Ultimate Editor Enhancer

Ultimate Editor Enhancer is a productivity toolkit for developers, technical artists, and level designers who spend a large part of their day inside the Unity Editor.


Instead of adding one isolated feature, it improves many of the workflows you use constantly: Hierarchy, Inspector, Project window, Scene view, search, bookmarks, drag and drop, previews, creation tools, and more. The result is a faster, cleaner, and more comfortable editing experience with fewer repetitive clicks, less context switching, and less friction in everyday work.


This is not a single-purpose utility. It is a large collection of practical quality-of-life improvements designed to make the Editor feel more efficient, more informative, and more responsive to the way experienced Unity users actually work.


Best For

  • Unity developers who want to speed up daily work inside the Editor
  • level designers and technical artists who constantly edit scenes, hierarchies, and content
  • teams with large projects where navigation, organization, and search become a bottleneck
  • advanced users who want power-user workflows without building internal editor tools from scratch

What It Helps You Do

  • navigate assets, objects, and scenes faster
  • organize project content with less friction
  • speed up repetitive editing and component operations
  • improve visibility and control in Hierarchy and Inspector
  • work more comfortably with search, bookmarks, previews, references, and quick access tools
  • remove many small workflow annoyances that add up every day

Practical Productivity Wins

  • reach important assets, scenes, and project locations faster
  • improve scene editing and object management workflows
  • speed up creation, renaming, and organization tasks
  • reduce friction in drag-and-drop and Inspector-heavy work
  • make common editor actions more accessible and easier to repeat
  • improve readability, usability, and control across the Editor

Key Workflow Areas

  • Hierarchy and scene editing enhancements
  • Inspector improvements and faster component workflows
  • Project window tools and context actions
  • smarter search, bookmarks, and quick navigation
  • better drag-and-drop and object handling
  • creation, renaming, preview, and utility tools
  • usability and visibility upgrades across the Editor

Why Teams Buy Ultimate Editor Enhancer

Most editor extensions solve one narrow problem.

Ultimate Editor Enhancer is different. It improves the overall Unity editing experience across many parts of your daily workflow, so the value compounds throughout the day. You save time not because of one big feature, but because dozens of common tasks become faster, clearer, and easier.

If you have ever thought:

  • Why does this take so many clicks?
  • Why is this common task slower than it should be?
  • Why does the Editor hide information or controls I need all the time?

Ultimate Editor Enhancer is built for exactly those moments.


Production Ready

Ultimate Editor Enhancer is designed for real production use. It is actively maintained, supports modern Unity workflows, and helps you work faster without forcing you to change your project structure or pipeline.


Warranty:

Worried about the quality of the asset or are not sure that it is suitable for your project?!

After the purchase you have two weeks to test.

If the asset is not suitable for your project, has any problems or you simply do not like it, contact us and we will make a refund.


Release Notes

4.7 (2026.04.15)

[New] Added the ability to create Materials and ScriptableObjects from the Nested Editor.

[Context Menu] Fixed CTRL + RMB shortcut for the context menu for Unity 6.4+.

[Empty Inspector] Pinned the search bar to the top of the Empty Inspector.

[Json] Replaced the current Json implementation to SilkJson.

[Missing Scripts] Fixed the Missing Scripts icon not showing in the hierarchy.

[Move Above and Below] Fixed moving a component below the last one.

[Notes] Reworked how notes are saved in untitled scenes.

[Search] Fixed asset type-specific search.

[Settings] Added a hotkey settings for the GameObject Bounds in the scene.

[Unity] Added support for Unity 6.4.


4.6.2.1 (2026.03.20)

[Unity] Added support for Unity 6.4.


4.6.1.1 (2025.12.26)

[Bookmarks] Fixed the issue that dragging and dropping to bookmarks did not work in Unity 6.3+.

[TimeScale] Fixed the opening of TimeScale window.

[Timer] Removed the Timer in the Toolbar for Unity 6.3+


4.6.0.1 (2025.11.10)

[Bookmarks] Fixed a problem with displaying project bookmark names.

