3D Stylized Village / Town / City Environment Assets
Fully modular village with props and furniture for interiors !
Everything snap to grid, and every asset comes with multiple variants.
Assets use straight UVs where possible.
Base wood and walls textures can be switched to any other seamless material.
Doors are openable, windows can be transparent or self-illuminated (day/night).
Some furniture are openable, such as cupboards and drawers.
All architecture elements are double sided - designed for "open interiors".
(Main demo scene include a basic home interior, a tavern/inn, and a library).
~50 pre-made houses, with their nested, merged, and warped versions (see screenshots).
~1600 prefabs ready to be dropped in scene.
Package with shaders, materials, scenes and settings for URP included !
This pack contains :
Architecture :
- pre-made Houses
- Archs
- Supports
- Beams
- Stairs
- Streets
- Floors
- Walls
- Ceilings
- Roofs
- Doors
- Windows
- Balconies
- Chimneys
- Awnings
- Fences
- Barriers
- Lamps
Furniture :
- Bed
- Bench
- Desk
- Cabinet
- Cupboard
- Dresser
- Shelves
- Nightstands
- Round tables
- Squared tables
- Carpet
- Cart
- Chairs
- Chest
- Ladder
- Fountain
Props :
- Crates
- Bread
- Fruits
- Vegetables
- Bottles
- Baskets
- Books
- Book stacks
- Hanging clothes
- Pans and plates
- Spice bags
- Bowls
- Vases
- Pots
- Lamps
- Signs
Vegetation
- Maples
- Bushes
- Grass
- Flowers
(A lot of it !)
Rocks
- Cliff
- Mountain
Ground Surfaces :
- Grass
- Sand
- Mud
- Stone
- Grass/Sand
- Grass/Mud
- Water
Also includes :
Huge village demo scene
3 Diorama scenes
Preset for Post-Processing (Built-in & URP)
All prefabs have LODs
Pre-made houses have HLODs
Custom shaders for :
Grass (with wind and color variations)
Trees (with wind and color variations)
Rocks (with moss/snow layer)
Water (with depth fade, foam and refraction)
Volumetric Clouds
Impostors
Scripts for :
Environment Manager to control wind and grass render distance along clouds, sky, and fog colors.
Two very small editor tools for ease-of-use (optional, non-invasive, and freely deletable).
- - -
Main demo scene is huge and may not be suitable for mobile / VR.
Assets are optimized, but main demo scene is heavy / intended for showcase.
A Readme file is available for setup & details.
Join the Discord for support or any question.
2.1 - Unity6 update
- Updated shaders & scenes for Unity6 URP
- Added an AmbientLighting override to EnvironmentManager
- Added an "Affect all childrens" checkbox to Godrays script
- Changed Godrays script to affect ParticleEffect color instead of the material
- Renamed some files for consistency between packs
- Added category labels to prefabs
2.0 - GUID Conflicts fix
- Generated new GUID for all assets inside Pure_Common folder.
- URP Assets have been moved to Pure_Common folder.
- Folders and scenes hierarchy are now more unified across all Pure packs.
⚠️Updating from a previous version will break links & dependencies.
Please ensure all PureNature2 packs are up-to-date or remove any older versions before importing.
1.2 - Folders update
- Separated Scripts & Shaders into a common folder to avoid conflicts with other packs.
- Moved everything into a main BK folder.
1.1 - Minor fixes
- Fixed some doors materials
- Removed unused cliffs & rocks
1.0 - First release