Chain and Gear Generator
This package automates the creation of chains around selected shapes (initially set as gears), adapting dynamically based on shape number and placement within the scene. Featuring extensive customization, the chains facilitate adjustments in volume, tension, link intervals, and appearance.
These selected shapes can also transform into diverse gears by incorporating custom teeth and holes while adjusting their respective values.
Release Notes
2.1
- The Machinery object now includes a built-in component called Runtime Modifier. This component allows you to:
- Change the speed at runtime
- Start and stop the machinery's motion - The documentation has been updated accordingly. Please refer to the "6. RUNTIME MODIFIER (New Feature)" section for more details.
2.0
- Improved in-game chain motion using state machines.
1.0
- Implemented In-Game Chain Generation feature.
- Created a new demo scene demonstrating In-Game Chain Generation.
- Added "Moving On Start" option to the editor, allowing users to control when gears should initiate movement.
- Updated documentation to include details about these new features.