[Core] Fixed ExitGUIException when capturing a method via Harmony2.

[Unity] Fixed use of the new Toolbar API in Unity 6.3.

[Unity] Fixed bugs and warnings in Unity 6.3.


4.5.1.1 (2025.09.02)

[Core] Fixed compilation error when the project has only new input system.


4.5.0.1 (2025.09.02)

[New] Added SceneNoteDrawer.

[New] Added MissingScriptDrawer.

[Bookmarks] Added a sorting for bookmarks and improved tooltips for items.

[Core] Fixed a problem creating an incorrect Event System for a new input system.

[Hierarchy] Added tooltips for RowEnable, SoloPickability and SoloVisibility.

[Notes] Fixed a problem that notes were not saved after modification.

[RowEnable] Added the ability to quickly turn off/on all GameObject neighbors by right-clicking on RowEnable.


4.4.0.1 (2025.07.03)

[Component Header Items] Reworked the system and made it so that not very important items are shown only on hover.

[Component Header Items] Fixed issue that items are not disabled using general settings.

[Core] Fixed the problem of mouse position not being tracked when there is no scene view.

[Create Browser] Optimized caching of items.

[Create Browser] Fixed an issue with creating multiple objects.

[Create Browser] Fixed the problem that not all required items from GameObject menu were added to Create Browser.

[Input Dialog] Fixed the problem that InputDialog was displayed only on the default screen.

[Preview] Fixed switching of items.

[Project Context Actions] Fixed actions that required a folder.

[Rename] Added the ability to rename objects in the project.

[Rename] Added N (original name) token.

[Search] The search algorithm has been accelerated.

[Search] Made the search more accurate.

[Search] Fixed the problem that if an object is a folder and has a dot in its path, its name was not fully displayed.

[View Gallery] Added highlighting of temporary elements and elements from the current scene, and added tooltips for elements.

[View Gallery] Made it possible to move between scenes using View Gallery.

[View States] View States are now only displayed in the scene to which they apply.

[View States] Moved View States to References.


4.3.2.1 (2025.06.20)

[Inspector] Fixed an issue with Rigidbody and Rigidbody2D inspectors.

[Inspector] Fixed Drag and Drop to event field in Unity 2021.3.


4.3.1.1 (2025.06.18)

[Bookmarks] Fixed display of project bookmarks.

[Core] Fixed slashes issue on Mac.

[Inspector] Fixed an issue with Rigidbody and Rigidbody2D inspectors.

[Project Context Actions] Fixed display of the Create Folder button when hovering over the Assets folder.

[Project Tools] Fixed operation when hovering over an item that has been deleted.

[Unity] Added support for Unity 6.2 beta.


4.3.0.1 (2025.06.02)

[New] Added Drop Copy Component.

[New] Added the ability to open a single component in debug mode.

[New] Added Create Animation Clip и Create Animator Controller context actions.

[New] Added speed display in Kmh, Ms and Mph for Rigidbody and Rigidbody2D.

[Bookmars] When added to bookmarks, items will be sorted by name.

[Camel Humps Search] Strongly optimized Camel Humps Search.

[Component Header Items] Component Header Items now do not use Harmony2 and will work on Apple M processors.

[Create Directory By Shortcut] When creating a directory, the name of the currently selected object will be used.

[Editor Icon Browser] Added fuzzy search support.

[Enum Search] Fixed the problem that the enums search window was conflicting with popup windows.

[Inspector Bar] Added autocollapse of components when changing selection (disabled by default).

[Move To View] When hovering over the camera in a scene with ALT held down, the cursor changed to a magnifier.

[Quick Access Bar] Added the ability to open a window as a tab and utility.

[Pin And Close] Fixed an issue with dragging Pin And Close between displays.

[Pin And Close] Fixed the problem that Pin And Close window height glitches.

[Pin And Close] Fixed the problem that Pin And Close cannot have negative positions (when the main display is on the right).

[Search] Speed up the caching of project elements.

[Search] Added highlighting of GameObject in scene and hierarchy when hovering over its row in search.

