowing you to change anything at any time without hassle. You can even use the Copy/Paste stamp capture areas of existing terrain and move it around in a non-destructive manner, or use the "Create from existing scene" workflow to capture your existing terrain into stamps and work non-destructively on with it.
And since MicroVerse reconstructs the scene from the begining on every edit, you can change the terrain resolution of the terrain and it will simply reconstruct it with the new settings. And you can make prefabs of any collection of stamps to apply them to new areas easily, or add them to the Content Browser for quick access.
With the MicroVerse Content Browser, you can create fully textured and populated biomes with a single drag and drop. Presets for the content browser are currently available for the following assets:
Meadow Environment - Dynamic Nature
Mountain Trees - Dynamic Nature
StampIt - Collection - plus all individual StampIt packs
Other MicroVerse products:
MicroVerse : The core module. Handles height and texturing operations.
MicroVerse-Ambiance : Create music and soundfx areas with the same tools
MicroVerse-Masks : Generate texture masks from the same stamping system
MicroVerse-Objects : Spawn Game Objects across your scene
MicroVerse-Roads: Create Roads, Rollercoasters, etc.
MicroVerse-Splines : Create spline paths through your forest, or constrain the effects of any stamp to a spline based area
MicroVerse-Vegetation : Spawn vegetation with the same realtime/non-destructive workflow
Check out some of our other products:
Better Lit Shader - A feature rich uber shader that runs on all render pipelines
Better Shaders - Write text based shaders that work across all render pipelines
MicroSplat - The most popular and feature rich terrain shading system on the asset store
MicroVerse 1.7.45
- URP 6.3 shader fix
MicroVerse 1.7.44
- Work around for Unity bugs in 6.3 where EditorWindow.mouseOverWindow is broken
- Work around for Unity 6.1, 6.2, 6.3 bug where selection outlines cause any terrain tools to become incredibly slow. They are now disabled when we think your actively working with MV.
MicroVerse 1.7.43
- Unity 6.3 support
MicroVerse 1.7.42
- Fix: Regression on texture stamp accuracy
MicroVerse 1.7.41
- New: Stackable editor for road shader
- Fix: Increased spline accuracy
- Fix: height stamp noise fix
- Fix: Undo fixes
- Fix: Improved flow filter
- Fix: Noise scaling issue with spline paths
MicroVerse 1.7.40
- NEW: Path content type added to the content browser
- NEW: Support for 256 Texture mode of MicroSplat (work with up 256 textures on a terrain)
- Presets for new path type
- Various fixes
MicroVerse 1.7.36
- namespaced easing class
- tweaks to content selection grid
- shader packager and importer moved locations
- fix to UVs for Mesh Stamp
- ability to opt out of hole sync or foliage draw controls
- Fix to copy paste stamp tree apply function
MicroVerse 1.7.35
- New spline painting features for roads
- Misc Unity compatibility fixes.
MicroVerse 1.7.34
- Unity 6 fixes
MicroVerse 1.7.33
- Unity 6 fixes
MicroVerse 1.7.32
- Unity 6 fixes
MicroVerse 1.7.31
- Fix regression when working with odd terrain sizes
MicroVerse 1.7.30
- Fix to issue with Unity 6 shaders
MicroVerse 1.7.29
- Fix to paint area masks not working with certain stamp types correctly
- Fix to bad dependency include
MicroVerse 1.7.28
- Fix to issue where Occlusion and Clear stamps wouldn't work with texture filtering
MicroVerse 1.7.27
- The latest Unity LTS broke shaders with pragmas in the includes, this works around that.
MicroVerse 1.7.26
- Fix to subtract mode on Mesh Stamp
MicroVerse 1.7.25
- Update shaders to foliage renderer 1.2
MicroVerse 1.7.24
- Fix to alpha map seeming when connected terrains have different numbers/orders of textures.
MicroVerse 1.7.23
- NEW: Expose new option for spline search quality
MicroVerse 1.7.22
- NEW: Mesh Stamp supports scaling and clamping of height data
- Fix: Support unselected state in material selector
- Fix: Mesh Stamp optimizations (was getting refreshed on every update, which was slow)
MicroVerse 1.7.21
- NEW: Mesh Stamp. Use a mesh to modify the terrain, either for modeling, or for better integration of the terrain to meshes.
MicroVerse 1.7.20
- NEW: Trench on Spline Paths now allow for a curve to adjust the height of the trench
- Fix to copy paste stamp updating too often when selected in the editor
- Add warning to spline editor when layers are assigned but not used
- Shaders compatible with 2023.3
MicroVerse 1.7.19
- NEW: Paint Falloff Areas. These can be placed/sized in an area of the world and effect multiple stamps at once. Can be combined with the regular falloff areas of the stamps.
- NEW: Smoothing brush added to falloff painting system
- NEW: Added option to not update painting until mouse up
- NEW: Interface to have a script run when placing a stamp.
- NEW: Context menu to copy noise parameters to sibling detail stamps
- Fix: Fix errors in 2023.3a
MicroVerse 1.7.18
- NEW: Option to search all scenes for terrains instead of using the heriarchy or explicit list.
