Retro Horror Template
🎮 FEATURE OVERVIEW
- Fixed camera system
- Pre-Rendered backgrounds support
- Save/Load system
- Mapping system & editor
- Global storage box & local containers
- Tank & Alternate player movement
- Moving & shooting with strafing
- 180-Turn
- Look at points of interest
- Classic door transition system
- Extendable door locks
- Cross-scene doors
- Interactable objects
- Inventory System
- Item examination
- Extendable Inventory Combinations
- Document Reading
- Points of Interest & Interactions with multiple choice
- Surface detection with dynamic footsteps VFX/SFX
- Actor State System
- Object Push mechanic
- Combat System for ranged & melee attacks
- Auto aiming with target toggle
- Vertical aiming
- Weapon reload
- Status Monitor
- Keyboard/Gamepad support
- Low-health animations & movement reduction
- Gun, Shotgun, Assault-Rifle and Knife weapons included
- Simple cinematic player
- Ladder climbing
- Obstacle climbing
- Enemy grabs & finishers
- Music handling system
- Attack Combos
- Stage Ranking System
- Multilanguage/Localization support
- Adaptive UI input prompts
- Player Stamina
⚠️ DISCLAIMER
Please bear in mind that this template is a starting point for you to build upon. Creating your own game is always going to require additional work on your end and previous programming knowledge is required. This template is not a "create my unique game in one click" kind of framework.
Release Notes
Patch 5.0.3
- Fixed issues with Alternate movement
- Fixed issue with Save/Load duplicating the main character
- New RuntimeDebug window tool
Patch 5.0.2
- Fixed missing dependencies
- Fixed pooling in player equipment
- Added documents to InventoryManager
- Added attacks/damageables deactivation to Combatant
Patch 5.0.1
- Fixed AmbienArea and added to LevelDesign
- Replaced QuickSaver location string with localized text
Version 5.0
New features
- Invisibile Collision Shape
- Player Spawn Selector Window
- Inventory Manager Window
- Match Camera FOV component
- New DialogLine timeline clip
- Added Start/End events to CinematicPlayer
- Equipment items equipment slot has been replaced by a string to easily add more slots depending on the game.
- New ItemPicker.
- Added AmbientAreas
- Immediate LetterBox and Fade events
- New QuickSaver component to trigger a quick save at any point (e.g. when the player enters a trigger)
Improvements & Fixes
- Improved AnimSpeedSetter components too support acceleration/deceleration damping values
- Implemented return to document list after a document is closed
- Many improvements to alternate movement
- Equipable items can be automatically equipped when UseOnPickup is ticked on the PickupItem component
- Fixed map overlapping levels not working
- Fixed DocumentEditor issues
- Fixed status effects so they aren’t applied during cutscenes
- Fixed InteractIWithItemUse missing texts