[Search] Fixed an issue with indexing windows for search.

[Settings] Separated the objects in Reference Manager into separate files.

[Settings] Added setting for the Object Field Drawer compilation directive.

[Timescale] Added display of current timescale if it is not equal to 1.

[Unity] Removed support for versions before 2021.3.


4.2.0.1 (2025.01.19)

[New] Added the ability to create a new GameObjects with a script by dropping the script into an empty place in the hierarchy.

[Bookmarks] Project bookmarks are now sorted first by folder, then by name.

[Drag And Drop To Tab] Added a setting.

[Drop To Floor] If there is no Renderer on the selected GameObject, child Renderers are used.

[Hierarchy Icons] Added the ability to rename child GameObjects.

[Hierarchy Icons] Added ability to make GameObject first or last.

[Hierarchy Icons] Added Undo support for sorting by name.

[Integration] Fixed a rare issue where an exception was shown in the console when Full Screen Editor was present in a project.

[Log Manager] Strongly optimized performance when something spams a message to the console.

[Move To Point] Now can work for objects without bounds.

[Project Create Script] Moved the editor script templates up when selecting a template in the Editor subfolder.

[Project Create Shader] Added the ability to quickly create materials from shaders.


4.1.1.1 (2024.11.11)

[Best Icon Drawer] Fixed exception when GameObject has a missing component.

[Move Component Above / Below] Fixed script compilation for Unity 2022 and 2023.

[Move Light Target] Improved tool when working with directional light.


4.1.0.1 (2024.10.30)

[New] Added even-odd highlighting for Hierarchy and Project windows.

[New] Added quick shader creation for the Shaders folder in the project.

[New] Added the ability to move a component above or below than the specified component.

[New] Added solo pickability.

[Bookmarks] Added hotkey closing of the bookmarks window if the window is already open.

[Context Menu] Fixed context menu positioning on multiple monitors positioned vertically.

[Distance Tool] Fixed display of transform position in scene.

[Drag and Drop Object Fields] For Windows I made drag and drop fields via Harmony.

[Hierarchy Best Icon] Fixed the icons for SubScene and prefab variant.

[Inspector Bar] Fixed a problem when hovering over inspector bar closed popup windows.

[Pivot Tool] Added the ability to set pivot to center with Alt+C.

[Play Animation Clip] Made to make the model return to its default pose after playback.

[Project Create Script] Added script templates for Entities, Jobs and Zenject.

[Project Create Material From Texture] Now uses the correct shader for RP.

[Settings] Added the ability to store settings in a local file.

[Smart Selection] Fixed exception when there are no objects for smart selection.

[Unity] Unity 6 support has been improved.


4.0.1.1 (2024.08.28)

[Toolbar] Fixed an issue that caused the context menu and some other windows to not open when one of the windows was maximized.


4.0.0.1 (2024.07.11)

[New] Added Drag and Drop to tab feature.

[Animation Preview] Fixed a problem when viewing an animation, the position, scale and rotation of the object were reset.

[Change Value of Numeric Fields] Now requires holding CTRL while changing the value using the mouse wheel.

[Component To Json] Fixed serialisation of component to Json.

[Components] Removed all asset components from Component / Scripts.

[Long Text Editor] Fixed exception when string is empty or null.

[Project Create Material] The created material will now have the correct shader for the render pipeline being used.

[Project Create Script] Added the ability to have custom templates.

[Project Tools] Strongly optimised performance.

[Search] The open window hotkey now respects the Unity Shortcuts toggle in Game View.

[Search] Fixed a rare problem with caching of elements in a project.

[Settings] Fixed a problem that not all settings were disabled, enabled or reset in a group action.

[Unity] Unity 6 support has been added.

Basic Information
Latest Version
4.7 (14 Apr 2026)
Publisher
Infinity Code
Category
Tools/Utilities
Size
11.1 MB
Price
€36.79
Asset Rating
(81)
Extended Information
Unity Versions
2021.3.38
Render Pipelines
BIRP URP HDRP
State
Published