Simple Atoms

We can use Unity ScriptableObjects (SOs) to store data in a game project, following a Data Driven architecture. Thus, a MonoBehaviour script A do not need depend on another MonoBehaviour B. They can use the data that are stored in a SO X. On the Unity Editor, all scripts that need any information stored in X, can reference this using a property and can be configured already in a prefab.

Read me

https://github.com/icaro56/simple-atoms-so/blob/main/README.md

You can install this package via UPM. Follow the readme link.

Release Notes

First release

Basic Information
Latest Version
1.1.0 (27 Feb 2023)
Publisher
Icaro's code assets
Category
Add-Ons
Size
125.8 KB
Price
free
Extended Information
Unity Versions
2021.3.5
Render Pipelines
BIRP URP HDRP
State
Published