Realistic Eye Movements

WebGL demo


VR demo: House Disco


VR demo: Elevator



This easy to use component makes your characters more lifelike by animating their eyes, heads, and eyelids. It uses human movement data from published academic research to produce convincing eye animation.



It has additional support for usage in virtual reality (VR) projects. It lets the character look at the player's "social triangle": each eye individually and the mouth region.



If your character was generated with Reallusion's Character Creator, MakeHuman, Autodesk Character Generator, DAZ Studio, or UMA, setup is as easy as just importing the corresponding preset with a few clicks. For other characters, setup is simple as well: just assign the corresponding bones or blendshapes and set a few eye positions like looking up or down.



You can let the character look around randomly, at the player, or at points of interest that you defined and which you can control. Works on desktop and mobile.


Note: eyes that are not either rigged to bones or are separate objects but whose motion (looking left, right etc.) is controlled only by blendshapes are not supported.


The asset comes with full source code.



More information and web demo



Forum



Quickstart video



Manual

Release Notes

  • Added presets for Character Creator 5 characters.
  • When importing a preset and not all objects are present in the character for which blendshapes were stored in the preset, a dialogue lists these objects and asks whether you want to import anyway. The preset settings for these objects will then be ignored. So you can now import presets made for characters with "tearline" objects even on characters without tearline objects.

Basic Information
Latest Version
2.1.14 (16 Mar 2026)
Publisher
Tore Knabe
Category
Tools/Animation
Size
15.5 MB
Price
€23
Asset Rating
(102)
Extended Information
Unity Versions
2019.4.41, 2021.3.45
Render Pipelines
BIRP URP HDRP
State
Published