- NEW: Object Stamps now spawn objects in the scenes the terrains are in
- NEW: Content browser will stay in painting mode when using spline tools and holding shift
MicroVerse 1.7.17
- NEW: Noise previews in world and UI reworked to show values below 0 as blue, and values above 1 as red. A gamma slider will also let you adjust the shown range of the noise, which makes working with higher amplitudes more understandable
- NEW: Road intersection pieces can now be scaled. Connected splines willl scale with them, which is useful if you want larger roads or paths, or want to adjust the size of caves.
- NEW: Dialog for creating content colllections from the browser donated by Roland.
- NEW: Better icons for the content browser
- NEW: Higher quality normal geneeration used for texture filtering
- NEW: Added min/max option to stacked noise modifiers
- NEW/Fix: Tree Stamp Density and all noise functions are now sized independently of terrain size. Previously, a tree density of 4 would produce the same amount of tree's on a 1k terrain as a 2k terrain, meaning the density on the 2k sized terrain was 1/4th of the density on the 1k terrain. This produced inconsistent results when dragging presets from the content browser. This has now been fixed and all data is automatically revisioned.
- Fix: Unity backported their breakage of the HDRP pipeline to Unity 2021LTS, so the same fix was applied as to 2022 and shaders regenerated.
- Fix: Removed minimum grab distance from roads when working with smaller assets
- Fix: Height Stamp blend mode not working
MicroVerse 1.7.16
- NEW: You can now create content collections directly from the MicroVerse content browser
- Fix: Spline 'treat as area' hidden to prevent users from confusing it with spline areas
- Fix: Spline Renderer was caching high res sdf instead of the low res one, consuming excessive memory
- Fix: In density detail mode (2022+) shader density is set to 1.
MicroVerse 1.7.15
- NEW: Height stamps now have a curve for height remapping
- Fix: Content browser now handles drag/drop to areas of the world under the terrain correctly
- Fix: Road splines were not getting their visuals updated when moving an intersection
- Fix: Crash/syncing error with terrain holes
MicroVerse 1.7.14
- NEW : Painting of spline paths, spline constrained content, and spline area content directly from the content browser. Select the new Spline Area tool, for instance, select a biome in the browser, and paint down a spline area and it will spawn the content, setup the spline area, and set all the stamps in the content to be constrained to the spline area.
- NEW: Height stamp remapping curve
- NEW: Road module now has tunnel examples and a cave example
- NEW: Road module now supports a material selector with previews
- NEW: Road config now supports random uniform scale option
- NEW: Road system features new options to help with different kinds of content
- FIX: Spline Height/HeightAreaEffect now working with spline areas
- Fix: Shaders breaking latest HDRP2022 LTS version due to unity changing things.
MicroVerse 1.7.13
- NEW: Spline Path now has noise options for it's position and width, allowing you to add variation to the path without having to adjust the spline.
- NEW: Roads now copy tag from prefab objects when instantiating
- Fix: Fixed Spline Path rendering when set to iOS/Android targets
- Fix: Content browser only generates previews for actively viewed stamps
- Fix: various fixes to the road module
MicroVerse 1.7.11
- Fix: Road objects with local rotation wouldn't calculate correct normals
- Fix: HDRP in 2022 issue with decal code
MicroVerse 1.7.10
- NEW: Flow mapping added to filtering types. Now in addition to common filters like height, slope, angle and curvature, you can use a flow filtering type. This type will cause a flow simulation to run on your terrain, allowing you to filter texturing and other things based on the results. This simulation is more expensive than other filters, but takes just 5ms on 16 1k terrains.
- NEW: Option to force vegetation to sync along with the sync back API
- Fix : Multiple optimizations to rendering on GPU/CPU side
- Fix: Several null references
- Fix: Falloff Override noise was not being applied correctly to sub stamps.
MicroVerse 1.7.9
- NEW: Height Area Effect Stamp. It basically acts like post processing for height fields, but as it's own area stamp. There are currently 4 effects- Terrace, Beach, Remap Curve, and Noise. You can place this like any other stamp, with falloff, etc, and it will effect the height maps below it with the effect. Beach, for instance, pulls the height maps near the stamp in height towards that height.
- Fix: Object stamp was leaving objects disabled when entering play mode with domain reload off
- Fix: Updated shaders to latest rendering abstractions for HDRP2022
MicroVerse 1.7.8
- NEW: Mask module can now output distance fields
- NEW: Ambient system can now use distance fields from mask module to create ambiance in an area. Can be used for things like lake sounds
- Fix: Several small fixes to update bounds calculations
- Fix: issue in ambient clip recycling that could cause the wrong clip to be chosen
MicroVerse 1.7.7
- NEW: Ability to adjust terrain size height for all terrains at once in MicroVerse options
- Fix: Ambient Spline Area calculations rewriten to fix issues in center of complex splines
- Fix: Several bounds fixes to more accurately calculate update areas
- Fix: better cleanup for detail stamps when canceled
MicroVerse 1.7.6
- NEW: Ambient Areas now support Spline Area based falloff
- NEW: Ambient Areas now support multiple splines in a spline container
- FIX: Optimizations to SDF generation around trees
- FIX: Only display warning about connected terrains once
- FIX: Optimizations to detail stamp rendering
- FIX: Half pixel offset for tree's when using copy/paste stamp