Fragmented Objects is a set of objects that are pre fragmented, the objects are controlled with a script to chip off fragments. Meshes are combined after fragmented to reduce draw calls.
(Demo Page)
(YouTube)
Features
• 2x Rectangular pillars – hollow and solid
• 2x Cylindrical pillars – hollow and solid
• 2x Wall – glass and solid
• 1x Corner Wall
• Combines fragmented meshes
• Includes example scene and scripts
Compatible with Unity 5.1 up to new versions of Unity(2020+)
Support
available for assistance if any problems should occur.
1.3.5 Added 2019.4 lts 1.3.4 2018.4+ Added Tooltips Update to C# 1.3.2 1.3 (Unity 5.1+) Fixed UV on update +1 models 1.3 (Unity 5.1+) Improved performance. Button to change fragment materials. Added collision masks. Unity5 compatible Glass Shader 1.2 Added C# scripts 1.11 - Greatly reduced triangle count on non low poly 1.1 - Added Corner Models 1.01 - Added low poly version meshes and prefabs - Added particle effect on fragment collision