FXAA Fast Approximate Anti-Aliasing

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FXAA is a popular post-process anti-aliasing technique created by Timothy Lottes. While mostly used in deferred rendering pipelines that lack the ability to use hardware MSAA, it can also be used in combination with hardware anti-aliasing to smooth out hard edges missed by MSAA (e.g. inside polygons).

Add the FXAA.cs component to your camera, no configuration required!

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* * Built-in Renderer only, URP/HDRP not supported. * *

Release Notes

Fixed black sceeen and shader warnings on some consoles (PS4/PS5)

Fixed www/http connection errors on recent Unity versions

Raised minimum Unity version to 2019.4.31f1 LTS

Basic Information
Latest Version
1.5 (03 Jun 2024)
Publisher
Amplify Creations
Category
VFX/Shaders/Fullscreen & Camera Effects
Size
303.7 KB
Price
free
Asset Rating
(198)
Extended Information
Unity Versions
2019.4.31
Render Pipelines
BIRP
State
Published